The game is really fun and I love the vibes.
Unfortunately it is also very buggy and poorly balanced, which is understandable for a game jam title of this quality though.
Really interesting idea and neat take on the theme. Sadly I couldn't really figure out how to control this thing. I have managed to pick things up, take photographs, highlight text, switch off/on the lights, put things down and move on to new images, but I have managed only the very first thing on purpose and could not explain how to achieve the others. So nice concept, sadly quite difficult to play.
Interesting premise and art style, couldn't really rate it though since I couldn't play the game itself. Got stuck on the very first box with no way to interact with it. Dragged it around for a couple of minutes trying to open it, stamp it, do something with the sticker, combine the sticker and the book, looking for some way to progress but had to give up. Opening the manual by dragging the book to the table is a nice touch though.
A tutorial text is okay (especially in a game jam). Better would be a level or two where you have to apply the main mechanic in a simple way so that the player gets it immediately. Like you did in the second level with the seesaw. That was great cause it makes in instinctively clear that you can travel through grey bricks but not through white. If you can add a level like that for the numbers that would be awesome!
Oh now I get it you have to hit it with the sling. I just pressed it and the sling shot passed it. Maybe you can move the button into the middle so that you always hit it? Or add some sort of feedback once the player has shot a few stones to let him now he has to hit it. Anyway I love the difficulty ramp up and shooting the sling feels satisfying :)
This is a good jame game you were able to put together. I just feel like it needs a little more in every direction. The music is nice, but there are no sound effects, which would add so much. It's amazing that you build random generation for a jam, but there's plenty of levels that are unbeatable or frustrating. The movement is plain and could use more refinement to add character. I know this is a lot for a jam so I think maybe it would be better to add less features but make them fully fleshed.