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IronBytes

73
Posts
11
Followers
A member registered Sep 17, 2020 · View creator page →

Creator of

Recent community posts

The game is really fun and I love the vibes.

Unfortunately it is also very buggy and poorly balanced, which is understandable for a game jam title of this quality though.

Thanks for taking the time to comment. I'm glad you enjoyed it :)

You did a good job with the lighting. All in all the game has great atmosphere also the music fits nicely. 

This is such a relaxing experience. The piano music was perfect!

Fun entry. Can be quite chaotic at times due to the controls, but that's great! It's where the fun comes from :)

Wow. This was the most fun entry I've played so far! You did a great job with the sound cues for everything.

Enjoyed your entry. Nice idea with the lense revealing hidden information. Also I love the fact that you integrated infos from the real world into the game :) One thing I would have liked is a sound effect (and maybe particles) when you evaluate an image correct or wrong.

Really interesting idea and neat take on the theme. Sadly I couldn't really figure out how to control this thing. I have managed to pick things up, take photographs, highlight text, switch off/on the lights, put things down and move on to new images, but I have managed only the very first thing on purpose and could not explain how to achieve the others. So nice concept, sadly quite difficult to play.

Enjoyed the writing and the music, nicely done :) Sadly I got stuck when I clicked on the image of the eye. Character just kept moving into the wall and couldn't be controlled anymore.

Interesting premise and art style, couldn't really rate it though since I couldn't play the game itself. Got stuck on the very first box with no way to interact with it. Dragged it around for a couple of minutes trying to open it, stamp it, do something with the sticker, combine the sticker and the book, looking for some way to progress but had to give up. Opening the manual by dragging the book to the table is a nice touch though.

Love the humor you put into the game. I can tell that you had fun making it when playing =)

Your game fits the theme like a glove. But I think you need to add a hint to which plattforms are walkable and which aren't. Otherwise it gets frustrating quickly. I'd say next time go for less levels (maybe 5) but try to make them more enjoyable.

That's strange. They should be in there. There is a audio setting in the lower left corner make sure you haven't accidentally set it to zero. The setting is easy to miss I have to admit.

I'm astonished that you were able to coordinate 9 people in such a short time. Great result!

The design is great and I love what you made with the theme. It's a shame it's that short. And with the second puzzle I needed to guess a lot to find the right solution. Maybe there is a way to make it more intuitive?

It's a nice take on the theme on a well working twin stick shooter foundation, even though I found it hard to move sometimes when enemies are close.

No the assets are either bought or from free websites. We adapted them so that they fit together nicely. E.g. the images for the scenes are photographs with some filters applied.

A tutorial text is okay (especially in a game jam). Better would be a level or two where you have to apply the main mechanic in a simple way so that the player gets it immediately. Like you did in the second level with the seesaw. That was great cause it makes in instinctively clear that you can travel through grey bricks but not through white. If you can add a level like that for the numbers that would be awesome!

Nice take on an old idea. The music was great. I would have loved some sound effects and other feedback when you hit the right and wrong buttons though.

I enjoyed figuring out the puzzles by trial and error, although I wasn't able to figure out how the mechanics work exactly until the end. Maybe I'm just dumb :)

Love the style. It was really easy to distinguish the items from one another even though they are clumped up.

As a start I'd probably make the unicorn a bit faster (and the enemies too so they can keep up). Since the world is rather empty it gets tedious running from one collectible to the next. Also a small circle underneath the player would be nice so that I can gauge better where I will land.

Took me a bit to figure out that a "right" dollar looks like cause the variations of correct are quite different visually, but it's a nice spin on the theme anyway. I enjoyed it.

Nicely designed. I love with how little you were able to explain the whole idea to the player.

It a nice game and a cool spin on the theme. I found it a bit hard to control from that camera angle which limited the fun for me. But nice entry.

I like the graphics and the world. The audio is also fitting. It would be nice if the player moved faster, since the area to explore is quite big and often there is nothing to do other than running.

That sucks and shouldn't happend. Thanks for pointing it out. I'll have to check how to fix that.

Oh now I get it you have to hit it with the sling. I just pressed it and the sling shot passed it. Maybe you can move the button into the middle so that you always hit it? Or add some sort of feedback once the player has shot a few stones to let him now he has to hit it. Anyway I love the difficulty ramp up and shooting the sling feels satisfying :)

Nice take on the theme. Funny setting. It is always fun to do something outside legal boundaries in games ;)

I couldn't play the game since there were no birds. Sorry.

I like the game design. Simple but effective and different. I didn't know what I rated the maps for though. Essentially the game does not have a goal which is demotivating.

Lovely graphics and nice settings. Unfortunately the unicorn is hard to control which limits the fun. Also it is hard to climb the clouds when you vanish within them.

Yeah,  I agree the rocket noise should have been a bit more quiet. Thanks for checking out my game!

Thank you so much :)

This is a fun and refreshingly different game. Rowing the boat feels good. And I was surprised at how much you put into the game in just 7 days. One point of criticism I have is that the theme implementation feels a bit tacked on. Anyway great job!

I expected to play golf from the thumbnail. Was a bit disappointed to find just another "roll a ball" kind of game to be honest. The implementation is good though. It's what you'd expect from this style of game and it works.

This is a good jame game you were able to put together. I just feel like it needs a little more in every direction. The music is nice, but there are no sound effects, which would add so much. It's amazing that you build random generation for a jam, but there's plenty of levels that are unbeatable or frustrating. The movement is plain and could use more refinement to add character. I know this is a lot for a jam so I think maybe it would be better to add less features but make them fully fleshed.

I liked your game. The art is simple but effective and is coherent. The atmosphere is chilled. I would have loved to be able to speed up though since it gets repetitive quickly.

Congratulations for finishing. I like the story of your game.
As you said yourself there's a lot that can be improved but all of us have to start with the first step. Keep at it and keep putting your games out there for others to enjoy!