Went to the comment section and found out I wasn't the only one who discovered the corner exploit! Your game needs to incentivize the player to keep moving around somehow, so that you force them to interact with this neat mechanic you came up with. The art needs more practice, but it's a good start, and I'd prefer if it wasn't that zoomed out. Overall though, it's a cool game that has potential. Congrats!
Play game
Boots of Renewal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 3.867 | 3.867 |
| Audio/Music | #10 | 3.267 | 3.267 |
| Overall | #11 | 3.040 | 3.040 |
| Fun/Engagement | #12 | 2.600 | 2.600 |
| Overall | #12 | 2.800 | 2.800 |
| Art/Graphics | #15 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Congratulations on your completed entry into the Fireside's first ever Game Jam!
- A strange thing to say at the beginning, but I loved the death screen. I found that this game had a very small screen, with lots of space outside of just nothing. This both highlighted the miniature size of the game but also made it a bit difficult to focus on the tiny sprite and tiny arrows. I did find the "hack" that most others did as well of standing at the corner of a block and allowing arrows to go over my hat. A bit more play testing could have picked up on this. It was certainly a unique story with a good twist on the theme. Rejuvenation as a disadvantage of getting too young. High points in that category. I found that the tree regrowth timer was much too long. The music/audio, controls, and menus all functioned appropriately and were nice for the game style. Overall it could be a fun little game with minor improvements. I could even see this going on a mobile platform to be sold.
- I don't know why, but I have this sneaking suspicion that you wanted to put a high score system in this game, but didn't...... Might have really spiced things up. ;) The concept is straight forward and I knew that I had to avoid the arrows. The two biggest issues with this game are: -Because it's not grid based, you can squeeze between arrows and just rest on the stone parts of the level. -There are so many arrows and you move so quickly that it's neigh on impossible to run along the trees and avoid being hit. If you just slowed down the arrows and locked the player to grid movement per button press, this game would be a much more enjoyable experience. 👍
Did you work alone, or as part of a group? (If in a group, list their names)
It was a group but I ended up making it alone
Disclose if you used any public domain assets or not.
No





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