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The Hooded Olive
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hmmmm I don’t know what engine you’re using but I would try to see if you could find a tutorial or some forum dealing with the same problem. It sounds like something somebody has made before so I’m sure there’s something out there on how to do it.
As long as those "warm-up assets/projects" don't directly end up in the game then it's completely ok! I don't care what you make outside of the jam as long as it doesn't directly contribute to the jam.
I mean my theme implementation was pretty weak but you had 3 batteries to collect, 2 rocket boosters, and 1 solar panel thing. The whole game is a very small collectathon thing so that's how I put the theme in. I'm glad you enjoyed it though :D
I mean my theme implementation was pretty weak but you had 3 batteries to collect, 2 rocket boosters, and 1 solar panel thing. The whole game is a very small collectathon thing so that's how I chucked the theme in.
Yeah I think it's really just that one at the bottom right I need to remove. I think there was going to be more level and then I forgot about that checkpoint being there until it was too late. Same with the one at the very top but that doesn't really make the game that much harder really.
That’s interesting, I don’t know much about Opera so take this with a grain of salt but I’m pretty sure they use a google base for technical. So if that’s why it’s not working that’s quite odd. Though I’m glad you seemed to enjoy the game despite technical difficulties on your end! :)
that’s very odd considering there is music. Every person that has played/commented before has alluded to having music so I would assume that there’s something wrong on your end. I wonder if it would work if you tried it again?
Yeah I agree, the jump in the bottom right is possible but I definitely made it too tight. Didn’t have much time for playtesting tbh. I’ll be sure to fix it up after the jam. Thanks for feedback!
This will make a lot more sense tomorrow when the video releases. Do not buy this though. The only reason it has a price tag is further the point I was making. Video explaining this out tomorrow though.
Thanks for enjoying! I actually only near about half a day to make this and it was made in about 3.5 hours so that’s why the gameplay was so simplistic. I’m still not sure on how I could make something like this more interesting though 🤔
The game has an incredible idea, but its direction is very confused, and the style of the gameplay doesn't align with the central idea very well. I think this concept is phenomenal and would work great in a puzzle game, but in a fast-paced game such as this it fails to do what it sets out to.
Thanks! I only had about 3.5 hours to make the game so the most progression I could stuff in was making them spawn faster over time. Do you have any ideas of things that could be added to give the game more progression?