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A jam submission

CTRL and RollView game page

Poops got Out of Control — 'CTRL' to clean them up!
Submitted by AtymTima Games — 5 minutes, 40 seconds before the deadline
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Play CTRL

CTRL and Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#6563.7823.782
Originality#8653.6173.617
Overall#11673.2713.271
Fun#13313.0903.090

Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Poops got out of the control. The player uses CTRL button to change directions. This CTRL button can run OUT (Out of CTRL).

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 80 to 61 of 89 · Next page · Previous page · First page · Last page
(+1)

Hilarious, responsive and innovative. Uses the theme in a way I hadn't yet seen and in a way that adds to the players enjoyment rather than to frustrate them. I'm sure if you were to continue working on it it would become extra polished and could be a real gem, but the point of the jam I think is the proof of concept and the design which I think were fab in this instance, nice work!

Developer

Wow, you flatter me ahahah, I'm so happy that you enjoyed playing the game
I'm definitely continuing working on the game until I'll realize everything I wanted with it (the first longer project). Hopefully, it worth it

Once again, I highly appreciate your support, it's a good motivation. Thank you, have a nice day!

Submitted(+1)

Yea, I'm sure you've already heard this critique a few times, but this is a good game with bad controls. I feel like I've been giving that critique a lot today, so don't feel bad. "Out of control" was a hard theme to do without it turning into something like that.

Still, I'd love to play this game again if you update the controls to be easier. Great job.

Developer(+1)

Hey, I don't feel bad, I actually believe that is the whole point of a jam — to learn from mistakes and the honest opinions of those who actually play the game :)
And I appreciate that you'd liked to replay the game. I'm going to eventually add improvements to a game after the rating is over, and I'll start with updated controls and fixed bugs. So, I'll update the controls as soon as I can. Thank you for a comment, I appreciate it a lot!

Submitted(+1)

I liked the resource management aspect of the game. I thought the control was a bit strange with how it the roll would turn on the red tile selected. The roll would also sort of cut corners on the turns and I missed a poop once because of that.

Developer

For some reason, I didn't even think that most people will intuitively look at the character, not the red tile. I guess, I really need to learn to save some time for testing... The corner thing was kind of intentional, but I guess I didn't expand the collided enough to being able to collect the poop hmm. Thank you for letting me know, didn't know that! I'll fix that. My huge appreciation for sharing this info with me and for playing the game, I value that a lot!

Submitted(+1)

Feels like a cool re-interpretation of snake with the theme in mind - simple and fun.

The sounds threw me off a little bit but other than that it's pretty solid, with no corn in it and of a healthy color. Cheers!

Developer

Yeah, I'm working on new sounds and music that will be way less aggressive but still fast-paced enough. It might take some time, since the gameplay and controls are the priority now, but eventually, I'll update the sound design too!

I appreciate the feedback, looking at others' opinions and suggestions is truly crucial for me. Thank you!

Submitted(+1)

I like the concept of being a toilet paper roll and cleaning up poop, the person in the previous comment said it's snake with extra steps, I think that could be said but also it has it's own concept to it as well. 

I think the only thing that would've made this better is if the direction keys WASD and IJKL so that the player can use either hand for direction/Ctrl button and if the game rules were explained in a different way. I like the main menu explanation but also it kind of comes off as a wall of overwhelming text. 

I subscribed to your YT channel, and posted a comment as well. I was very surprised to learn that you just started making games not that long ago, you have a knack for it!

Developer (1 edit) (+1)

Hmm now when you said that (about using both controls) I realized it was a stupid decision to remove WASD completely XD *facepalm*
About the main menu: I totally agree with you. The problem was, obviously, that I was running out of time really badly. I literally finished this UI 5 minutes before the deadline... I guess, next time I'll need to save more time for that.

And hey, I've seen your comment and already replied to you. Hopefully, you've received the reply. It's so cool for me to hear that you liked the game, that's all what makes me happy ahah. Thank you for the support, and welcome to the community of the channel!
I'm curious to see what you've done for your game, btw :)

Submitted(+2)

Well that just sounds like Snake with extra steps.

Jokes aside, I feel like the overall movement of the, uh, toilet paper roll could be tuned a little as I ran into walls a few times without even going in their direction, the "Drifting" I guess you could say, made the game a tad too hard in my opinion.

It took me a few tries to get adjusted to the gameplay but it works well, thought I would have liked some more visual feedback when collecting things.

The presentation is nice and simplistic and the game works like a charm, nice work!

Developer(+2)

Ahaha, the funniest thing about the joke is that it was completely unintentional and non-ironic recreation of the Snake XD

The main problem with the current movement of the roll is that he follows the row where the red arrow is, not where the character himself is. But I just didn't assume that it's more logical for people to think that they need to look at the character. It was a bad gameplay decision from my side, but it will be fixed, without a doubt (as well as controls themselves).

I wanted to add more visual feedback so badly, but I was completely running out of time :( But it was kind of expectable from the very first jam.
Thank you for sharing your opinion about the game, your suggestions will be taken into consideration for improving the game further. I highly appreciate them :)

Submitted(+2)

Nice take on the Snake formula! Being able to run out of controls was a nice touch and made the gameplay more strategic as you had to think ahead.

I also enjoyed the sudden appearance of Santa Poop! :D

Good job!

Developer(+1)

Finally, someone appreciated the Santa Poop, the rarest and the best character of the entire game :D He was basically born after my brain just thought "well... why not?"

Thank you for playing the game and for such flattering kind words, it's pleasing to know that you liked it! Have a nice day :)

Submitted(+2)

Hey nice game! The controls took a little bit of getting used to but after a few times of hitting the wall right away I got the hang of it. I really like how you can really run "Out of CTRL" in this game! It really is like an advanced version of snake. Very good job!

Developer

Poops: I am the main villain of the game!
Walls: let me introduce myself...


I'm happy to hear that you liked the game, and especially that the controls became easier with time for you. I'll start with a tutorial next time, so that nobody will be stuck, trying to understand how does the movement work. Anyways, thank you for a comment, it's nice to see another truly valuable opinion :)

Submitted(+2)

Hey, LFJ Saracen here, Liked your game, it’s fun and entertaining. It could also be my manchild brain going ‘haha poop’.

Developer (1 edit)

Aahaha, you literally described how did my brain come up with the idea at 2 AM

Thanks for playing the game. I’m glad it was fun for you even if it was the man child brain’s function. Hopefully, I’ll able to develop something from this idea so that it doesn’t solely rely on this element of unexpected use of theme. I appreciate the comment!

Submitted(+2)

Very interesting concept. It reminds me of snake with some spin-off mechanics, which I thought were cool. The art looks nice, too. I will say that it was a bit hard for me to control sometimes, but it got a little better with some practice. Nice work!

Developer(+1)

Actually, it’s funny how I’m unintentionally and non ironically recreated the Snake game, i’m so glad it has some twists, at least 😂 so, I’m glad that people like the idea

I definitely think that my main problem with controls was that I did not have time to explain how does movements work. I’ll work on both tutorial + polish and upgrade of controls to make them feel better. Thank you for sharing your opinion, I highly appreciate it!

Submitted(+2)

This game looks amazing ! GG for making all that in 48 hours :D
The gameplay is also very fun ! Thanks for the game

Developer(+1)

For some reason, I haven't seen anyone saying GG outside the actual games, but it makes so much sense in this context ahahah.
And hey, I'm flattered, really glad you liked the game. My appreciation for you for playing and telling your thoughts in the comment, means a lot :)
P.s. by the way, did anybody tell you that you look like Brackeys on your Ava image? Sorry for a random question XD thanks again!

Submitted(+1)

Haha no one ever said that to me ^^ but i'm belgian so maybe we don't have the same references X)

Developer(+1)

Who knows, maybe Brackeys doesn't want to reveal his true origins...

Submitted(+2)

Really cool art! the game was fun and i tought the snake like gameplay was interesting, only had problems with the controls sometimes, maybe the arrow keys could be better for the handling. But it was really well done, especially for being done in only two days!

Developer(+1)

I would prefer arrow keys too. But the problems was that when I've tried to use them, my computer was counting "ctrl + arrow keys" as standard computer commands for some reason. Also, I was actually using WASD throughout the development, but at the very last moment I decided to change it because I realized that both ctrl and WASD are on the same side of the keyboard. So I just decided to use what was the most comfortable option at the moment (IJKL), but I will definitely change them in the next update
Anyways, I'm really glad to hear that you thought the game was fun. Thanks for leaving a comment and playing the game, I appreciate it :)

Submitted(+2)

Interesting take on the theme! I got quite confused with the control scheme which I'm not sure was intentional or not :'D

Developer(+1)

It was, partially. The main problem is that the character actually follows the row where the red indicator is, not where the character himself is. I didn't realize that most people will look at the character, not the position of the red arrow. That's where the confusion of a lot of people come from... But I will fix all of that in the next update, it was my mistake, after all. 
Thank you for playing the game, hopefully the controls didn't ruin your experience ahah. Have a nice day :)

Submitted(+1)

Oh no don't worry! This is why playtesting is so good! Our game went through a few different control iterations and I still don't think it's quite right :'D. I'll be sure to check out the new update when you update it!

Developer(+1)

I think I need to come up with a strategy for universal controls for the next jams XD
It's quite sad and funny to see every other person commenting on them ahahah. On the other hand, it motivates to learn more and improve my skills, so I I'm glad people honestly share their opinions. Thank you for expressing the interest in the game, I'll be glad to see your ideas on it in the future :) By the way, I'll check your game soon too, curious to see the "controls"

Submitted(+1)

Yeah keep at it! Controls on our game are quite strange, especially if you don't have a QWERTY keyboard :'D

Developer(+1)

Ahahah. Hopefully, I do (but it would've been funny if I had some kind of IJKL keyboard as the controls of my game)

Submitted(+2)

The music was catchy and nice but eventually started to get too repetitive. I liked the funny theme. I tried to make a sharp U turn but didn't manage to do that but overall a good experience and a god job.

Developer

I'm glad you kind of liked the music because I was forced to do something quickly (I was running out of time so badly). I agree that it becomes too repetitive, especially since it sounds a little too aggressive. For my next updates, I'm thinking of composing the proper musical tracks. 
I LIKE your challenge, now I want to try making sharp letter too, ahahah. Glad you had fun with the game. I'm thankful for your opinion, it means a lot!

Submitted(+2)

I think this concept pooped out of control. :D Pretty fun game though, good job!

Developer(+1)

I guess if one day the game will get its full release, your comment should become its official slogan XD
Thank you for a funny comment, had a good laugh. And I'm glad you had fun with it, I appreciate your opinion! Thanks :)

Submitted(+2)

I think it wasn't necessary to include 'ctrl' key in your key mapping , I mean the game already fits the theme and you could implement a better control.

BTW, it's cute and fun. Well done :)

Developer

Probably, I should've treated CTRL as a slow-mo button, because it is its purpose. The whole idea was born because of the "CTRL" button, so I wanted to use it anyways. I see where you are coming from and agree that the execution wasn't the best, and I will make a better control (so that CTRL won't feel as a redundant button).
But I'm happy to read that you liked the game. And I highly appreciate the comment, it means a lot for improving my skills and the game itself!

Submitted (1 edit) (+2)

I see that there is no lose concept, instead just score as much as you can. I mean I got confused for some time if I played the game correctly or not. That is my feedback as an end user. (I should not say this because even my game doesn't have a lose case scenario too 😝)

Other than that, I think it is a solid game and makes the user to keep on their toes. Nice one mate :)

Developer(+1)

I mean, probably it doesn't matter if someone plays the game correctly if he/she has fun with it XD (but the tutorial, mechanics and the learning curve will be updated and upgraded anyways). 
I'll check your game to see how similar our 'lose case' scenarios are ahahah. Thank you for kind words about the game. My huge appreciation for them, as well for playing and sharing a comment :)

Submitted(+2)

Wonder where you got the idea for this one... ;)

It looks quite polished but the controls make it very punishing. Would have preferred to either stop gameplay while choosing directions or having more time. Especially u-turns near the end of the play area are pretty much impossible.  Still, great fun!

---
It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you

Developer

Me: trying to fall asleep at 2 AM to wake up early in the morning for a jam
My brain: I have an awesome idea...

I understand, some people before also mentioned that the controls were difficult to use, which is why I'll change them as soon as I can. I was thinking about stopping the game when holding ctrl, but I think I will just make a better slow-mo effect with some adjustments, because pausing might be over simplify the game. And yeah, I've seen some people LIVE having difficulties with the borders. They'll be fixed as well!

I highly appreciate your suggestion and opinion, it really helps to make my skills and games better. Thank you for playing, and sure, I'll check your game out too :)

Submitted(+2)

Awesome, this is a really interesting take on Snake! The art and music are impressive as well. Nicely done!

Developer

It's funny that it wasn't my intention to replicate Snake, but the more I was doing the game, the more I was like "I think I've seen that game before" XD Gladly, I had some twist that differentiates the game from the Original Snake
I appreciate that you enjoyed the art, music, and the game, and I'm thankful for your opinion. Have a nice day! 

Submitted(+2)

A nice little snake-like game. At first I was turned off by the controls but once I got the hang of it I thought it was pretty smooth! I'm a little torn on the choice of theme (no pun intended) but the art is pretty good despite being toilet-based!

Developer

Ahaha, actually, it was some kind of a experiment for me, because I usually have the opposite style. But this time I decided to take another approach and make something really silly and just fun, so it's good that you appreciated the art XD
But really, thank you for playing and sharing your opinion. Glad you got used to the controls as well :) Have a great day!

Viewing comments 80 to 61 of 89 · Next page · Previous page · First page · Last page