Thanks! Maybe one day i'll expand it.
Davide Puato
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Thank you so much for the comment!
I actually think sometimes of expanding this game, but since I am working on other stuff for now it might take a while for a full version of this, but all the ideas you just wrote are actually pretty cool, kinda ramping up the supernatural elements with the mechanics in conjunction with the story could be pretty cool.
Thanks again for the feedback!
No worries, whenever you can send it is fine :)
It seems our timezones are very different, the opposite I would say even, here is 22 pm so I imagine that finding a matching time would be kinda difficult, but I will leave my steam and discord here:
(Edit: erased my accounts info to prevent spam)
Never sent my discord or steam to someone so if you need another info just warn me.
Nice little game, the writing was very good and I really liked the music bits, especially the remix at the end haha. I only feel that there could be a function wich could show the basic possible inputs, since I had to keep reopening the browser page to see the instructions from time to time.
And I have found a typo on one of the pages after you start playing the violin and looking outside the window, it was "it it", I imagine it would have been "it is".
But overall very interesting text adventure.
Thank you so much! And I see, on the first instance that she disappeared I sincerelly have no idea what happened haha, but when she flies up you can damage her by deflecting her projectiles with your shield (hold down if you have at least one power up), although I did not communicate that correctly so indeed some people got lost on that part, I will post an updated version that makes that more clear. Thanks!
Thank you so much! The layered music was actually one oft he hardest things to make. And im really glad you liked the art, I went for a Spectrum ZX kinda look, more for practicallity than anything.
I also am really glad it was you favorite at the time of commenting, makes me motivated on actually putting a more finished version after the Jam ends. Thanks!
This was nice! I just have some recommendations to make the game better:
-The labyrinth could have some landmarks, like an area with a statue, another with corpses, different wall colors etc... this could help with locating oneself inside the labyrinth, since sometimes it gets too confusing which leads to some frustration.
-The minotaur appears very rarely, and when he does he does not seem like a treath, I recommend making him periodically chase the player and after a while he stops the chase and starts randomly patrolling the area, this could keep him appearing sometimes, but not too much to the point of being repetitive.
-I did not see much of a need for the sword and club apart from the endgame, maybe there could be things you could attack or break on the normal levels, although having the minotaur actually chase you could justify their use.
-Some music could be nice.
And that's all I could think of, with some polish it could be quite fun, and it working on actual hardware is really awesome, congrats!
This was awesome! The handpainted art is great, the music is very good, and thematically it seems to really fit the Jam, even the possibility of losing makes it more exciting. And the guitar hero part was a cool surprise!
I only found what I think was a bug when putting the offerings in the lilypad, I could not click "offer" or "exit", but after refreshing the page and restarting it worked normally.
Great Job!
Thank youfor commenting! The final boss needs the big sword that is on the left wall to be killed, I was going to write the story appearing in real time so it gives more context to the game and tells you about the giant sword, but I did not have time to put it in, after the jam I will polish it up.
And indeed I will post some screenshots, I rushed posting the game on the literal last 5 minutes of the jam.
Thank you for the video! It seems that you are playing an old version of the game in the video, I fixed the darkness in the new version, and for the jumping I changed it so now you can shoot while jumping. Also fixed the bug where you can hide behind the soldiers in the end haha.
But thanks! And greetings from Brazil!
Hello and thanks for the detailed feedback! i just released a patch that fixes some of these issues, on this version i might give some other patches, but for expanding it, like more levels, mechanics or endings, i am not going to be putting them on this version, but instead focusing my time on the planned full standalone version of the game.
so yeah, just keep an eye out for any news on the future of this project! and thanks again for the constructive criticism!
Thank you for the feedback! and indeed, the game has some optimization issues, it ran even slower before posting it for the jam. and the x button refers to the xbox gamepad, altought i'd agree that the information is not very clear, and enter for shooting was made because it is more confortable for changing from coding to testing the build, but for actual gameplay it is kinda weird, that and other stuff will be different in the next patch.
and Thanks again for the comment!
The concept is very unique for a clicker/idle game, I just felt that the main screeen could be something more interesting, like the planet image at the start and slowly you see cities growing on it. And i imagine this is because its the Jam version, but soldiers, player and planet level dont seems to make that much of a difference.
But overall, this could be a great idle game if finished, especially for mobile!