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Puato

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A member registered Oct 22, 2016 · View creator page →

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(1 edit)

This was one of the best constructive criticism i have ever received, thank you very much!

I agree with every point you made, i would really like to put rebindable keys but i still dont really know how to do that, it is a shame because i imagine that left handed people would not be able to play the game. Another peson has said that the walls look weird being all  black, so now i think i should change it. I agree with the music, i have no ideia how to compose music, but when i do i plan on changing the score, but i have no ideia when that is going to happen.

I plan on improving the game, but for now i cannot, i hope in a near future i will have time, and when i do i will try to use all the criticism i read as inspiration.

So, again, thank you very much for the great comment!

Oh yes, i understand now, they are supposed to be black, i didnt really put much thought on it :)

This is pretty cool! The animation is very fluid and i really like that it has a levelling up system, the problems that i have with it is that sometimes it is kinda hard to dodge enemies (maybe i am just bad) but i think that a "roll" feature would make the game a little bit more fun (at least for me), also maybe a song would make it a little bit more exciting :)

But overall i liked it and tink that it was pretty neat!

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Hi, thank you for the very constructive comment!

So about the instruction, i put a read me file inside the game folder that has the instructions, i am going to put it in the game page as i think that it is kinda easy to miss it, And yes, ooops, i forgot about taking out the skip level button, thanks for the warning!

I made the game on limited time so i still did not put a story but i am working on it.

And yes i did not really think much about level progression, i just made some levels until i did not have any more ideas and them put them in the game without really thinking about pace. I guess i just learned pacing is very important, thanks!

The light system works like this: There is a timer at the top of the screen, it displays how much time of light you have. At the start of every level you are in complete darkness and when you pick up a torch you increase 10 seconds of light to the timer, when the timer at the top of the screen reaches 0 the lights go out and you will be in darkness again until you pick up another torch, also you can stack up torches that you pick up since they add 10 seconds each.

And i think the Level you are mentioning is Level 5 ;)

Thank you for the comment i learned some things from it and i am going to fix the gamem thanks!

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Hi! thanks for the comment :)

What exactly do you mean they are black? Are you talking about the bits in the dark (outside the yellow light circle)? The walls are supposed to have colored lines that form the brick shapes in them just like the screenshots. Thanks for the opinion :)

I agree, some dudes in armor running about on a very organic looking world would look kinda out of place in this game.

Goddamn i like this game! I think you did the metroidvania/puzzle/platformer very well, and i really liked the graphics, the animation is very fluid and the main character is very charming, the songs are also very nice, overall very good!

The only thing i could nitpick is that i suppose you went for the theme of Medieval Fantasy meets Prehistoric World right? So the problem is that i did not see anything medieval on this game.

But nonetheless i really liked this and i would really like to see the complete game.

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So, i still am not finished with this game but i think it is already playable, and i think i may have gotten some of the music types wrong and since i could not compose the music myself i got some from the internet but i plan on them being only temporary until i can create my own (i have to lear how to compose music first, since i never tried to crate music), so please i would like to hear your opinion on the game, thanks!

Also this was a very fun jam, i really liked the graphical limitation and having to stick to a color palette, something i had never done, so thanks again for making this jam!

Thank you very much!

I know this is a last moment question but i am not sure what kind of synth music would categorize as correct, would this example be correct? 

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WOW, thank you, i was not expecting such and in depth answer, i understand now, and again, thank you very much for the answer :)

Hi, i would like to know which would be the correct size for the sprites and if a screen resolution of 128 x 128 would be correct?

As an example, would these sprites be correct? The one on the left is 16x16 pixels and the other is 16 x 32 pixels.

English is not my native language so i  am not sure if i understood everything and i never tried to do something with a 2x1 pixel rule and i just want to be sure :)

Thank you very much!

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Thanks!

I am happy the game sparkled your interest. I never heard of Atari's Dark Chambers and it looks very good!

Ok, but be sure to have winrar installed on your computer, if you do not have it dowload it here http://www.win-rar.com/download.html?&L=0

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That is weird, are you sure that you are extracting the file first and then trying to open Behemoth.exe?

Thanks man, nice video!

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No it does not have one but i may add a trailer in the future, and i am sorry for the late response.