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A jam submission

Retro RampageView game page

A1-bit (ish), top down shooter with roguelike elements.
Submitted by UltraThizz — 19 minutes, 43 seconds before the deadline
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Retro Rampage's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1623.8913.891
Overall#2893.8023.802
Presentation#2944.0994.099
Originality#18963.1493.149

Ranked from 101 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The classic shoot to move....only you can't control the shooting? Procedurally generated top-down shooter with roguelike elements . We were rushing to submit so there is no tutorial, how to play/item descriptions on the main itch page or in the comments. All art and music created ourselves. Sound effects were borrowed. Hope you enjoy!

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 40 to 21 of 93 · Next page · Previous page · First page · Last page
Submitted

The music, the art go with the mechanic well together. Procedural generated levels just effortlessly made the game fresh for each level. Great job!

Submitted

Though the concept isnt incredibly original, the gameplay was really well done, with some juicy fights, varied levels and interesting powerups. The music was really fun and it really helped pump up the whole experience. There were a few powerups that I didnt understand too well though but that can easily be fixed with a tutorial of some kind.

Submitted

That was a blast to play. There's a ton of energy to the characters and movements, nice enemy variety, great use of procedural generation, and the music and sfx are well suited to the aesthetic. Great job!

Submitted

The game it's so polished you can't even see the shape of it from how mutch it sparkles!!!

The game is absolutley F-A-N-T-A-S-T-I-C!!! Good job!!! 👍

(The only thing i would say is that the wizard feels a little too hard to beat...)

Submitted

Polish was amazing, and it was a perfect level of insanity to make me feel like I was constantly wrestling myself back into control. Well done!

Submitted

Very fun to play, the shoot to move plus the traps makes for a good combination.

Submitted

You did good! I see that Downwell and diep.io were your main inspirations here. The only thing that's missing is a mechanic to make it unique, and endlessly replayable. Maybe look to Nuclear Throne for that, haha

Submitted

Loved it! Mark did say that shoot to move could have been this year's theme, so I was prepared to play at least one of these this year, however I didn't expect it to be this fun. 
I love the dungeon implementation, and the clever placing of enemies and corners that prevent you from cheesing them.
Oh, and the music was FANTASTIC.

Submitted

What an amazing, super polished game! It fits the theme so well too. Highly rated!

Submitted

Absolutely loved it! Shoot to Move :P xD Great music and art as well! I didn't find anything wrong with it! *thumbs up*

Submitted (2 edits)

I like it a lot! Firstly, I think the game nails all the basics. The shooting feels good, there's a lot of nice juicy feeling in shooting the enemies, sound effects and music add a lot to making the game feel satisfying, etc, I think overall it's very solidly put together twin stick shooter. 

But I just wish I could control my character!

I actually really like the idea of 'you move in the opposite direction to where you shoot' I think that's really interesting, but to me it feels more like a fun novelty that's only fun for a little bit before it starts feeling frustrating. 

Here's my suggestion: Make that control mode a temporary power up. Make it so you normally control the character with standard twin stick controls most of the time. Occasionally, give them more enemies than they can handle, and let them optionally go into 'ultra' mode which gives you a much more powerful gun/more projectiles, but you go into the 'move in the opposite direction to where you shoot' mode. I love that mechanic, but I don't think I'd play an entire game with those controls, but if you give the player a powerup while in that control mode it'll feel really good and keep it fresh! 

Submitted

Game is a fun experience, shoot to move is done a lot but I like this twist on the concept which made it a lot better. I think you guys did an awesome job on this! I had a lot of fun playing and the retro-artstyle is really nice.

Submitted

Wow! This is probably my favourite game of this jam so far. I've tried close to 100 so far. Congratulations.

The graphics and sound design has a bit of an Undertale feel. The gameplay is hard, but it is tastefully so. A lot of 'hard' games punish the player unfairly. But not once when I died in Retro Rampage did I feel like I was cheated by the game. That is hard to get right and I think you did well getting that balanced. 

I also liked all the different powerups. It was great fun plowing through the map trying to find more powerups.

Some minor feedback:

  • Try playing with the camera so that it is biased towards the direction the character is moving.
  • Try experimenting with some slight easing of the player's rotation.
  • Add some sort of laser sight or similar to the direction the player is facing. This is something that we added in our game last minute because we found it sometimes difficult to pin point at a glance which way the player is facing since you have to use the mouse to aim the player.
  • Add a pause between the levels.
  • Consider adding a mechanic which slows down the player's movement temporarily so that it is easier to aim when there are a lot of enemies around. Sometimes I feel like fighting, but am forced to flee due to the game's constant shoot to move mechanic.

Overall great stuff!

Submitted (1 edit)

Game looks like almost completed. Well done. You should add fullscreen mode.

Submitted

beautiful level design, enemies and spacing works really well.   Will definitely need an intro system to explain a bit, not suire if it was there and I just missed it but being dropped straight in had me really confused for the first few hits :D

Submitted

wow this is harder then i thought , the music + art seem to go really well , amazing work , good luck :)

Submitted(+1)

Really liked that it was simple and quick to learn and yet had some depth. With some good balancing it can be a very addictive game :) Maybe make it Dead Cells-esque with some power-ups you can save for later runs?

Developer(+1)

Yeah I think I'm looking at doing a post jam update as there was a load of stuff we wanted to put in but ran out of time. I love dead cells and having something to make subsequent runs easier/more varied is definitely a great shout! Thanks for taking the time to play and I'm glad you enjoyed :)

Submitted

Reminds me of a GMTK video about how shooting forward can force the player to play aggressively, this manages that by doing the complete opposite. Managing fighting with accuracy or just to dodge bad guys is a lot of fun

Submitted(+1)

I loved the game! very well resolved both in the theme and in the visual that he proposed to do! Good job!

Developer

Awesome :) thanks for taking the time to play!

Submitted(+1)

Fun, fast paced, intuitive, good presentation. Had fun figuring out how to avoid enemies and still hit them. Random generation works well.

Developer

Thanks for taking the time to play and give feedback :)
I was assigned your game to review on the discord (great idea btw!) but I'm mac only :( I've posted it in the swap channel so hopefully you don't miss out on a review!

Viewing comments 40 to 21 of 93 · Next page · Previous page · First page · Last page