Incredibly well done. Aside from all the memery (which is great) the game itself was really well made. The graphics are great, the gameplay was smooth, no bugs to report. I LOVE that there's character selection. Very unique and made me invested because I got to choose my character. I also love the slow-mo at the beginning before you jump off and the random screen caps in the middle of the fall. Super well done and great mechanics.
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Yeet Me Down A Hill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #554 | 3.854 | 3.854 |
Fun | #943 | 3.271 | 3.271 |
Overall | #1066 | 3.313 | 3.313 |
Originality | #1813 | 3.188 | 3.188 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player literally has no control, you roll down a hill and that's the whole game
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Nice relaxing (if you can call watching people falling down a hill relaxing) game with a lot of polish put in it as I see. I wish the terrain rendering distance was bigger though, as the chunks did suddenly pop into existence, and that was on high settings. Also it didn't count scores on my second jump for some reason. The game is addictive nonetheless, and adding more features would definitely make it even more so.
Btw, maybe a way to place additional bombs or whatever while the character is falling could add some even more fun to it.
Congrats on great execution!
The graphics are nice and post processing effects really sets the mood...
To be honest, I think the Out of Control thing went very far and made the game a little boring.. Watching the ragdoll fly around was nice but the game completely feels out of control and takes away the gameplay.. Nice game though!
A nice simple game which is elevated by the gif maker at the end as others have said and the music which gives a very fitting chill feeling to watching ragdolls be swung across the screen.
Unfortunately I think there's too little variation involved in the actual tumbling that the gameplay quickly stops being novel. Maybe with things besides just mines to alter trajectory or things that the player could interact with could spice things up much more!
Well this was stupidly fun to play. I wish the explosions were louder but I was so captivated to keep throwing people down a mine infested hill I didnt mind really.
Indeed I was so captivated I even developed a strat, the hold-down-W-and-hope-for-the-best strat, and using this glorious strat I must have yeeted myself halfway across China.
Honestly this was pretty fun just to watch and play, and with a little more oohm and more stuff to send you flying downwards (or up!), this would make quite a nice casual game. Good work, and I hope it gets worked on more!
Essentially its one of those games where you launch something and see how far it goes, but in 3D. Its really satisfying when you get launched really high into the air (unfortunately going into space isn't in this game).
I definitely had a smile watching the character tumble down the hill. The photos and end recordings were a really nice touch. On the one hand I feel like having some control would be nice, but on the other hand just leaving it up to the gods (and rng) to decide your fate also works. With a bit of fine tuning this could turn into a nice little mobile game. Good job!
I think the falling effect and the gameplay is really pleasant, especially with the music and art you went with! I think the gif and character selection features are really cool and I don't think the lack of control is necessarily a problem, but the thing that stands out about it is being able to see a character falling in a fun way, and make gifs and share them! I could see someone playing this on a train when they have some downtime! I think if going further with this, a shorter average length for each run and some more elements to elements to make the way you fall more dynamic would add a lot (e.g. bombs that make you spiral or have unique explosion effects or do other wacky things), as well as having some things you can control at the start (e.g. how fast you run, when you jump, initial spin, some characters having different physics properties), but I think the surprise of what's going to happen is a cool idea that worked for me!
Not the most original of game ideas, but pretty fun to watch! Despite the 'Out of Control' theme I would've liked to be able to control the character just a little bit in the air. It more or less plays itself. Not a bad submission though, not bad at all!
Very nice game. I think it may be a bit easy right now and takes a bit too much time to land since you can keep rolling enemy on a very slight slope until you find a mine. I think the game has really good potential and with a few more features in the landscape such as castles that can block you, and enemies to attack you as well as different purely visual features such as more plants, I think it could be a really successful mobile game. Overall, it's very impressive you managed to make such a good 3D game in 48 hours, great work!
Right when I thought my poor ragdoll was done, he grazed another mine and went soaring for another 5 minutes.
Overall fun to watch this guy fly through the air uncontrollably. Definitely appreciate the freeze frames and gif support.
Fun to "play" but I couldn't make the GIF maker thing work for some reason.
On the bright side I like the simple, yet effective character shader and use of the rendering pipeline!
I really like the concept behind this game :) I think it's really fun and I love how GIFs are automatically supported in game. However, I didn't like finding out that it saved the gifs to my Documents folder on my computer without permission or my knowledge that it would do so. That being said, this was a really fun meme of an idea and I really love the originality behind it. Well done :)
Not really, a game. But it's funny to see the people tumble down the hill and hope for a high score.
At least a tiny bit of agency on the players side would be nice, though.
And I don't know if it's intentional but after the game starts I could still control the volume with WASD which seemed like a bug to me before I figured out whats happening.
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