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Loupystudio software

115
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3
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A member registered Jun 09, 2017 · View creator page →

Creator of

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Makes sense.

Although I understand the switch to a new model, what I don't understand is adding a paywall to the older free versions of the soft as well.

Dumb take. Minecraft survival was never free to begin with. It would however completely make sense if Minecraft 1.19 used to be free (which it never was).

I liked the game a lot! Feels like a mix of GTA and RPGMaker horror games. Short, but fun nonetheless.

—Loupyboy

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Quite cool!

—Loupyboy

Cool title! I liked the atmosphere (especially the audio and textures). Nice use of decals too! Having a way to reduce the mouse sensitivity would be cool though.

-Loupyboy

All the gameplay features should be working properly as of the last update (which has been released yesterday at 10pm CEST). Thanks for playing though!

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Thanks for playing, and thank you a lot for the video!

Edit: the latest update should have fixed most of the bugs you might've experienced in your playthrough. The next one will address a few missing details here and there, and will also be released as a standalone EXE file if you want (although the recommended version is the web one, as the game has been designed around it).

Thanks for playing! It means a lot to everyone in the team, myself included.

Thank you for playing! Definitely not the best game we have (we only had 48 hours to make it so it has a lot of bugs) but I hope you'll like it nonetheless.

Thanks for playing!

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Version 2.5.6

I can share Vroid models with separate clothes for testing if needed

Hi! Can the 2.6.1 version be used with older Invector versions without too much tweaking? Also, would the system be compatible with Vroid models out of the box?

Through Bolt, you should be able to switch the player object in the V_Car Control script when starting the scene.

"Running a server for a database is not a small task, it takes time away from development"

Setting up a small server does take time away from development, but it's far from being complicated. An used Raspberry Pi does the trick (and to be honest any team should have at least one server available, be it to share heavy files that platforms like GitHub aren't meant to handle or other things like that). It takes half a day if you don't know anything about CouchDB and ultimately the gain is worth the hassle. Any other similar tools I know of need a server to function properly (Articy:Draft for instance requires an SVN server), though it's sometimes set-up automatically as a background thing.

Fun game. Could have had a few sound effects or music but apart from that it's pretty good.

Fits the theme perfectly! It's pretty fun, and could very well become a bigger game given more time, I'm sure! Two details I could see being improved if you want to update it further: the level selection menu doesn't seem to work yet, and the puzzles can only be solved in one specific way (which would be fine if shown or explained): there's a level the player could actually complete in two different ways (if that makes sense). 'might be intended though, so take that with a grain of salt.

Not bad. It actually gets a bit harder with time, which is good. It has a good concept which I'd like to see being improved on, if you have any plans for post-jam updates.

Didn't understand if there was any goal, but as its own little sandbox thing, it's actually pretty fun. I don't get how it fits the theme though, but it's still a pretty good entry to me.

Good game! The intro sequence was hilarious. 'was a bit hard in some areas but overall a very pleasing experience, especially visually.

Thanks for playing!

Thanks for playing! If you want to get to the ending easily, try to get every item you can before going to the granny's house (there's 14 of them you can actually get before speaking to her), it'll make the 6 last ones (which are close to the second house and corridor leading to it) easier to get, and will unlock the ending sequence!

A million thanks for playing!

Thanks for playing!

SPOILERS AHEAD!

Are you lost? Here's a map to look through:

Circles: manholes
Lines: streets
Crosses: Dead-ends

Here's a small example template you can follow if you want:

Lena Glass

  • Name: Lena Glass
  • Sex: Girl
  • Age: 15
  • Race: human
  • Occupation: maid at the Gourmets' Inn
  • Appearance: 1.5m, short & bright hair, red eyes, usually dressed as a maid, has a red wristband gifted to her by her mother
  • Personality: outspoken, determined
  • Motivations: want to make others happy
  • Relations: doesn't know her father, lives with her mother & brother, works for Dunmann the inn keeper
  • Likes: playing pranks on people, dressing as a princess secretly, eating strawberry cakes
  • Dislikes: men, the color red, heavy kitchenware, weapons
  • Background: Lena was but a little girl when her dad died to the hands of a drunk guard. She's had to work early in her life to help her mother & brother financially, but she seems to enjoy working at the famous Gourmets' Inn, with Dunmann. While he'd seem like an angry old man, she sees in him a father figure & a friend, with whom she works to bring the overworked lower-classes of the city some comfort in the form of fresh drinks & cute cakes. She's never left the Capital city.
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Yo guys! It's been a while since I've promised this, but there we go: if you want to help us populate the world with interesting and/or funny characters, you can drop your own ideas in this thread RIGHT NOW!

Allow me to help a bit with the sheets, before posting anything:

  1. The character sheets must be posted in this thread
  2. Each character sheet must contain basic pieces of information such as names, relations, age, physical appearance, sex, job, motivations, examples of things the character likes or dislikes...
  3. Each character must have some kind of backstory (it doesn't need to be 3 paragraphs long however)
  4. You should provide some kind of environment linked to the character(s) as well: will they evolve in a crowded city? In a damp, dense forest?
  5. You can add any kind of extras you want to the sheet (music theme, artwork), and it doesn't need to be original (we'll use stuff like that as reference if/when provided)
  6. The sheet can be written in either English or French

Thanks to everyone who'll write something down! Remember that we're trying our best to build an interesting & immersive world, so if you somehow want to contribute more, make sure to join the Discord as well!

Thanks a lot for playing! Yeah, I'll try to update the game once the voting period is over! 

Yeah, speed's been a common issue for many players. I'll slow the protagonist down for my post-jam update. Thanks for playing (and the nice feedback)! 

Nice experience.

Thanks a lot for playing!

Thanks for playing! It means a lot!

As someone who grew up with games like Yume Nikki & LSD: Dream Emulator, I'm pretty happy with that comparison! :D
We've tried to mimic Petscop's style here tho, if you want to check that out.

Nice game! I really like the art-style: simple yet effective. I hope you'll add more levels after the votes, this has some potential imho.

This was reaaally good!

That's a 15/15 here!

Fun, straight to the point, easy to understand, cute... And a silly ending to top it off!

Loved the presentation!

Could use a better tutorial but overall a great game.

Loved the artstyle!