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A jam submission

One Item: Yo-YoView game page

Use your yo-yo to push, pull and swing yourself out of this crypt focusing on three mechanics using only one item.
Submitted by sarahno, ralphdos — 1 hour, 27 minutes before the deadline
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One Item: Yo-Yo's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#4363.9913.991
Overall#8253.5173.517
Design#9833.0903.090
Adherence to the Theme#10853.4683.468

Ranked from 111 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page
(+2)

La manipulation du personnage est difficile à saisir au début et la description parle de touche pour sortir du feu qui ne semble pas fonctionner. 

Developer(+2)

On est désolé pour la grande difficulté. On a ajouté un guide exhaustif qui parle de la manipulation du personnage en détail avec des gifs pour mieux comprendre. Ce serait très apprécié si tu nous dirais si la page aide!

Cette partie de la description en fait dit de peser la touche R lorsque tu tombes dans le feu et meurt, justement pour recommencer le niveau. J'espère que ça aide! Si il y a autre chose sur la page que tu ne comprends pas, s'il te plaît n'hésite pas!

-

We are sorry for the difficulty curve. We added an in-depth guide that explains the character movement with gifs to better understand them. It would be very appreciated if you could tell us if the page helps!

This part of the description actually says to press the R key when you fall in the fire and die, so that you can restart the level. I hope this helps! If there's anything else on the page that you don't understand, please don't hesitate!

Submitted(+2)

Hello! you played my game on stream so i had to play yours! Took me long, but i'm here

It is indeed one of the more original mechanics in the jam, hehe. In my personal opinion the mechanic comes to its full realization when you hook onto the ledges (like in most of the gifs). It is when it works the most smoothly and when it becomes the most fun! 

Jumping with it is quite awkward. Specially when the line starts to not align with the yoyo and something in the brain tells me "that's wrong" hehe. I would suggest making it so the line always goes to the yoyo itself (unless you were right clicling, there it'd be like normal i guess) and add a hand or some indicator to where you are pointing. That way it'd feel more natural! Though you'd have to try it to see.

Reminds me of Getting Over It, with the whole move yourself by pushing yourself. It's that but with jumping and moving too, and it does work!

Maybe make the yoyo even more strong, as it usually ends up bending to the side instead of staying in the line. That would make the display clear and make it feel right. Hm, possibilities!

Anyways, this was really fun, specially spidermanning around. Only got one coin tho, hehe.

Thanks for streaming my game before! I'm gonna make a new build with stuff that lots of people said, including you guys! You were neat! keep it up!

Developer(+1)

Thank you so much for taking your time to leave a comment and the great feedback! 

That's really sweet, the high praise really means a lot to us. It's really interesting to know your thoughts about the different levels/mechanics.  We thought that it would be easier to introduce the push mechanic since you would need it pretty early. We might revise that actually. 

These are are really great suggestions.  We will definitely do some testing.  We have tried multiple ways to display the yo-yo, and found that this one was the best compromise given the allotted time we had. We will add many many suggestions in the next build.

I'm so glad you had fun! It was a joy to stream your game, I can't wait to see more of it!

Submitted(+2)

Just realised, this was your first game AND you did it in 48 hours? Wow, you guys are going to do great things in the future if you're already this good!

- Joe

Developer(+1)

That means so much to us, thank you for both of your comments!!

Submitted(+2)

Beat it! I like this idea a lot, and it's very unique. There are some usability issues with it that if fixed could make this game evne more awesome.

The string not being attached to the yo-yo makes it quite difficult to work out exactly what it is that is happening. Sometimes the yo-yo phases through the wall and it's not clear why. I think if you made the yo-yo disappear when it wasn't actively being used, or maybe have 50% alpha, you might be able to fix this.

I couldn't quite get the hang of swinging, I just had to keep bumping against the wall until I finally got up. I think the best game for getting this kind of swinging feeling right is Worms, with the ninja rope. If the yo-yo felt like the ninja rope I think that would be amazing, especially if the string deformed too.

Image result for worms armageddon ninja rope

Example: somebody created this in Unity
All in all, great gamejam entry, I've rated it highly. With a bit more polish to make it "feel" better it would be even more fun.

- Joe

Developer (1 edit) (+2)

Thank you for such detailed feedback. I'm so happy you stuck with our semi-functional game! 

Both Sarah and I completely agree with all of the issues you bring up. At some point in the jam we realized that we couldn't figure out how to make the yo-yo any better and had to work with what we had. This jam has been such a great learning experience for us and all of the feedback we have received makes us want to work harder and learn more. We could make the yo-yo disappear and have a little animation of them putting it in their pocket and taking it out. Also, seeing that GIF of the string bending with the terrain makes me excited to learn how to do that so thank you for the suggestion.

Submitted(+2)

An important part of a GameJam is knowing when to start cutting, and what to cut. I think if you had prioritized anything else than what you did, the game probably would've suffered as a result - so I think you made the right calls. You made something really great given the time constriants, and with a bit more time I know you guys could make it even more awesome.

- Joe

Submitted(+2)

What a hard game. Sadly I do not have the patience to get through it, but I can see the appeal in trying to get to the end. You made a solid game!

Developer(+1)

Hey, thank you so much for the comment! We will integrate a better tutorial and polished physics that will hopefully make it worth it. We really appreciate the feedback

Submitted(+2)

Fun game, and unique! I liked the yoyo but it doesn't really play like...a yoyo? Still fun, lol. The physics could be pretty bothersome but could be nice if polished up. Very interested to see where you take this, nice work overall!

Developer(+2)

Thank you so much! Yeah, I understand what you mean haha, we wanted to make a compromise between realism and good mechanics to make it more fun. Thank you for the feedback, we plan on making the physics feel better overall in a future build. We really appreciate your support!

Submitted(+2)

Well I have to say I found it difficult, but I liked how I was improving with each time I was trying to play it. Nice game!

Developer(+1)

I'm happy to hear that you improved every time! Thank you so much for sticking through it!

Submitted(+2)

Awesome original movement mechanic, and with some polish it would be perfect! Good Job!

Developer(+1)

Thank you so much! We will definitely polish it!

(+2)

refreshing idea...  with little polish it is gold... 

All the best for the rest of the jam
Kindly, return the favor by trying mine and leave your feedback:  https://itch.io/jam/gmtk-2019/rate/431948

Developer (1 edit) (+1)

Hey, thank you so much for the feedback! We really appreciate it.

I returned the favor as previously settled on your page. Good luck to you as well!

Submitted(+2)

You already know what needs some work but the idea and the creativity is there! It had me playing through the end just because I enjoyed what I can do with the yo-yo and the level design! 

Developer(+1)

Thank you so much for the feedback! I'm really happy you enjoyed it and got to the end. We really appreciate it.

Submitted(+2)

 It was good. I mean Im sure you are aware of the sound issue and the clipping problems but I could see how levels were supposed to play. I appreciated you putting the hidden coins for some replay.

Developer(+1)

Thank you for your feedback! We appreciate you taking the time to notice we are aware of some of the issues with our game! It means a lot that you appreciate the replay value

Submitted(+2)

very cool idea with the yo yo! its so versatile that you can do a lot of things with it. the only problem i had was that the yo yo was a bit finicky and sometimes went through things without pressing right click.

Developer(+1)

Thank you for your comments! I'm glad you enjoyed it! Yeah, we are aware of that issue and are working on fixes

Submitted(+2)

I always love 2d games with interesting movement mechanics!

I think some refreshing on the controls and a well thought tutorial would really make the game shine!

Keep going :D

Developer (2 edits) (+1)

Thank you so much for the feedback! Yes,  we will do our best to polish.  Also, we didn't have enough time to make in-game tutorials but we made a guide during the rating period for the time being!  

Submitted(+2)

Great idea for the moving mechanics !
When you get use to it you can actually do everything without touching the ground which is super cool !
Pushing is harder than grabing in my opinion. And it's also funnier to hang like a monkey !
Maybe reducing the movement of the pivot point when pushing the bar will help to make it easier to use.
I guess watching gifs you posted will have help me out in some cases.

Nice submission ! Good Job !

Developer(+2)

Thank you so much for the feedback!! I really appreciate you telling us what your preferences are about the different mechanics! And thank you for the suggestion, we will look into it. Also, I'm glad to hear that the guide has helped in some way.

Submitted(+2)

The core mechanic has great potential, its versatile and fun to use. The game is pretty buggy, more direct control over the yo-yo would make this so much better and some tighter collisions are needed urgently. The level design is not too bad, once you get the hand on the controls they flow pretty well without being too easy.

Theme, you only have a Yo-yo, im on the fence about this, on one side it fits the theme, on the other is like saying "we only have one mechanic" and call it a day theme wise.

Originality in spades, the game shows untammed creativity, if the devs hone their skills more they could get pretty far making games and i hope to see more from them.

Developer(+1)

Thank you so much for the feedback and the suggestions! We agree that we should improve the general control over the yo-yo, overall collisions, level design, and many more. I understand your thoughts about the theme, we could have made it more clear in-game using a certain approach. Thank you so much for the originality praise! It means a lot to us.

Submitted(+2)

The game definitely has potential but the controls make the game too hard and frustrating to play.

Developer(+1)

Thank you for the feedback! We will definitely try our best to improve the controls.

Submitted(+2)

Very good i sucked at it though. :(

Developer (1 edit) (+1)

Hey, thank you for the feedback! Don't beat yourself up, the controls are not the best either. Did you have a look at our guide that explains the moves list? It would be great if you could have a look and tell us if it's helpful!

(+2)

Despite the bulky controls, seemingly impossible learning curve, and loose adherence to the theme, I would say this is a very fun game that probably has the most potential out of any other submission to the jam. I had a great time learning the intricacies of the movement and am happy that I decided to stick with the game until it I beated it! Great Job!

Developer(+1)

This comment made me chuckle, where despite the negative feedback, great praise was given. We really appreciate both the positive and negative comments! We will do our best to improve the controls and the learning curve. We are happy that you got great enjoyment out of it by sticking around until the end and enjoyed the intricacies of the game! Thank you so much!

Submitted(+2)

Cool idea, the control is abit confusing tho, the jumping and collision feels a bit awkward, too.

Developer(+1)

Thank you for the feedback! We really appreciate it, we will try to adjust the controls accordingly.

Submitted
Deleted 3 years ago
Developer(+1)

Hey, I'm sorry to hear that it didn't feel right. We really appreciate you telling us this, so that we can understand how to make it work in a future build/release. Thank you so much for the feedback! And thank you for the interesting suggestion,  I see where you're making the connection with metroivanias. I'll look into it. 

Viewing comments 40 to 21 of 47 · Next page · Previous page · First page · Last page