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sarahno

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A member registered Jan 13, 2019 · View creator page →

Creator of

Recent community posts

Thank you!!

Haha that's supposed to be a coin but we didn't have enough time to fix it. 

Thank you for the feedback! We will test and look into it.

Thank you for posting a video about it!! You raise valid points, and are currently working on them. Thank you for the feedback!

Thank you so much for the support!! I'm glad you pushed through despite it being hard

Thank you for the feedback! It means a lot to us that you liked it

Hey, thank you so much for the feedback and support! We are in the process of polishing it

Merci pour le commentaire! On apprécie beaucoup!

Thank you for the comment! We really appreciate it!

Thank you so much for the great feedback! We will keep in mind those suggestions, I understand it may be hard to differentiate the cursor from the yo-yo. We are thrilled to hear that you enjoyed our game!

On est désolé pour la grande difficulté. On a ajouté un guide exhaustif qui parle de la manipulation du personnage en détail avec des gifs pour mieux comprendre. Ce serait très apprécié si tu nous dirais si la page aide!

Cette partie de la description en fait dit de peser la touche R lorsque tu tombes dans le feu et meurt, justement pour recommencer le niveau. J'espère que ça aide! Si il y a autre chose sur la page que tu ne comprends pas, s'il te plaît n'hésite pas!

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We are sorry for the difficulty curve. We added an in-depth guide that explains the character movement with gifs to better understand them. It would be very appreciated if you could tell us if the page helps!

This part of the description actually says to press the R key when you fall in the fire and die, so that you can restart the level. I hope this helps! If there's anything else on the page that you don't understand, please don't hesitate!

Thank you so much for taking your time to leave a comment and the great feedback! 

That's really sweet, the high praise really means a lot to us. It's really interesting to know your thoughts about the different levels/mechanics.  We thought that it would be easier to introduce the push mechanic since you would need it pretty early. We might revise that actually. 

These are are really great suggestions.  We will definitely do some testing.  We have tried multiple ways to display the yo-yo, and found that this one was the best compromise given the allotted time we had. We will add many many suggestions in the next build.

I'm so glad you had fun! It was a joy to stream your game, I can't wait to see more of it!

That's really hilarious thank you so much for playing and the fan art!

Thank you so much for the suggestion!

That means so much to us, thank you for both of your comments!!

Hey, thank you so much for the comment! We will integrate a better tutorial and polished physics that will hopefully make it worth it. We really appreciate the feedback

Thank you so much! Yeah, I understand what you mean haha, we wanted to make a compromise between realism and good mechanics to make it more fun. Thank you for the feedback, we plan on making the physics feel better overall in a future build. We really appreciate your support!

I'm happy to hear that you improved every time! Thank you so much for sticking through it!

Thank you so much! We will definitely polish it!

Hey! My partner and I finished our first game and I would really like for you to try it and tell us what you think! 

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item. https://itch.io/jam/gmtk-2019/rate/463664


I really like the mechanics of the harpoon, even if I would like it if there wasn't as much of a delay when bringing back or retracting to the harpoon. The delay at the same time created more difficulty, which is also nice.  Another thing I would like to see is a brighter cursor image, because my mouse cursor was often lost somewhere in game and it blended so well with the ship that I couldn't enjoy better the game. I think this game could be easily expanded upon, and I would really like to see where you go with it!

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Hey, thank you so much for the feedback! We really appreciate it.

I returned the favor as previously settled on your page. Good luck to you as well!

Hey, are you up for a challenge? Try to finish our first game jam submission! I'll rate yours after I sleep!

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item.

https://itch.io/jam/gmtk-2019/rate/463664


(There's a possibility you may have seen it in the other thread but here goes)

Hey, are you up for a challenge? Try to finish our first game jam submission!

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item.

https://itch.io/jam/gmtk-2019/rate/463664


(1 edit)

Hey, are you up for a challenge? Try to finish our first game jam submission!

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item.

https://itch.io/jam/gmtk-2019/rate/463664


Thank you for guiding me in the right direction!

Thank you so much for the feedback! I'm really happy you enjoyed it and got to the end. We really appreciate it.

This is VERY unique. I would love to see more scenes of this fashion using this mechanic!

The concept is really good but it doesn't feel fair, I had the double health and checkpoints and I died so many times to things I didn't think I would've been able to get out of if I practiced more.

I absolutely love the story. Evelyn is a great writer. I also really like how the story integrates the theme; it's outside of the box. I still have to make time to see all the different outcomes, but I loved how choice affected the story, and how some of the Twine magic enhanced the story.

I even have a vod here from the stream when I played it!

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I love how the "one button" mechanic is turned on its head. It kept me engaged the whole way, nice game!

This game integrates the theme in a refreshing manner in an interesting mechanic. It's already really good on it's own, but after the last level, it would be great to introduce a variation on the mechanic that meshes well with the main mechanic.

This seems like a nice little game, but after I open the first door and go to the left the camera doesn't load the next room and I couldn't control the character anymore :( it was unplayable

This was a nice calming little experience :)

This game has amazing level design. At every corner this game surprised me with how well thought out every aspect of the game is, from the mechanics, to the camera being an important role in achieving your goal. I can't wait to see more of this game!

Hey! I have a large line of games to play, but I'll be happy to get to yours first while you guys could try out mine! Be sure to read the description!

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item. 

And it plays right in your browser! https://itch.io/jam/gmtk-2019/rate/46366

Would you be able to draw mine? :)

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item.  https://itch.io/jam/gmtk-2019/rate/463664

I even made a poorly-made meme to give you some inspiration:


I really love the design behind this game and all the mechanics you added, it's so well executed. It's challenging in the right ways and I want more of this!

Thank you for your feedback! We appreciate you taking the time to notice we are aware of some of the issues with our game! It means a lot that you appreciate the replay value

"One Item: Yo-Yo". Use your yo-yo to push, pull and swing yourself out of this crypt in 3 levels focusing on three mechanics using "only one" item. https://itch.io/jam/gmtk-2019/rate/463664 

I also made a meme about our game for inspiration:


Thank you for your comments! I'm glad you enjoyed it! Yeah, we are aware of that issue and are working on fixes