The game is definitely interesting, but I feel like it needs to introduce the mechanics bit by bit first before going to the actual levels. Sorry for not being able to rate your game due to my internet problems.
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The game definitely looks like it could be good, but it needs a bit of polish. The movement and camera rotation don't feel smooth. Sorry for not being able to rate it, I had problems with my internet connection.
Nice game! It was pretty juicy and fun! The only problem I see with it is that you have to hold they key, I think that it would be better if you allowed the player to tap the key without losing an arrow as long as the key tapped before was the same. Sorry for the late reply, I had problems with my internet connection.
The game definitely had an eerie look to it with made pretty juicy, I just feel that the commands should've been shorter. Sorry for not being able no rate your game due to my internet connection btw.
Those were some really interesting mechanics, this game could totally be extremely fun to play after receiving some polish. The tutorials use too much text and the transitions are a bit slow, but this game has potential! Sorry for not being able to rate due to my internet connection.
It was definitely fun, but there should be something stopping the player from rushing the game, I was able to just ignore the enemies and progress just fine. Sorry for not being able of rating it, I had problems with my internet connection.
Really nice game you definitely were right when you said it was juicy, the only thing I'd recommend is to sort the stages better by difficulty. sorry for this late reply and the lack of a rating, I had problems with my internet connection.
Really fun game I spent quite a bit of time playing it, the only problem I saw was that the upgrades sometimes were repeated and the blue slimes would get stuck on level 3. I'm really sorry about not being able to rate it due to my internet connection, but the game was really fun overall!
Sorry for the delayed reply, I had trouble with my internet connection. I tried the game but I couldn't play it properly because it would crash and get deleted after losing. I'm really sorry about not being able to rate it.
I'm having trouble with my internet connection and I'm not sure if it's gonna get fixed before the rating period ends so I might or might not be able to play and rate the rest of the games. When the end date of the voting period comes close I will try to use my cell data, but I will give priority to games with WebGL builds to play a bigger amount of games.
The only bad thing that I can say about this game is the chained jumps, I see that you're adding impulse, when I double jump quickly that blasts me away out of the screen, overriding the y velocity when chaining jumps fixes this. I absolutely loved the perk system and how the perks could synergize to fit several playstyles I enjoyed mixing Life Link + Backstab to play extremly aggresively. It was also nice that Backstab worked on all attacks. Seeing the clones use your perks and jump around all over the level made it pretty chaotic and fun, overall this was a really awesome game.
Thanks for the feedback! I feel like you could've done more with your idea, rather than just increasing the amount of arrows to press you could've created different types of arrows (eg. a white arrow that needs the opposite arrow key to be pressed). It was a nice game nevertheless.
My only comaplain would be the the controls are a bit uncomfortable (but not enough to make the game frustrating so it wasn't that bad) S/Down would've been more comfortable for grabbing things than left/right ctrl. Overall the game has extremely fun and has a lot of P O T E N S C H to become a game on a storefront!
Played and rated it. The game is interesting, but it feels like it scales in difficulty too quickly. Having to think about a lot of things (like your position, where you're going to be after shooting, the enemies and the flaming ball trajectory) quickly makes it a bit overwhelming.
Played and rated it. Interesting twist but I feel that you should've used some images to reduce the amount of text used in the explanations. Teaching the players about the twists is definitely good.
Post your game link in a reply and I will answer back after I finish playing and rating it.
Here's mine: https://43ther.itch.io/one-jump-man
Edit: I'm having trouble with my internet connection and I'm not sure if it's gonna get fixed before the rating period ends so I might or might not be able to play and rate the rest of the games. When the end date of the voting period comes close I will try to use my cell data, but I will give priority to games with WebGL builds to play a bigger amount of games.
After winning 2 matches without problem I started suspecting that the multiplayer was fake, I disconnected from the internet and I could still play it. Pretty cheeky, made laugh for a bit and liked it. The game could've used a bit of sfx after winning to make it more juicy.
Tried it, the mechanics were there, but the puzzles were a bit too easy. The main problem was that there wasn't a lot of things to mislead the player and force some critical thinking. It was entertaining tho.
Played your game, the only problem I saw were the iffy physics (things going through other things). It did put me in a situation were I didn't know if I won the right way or cheesed it accidentaly. But it was a really fun game overall!
Played and rated it, I think the game is pretty strong on the art side but it needs to be more engaging for mobile. You need to add more hyper casual traits to it (eg. infinite mode with score, currency to buy cosmetics as a form of progression, etc.) to keep mobile players engaged.
The concept is interesting but I think that the enemy should spawn from the edges of the screen to prevent them from spawning on the player. In the last stage the air meter should fill a bit faster, it's a bit boring having to wait for it to fill. The game is fun though.