Really cool, super original. I'd love to play an updated version with more commands and elements. Great work!
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AUTOMATON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #97 | 4.270 | 4.270 |
Originality | #160 | 4.328 | 4.328 |
Design | #184 | 4.066 | 4.066 |
Adherence to the Theme | #201 | 4.418 | 4.418 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thank you! For the moment, I don't plan any new commands and elements, but I plan a "bugfix" version with customizable options like the amount of chromatic aberration, grid display or sequence speed, bugfixes of course and a Level Editor if I find the time to do it!
Thank you for playing and for your feedbacks! <3
Amazing game and idea :). It would be very helpful to be able to speed up the movement a little bit. Maybe 2x an 3x mode + when the new moves are available it would be great to see what they do e.g. once you select them from the menu they could "happen on the screen". Besides that no comments really as the game is really well executed! :)
you gonna be in top 10 for sure...
all the best for the rest of the jam
return the favor by Trying mine and leave your feedback: https://itch.io/jam/gmtk-2019/rate/431948
Thank you so much for this comment <3 Haha, I don't think so, there is so many great games, but really appreciate you think that <3
Unfortunately I can't because I'm on a Mac, but if you have a link for a HTML5 or macOS build I would gladly try it (Or maybe if you have a full gameplay video, it's not quite the experience but I can get an idea)
Nice game and the difficulty progression is well done and the art looks really nice. It is fun to think about how things will progress and how they will interact. However, some commands were introduced in complex levels so it sometimes require losing at least once to explore how they work. I would've preferred if they were introduced in simpler levels. Still, this is not a big problem and losing once or twice before understanding is not frustrating. The chromatic aberration effect looks really nice (It is one of my favorite effects). Overall, this game is really intriguing and fun. Excellent work.
That's so cool! I managed to pass all levels! Haha we both have the same responsive problem, my game also cuts the logo if you don't go fullscreen
Already had played that one, but thanks for pointing it out in the bug thread :) Rating is present!
Puzzle game with potential, only being able to choose one action makes strategy more accessible, the amount of possibilities makes it not break the game. Great job.
Really good, easy to understand game. The only part I had issues with was knowing the sword would destroy dropped spike balls and push bombs.
Wow this a one of the really good ones! I was surprised I managed to be able to get to the end of the demo, really good work on this!
The concept is really well thought out! This game makes you think and I LOVE it for that! Graphics are great too with a really cool shader on there! great game!
Interesting idea! Reminds me a bit of Else Walker from last year's GMTK Jam. A neutral play without inputting any events would have been nice so I could understand the level before inputting anything. Still, very well executed.
Oh yeah, I've heard of it but never actually played it! I love this type of game and it's mainly inspired from Zachtronics games!
Thank you for the comment and suggestion! <3
cool game ,,, but somehow the later level there was too much process and i just use intuition(gut feeling) to choose the correct answer XD .
Great work on the levels that introduce new elements too, esp the boom one which the only way out is try to hit it and realize it can be push around
damn I'm a sucker for flashy visuals- outstanding job! The gameplay was fun and original. Overall, you knocked this one out the park!
This a very nice puzzle game! And a very solid and polished game and it's just made in two days! Only the post effect was misplaced, especially at the last levels. But besides that, great job! Really!
Well done. You gave enough options that brute force would be a dumb approach. That is something some people overlook. I'm a little sad I never saw what the retry rotating looking symbol did because I solved that level first try. Maybe I'll go back later. You made a good amount of interesting commands and styled the game all in a short period of time. Good job!
great idea! i love all the different scenarios you got out of a handful of items. one of my favorites so far!
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