ok, nevermind
PuffPastryPrince
Creator of
Recent community posts
Thank you for your feedback! I really appreciate it. I would invite you to look at the post-jam version which has some of these things addressed.
1.- I agree that the nature of the only one button + morsecode is slow. It is inherent to the limitation due to the Jam theme. I believe the new undo command helps reduce the punishment for doing 1 wrong move.
2.- There are 6 new levels before level 1 that introduce the mechanics and are very simple/small
3.- I agree. I had more complex ideas in mind but went for very basic puzzles since most people would be stumbling to learn the input mechanics.
Thank you again for your detailed feedback.
Very interesting to see another morse code game! so cool! My main suggestion is to relax the morse code timing a bit, it is very realistic (which is very very hard). I would also speed up the airship travel and remove morse code numbers/letters that are not needed from the chart for easier reading of the code ( you can add them in later levels as needed). Has a lot of potential to be a good morse code learning tool.
Thank you so much for the comments. I really wanted the commands to be actual morse code so I added the "a"gain command instead of a single dash. I actually had the z button clear the current morse code word in a more complex version of the game (where you had to type 'move' then 'forward' not just 'f'...image how slow that would be!!), then my wife was like..."isn't the whole theme only one...?" lol.
Man, if the controls were super tight this game would be capable of super meatboy platforming. I skipped the first boss by jumping over the barrier :)...Took me a while (as in I liked the mechanic so much I spent like 10 min trying to jump over the boss to see if it was possible, it was)...Great job!
Interesting idea. I was not sure what each lil dude health was which confused me a bit. I also got one stuck on the top right and I started spamming LMB and that seemed to work well... Different types of enemies would really help add variety so that I would have been forced to move, like slow enemies with a shield or something.