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MoonSweetHome's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #52 | 4.237 | 4.237 |
| Aesthetics | #95 | 4.026 | 4.026 |
| Mechanics | #111 | 3.526 | 3.526 |
| Story | #150 | 2.895 | 2.895 |
| Overall | #155 | 3.632 | 3.632 |
| Music | #218 | 3.368 | 3.368 |
| Fun | #228 | 3.368 | 3.368 |
| Sound | #297 | 2.947 | 2.947 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Yes, we used fair-use SFX and music (credits in the description), as well as some 3D models heavily modified to fit the game’s style.
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Comments
It's a good start of a Moon colony management game. I suggest turning the sound on by default, because it lacked a bit of ambient background, but it's not such a big deal. Good job !
Indeed, it was not planned for the game to start without music. Thanks for your feedback!
What a fun game! Took some time before I got the balance right of when to build what, but seeing that moon get populated hits the spot! Thanks for making and thanks for the special build so I could play it <3
I'm happy that build works :) And thanks to you for showing me this Unity build setting. I should definitely check it out for my next jam!
Awesome game! I really like the concept.
I love these kinds of strategic games with resource management. Great job!
thanks !
Very nice looking game. I built myself into a corner by not constructing power a power plant before I ran out of building spaces and couldn't find a deconstruct button. I would definitely play this game more. Well done!
Thanks for your comment! Indeed, once you start stabilizing your colony, the next challenge is managing the available space, which can also be quite difficult ^^
Cool resource management game! I found myself lost on why I was getting gameovers so having an indicator for the reason why I lost would be very helpful.
Hi! The game over happens when 10 people die from starvation. This is indicated in the info box when you hover the mouse over the small skull or the number of deaths. But I agree, it can be hard to notice. I think for the next version, I'll replace the death counter with something like (number of deaths / limit before game over).
Thanks for your feedback, it's really helpfull!
Played this for a good bit, trying to get to 250 but could only get to like 100-120, pretty fun and challenging. The music didn't seem to play the whole time, but otherwise, great job.
thanks for your comment !
Impressive resource management game. Took me a while to get the correct strategy down, but such difficulty is welcome. Could've used some SFX for the tiles and UI, but the aesthetics and mechanics are sublime. Well done and keep up the good work, you two!
Hi, we've already added some SFX for the buttons in the game. But yes, your idea of adding sound effects for the tiles is a very good one (maybe when they are selected or just when the mouse hovers over them). Thanks for your feedback, it's very helpful!
I also found it quite challenging, especially since at some point I couldn’t build anything anymore even though I had workers and stone. But I think what you’ve created is really cool—the game looks great and I love the mechanics!
Thanks for the feedback :D Can you tell me what’s blocking you from building? Is it the lack of powered tiles, not enough space on the moon, or maybe a bug?
I clicked on a free spot on the moon, but all build tiles stayed greyed out for several rounds, and I couldn’t place anything anymore. I had stone, workers, and plenty of people—so I’m not sure what went wrong.
It is not my style, but suddenly it was fun.
It was hard as HELL!
Rate my game if you have time. Thx.
Yeah, the game is quite difficult. I’m glad you appreciated it :)
Nice game! I really like how the models and art fit perfectly with each other. It was a cool idea to rotate the planet around.
thanks for your comment !
Loved the turn based strategy and good implementation of mechanics
thanks !
Very interesting strategy game. The core concept of our games is a little similar to each other. Although Tiny God does not have so advanced game mechanics, I think it can be as challenging as Moon Sweet Home. Great job!
Thanks for your comment! Indeed, both of our games share some similar concepts but with its own twists :D
I really like the concept. I liked the rotation around the moon. I will say it was a little confusing how to play at first. But I like it
thanks for your feedback !
Unique take on the theme, really cool to see a turn based game in a game jam :D And i like the game.
thanks for your comment :D
I really want to play this game because it is the types of games I love, could you fix the UI scaling for crazy wide monitors? :) Text is too small for playing it in window and I can't see what I am doing in fullscreen. If not ill try to setup a virtual screen so I can still have a look, because it looks crazy good! (tried adding a screenshot but won't let me?)
I'm sorry to hear the game doesn't work properly for you. I just checked the settings of my UI Canvas, it's based on 1920x1080 and uses 'Scale with Screen Size' to keep a good UI ratio even on larger resolutions (I tested it with a 3840x2160 screen in Unity and its was fine).
Could you let me know the resolution of your monitor? That would help me figure out what the issue might be.
I had a similar issue with Unity6, where it would not resize at all. I found this really cool publishing profile which is simple to drop into the project. If you leave the default it will maintain the 16:9 aspect ratio you have made the UI for. But my resolution is not normal (7680x2160), so yours might be fine on a standard ultra wide. https://seansleblanc.itch.io/better-minimal-webgl-template
I tried to make a new build using the 'Better Minimal WebGL Template', but it added a strange loading bar and black horizontal bars on 16:9 screens. So I reuploaded the game (with the Better Minimal Template), but without changing my submission.
If you want to try it: https://chatnoir95.itch.io/mshbetterminimaltemplate
I hope it will work ^^'
Really cool concept! I loved the turn-based design, it let me take my time and think through my choices, which felt really rewarding. The art is clean, and seeing the moon slowly develop was super satisfying. It took me a couple of tries to fully understand everything, but once it clicked, it was fun to strategize and plan. A tutorial turn could help new players ease in, but overall, amazing work and a very polished jam entry!
Hi, thanks for your kind comment! We tried to make the game understandable with the info boxes, but indeed, it wasn't enough. Your idea of a first turn tutorial is a great solution to that problem. Thanks for your feedback, it's really helpful!
Tricky one to understand at first. Good job though.
thanks for your feedback !
Will need to play this a few times to understand what I'm doing. It is interesting and does fit the plot
Thanks for your comment! We tried to make the game as understandable as possible with the info boxes, but it might feel a bit overwhelming at times ^^
I Loved this one!! It's impressive how you guys managed to put all the systems together !! I also like how it's turn based!! I didn't feel the pressure of other real time games of the genre, haha! I also liked how the player has to chose the building tiles with thought, specially the power plant! Very rewarding to see the little moon grow!
If I had to say anything , it would be nice to have a 'tutorial first turn'.. the tool tips help, but I got stuck for a bit hovering everything until it clicked to me on how the controls work...
Overall, very polished and great experience! ✨✨ (web lagged a little bit here, but not an issue)
Thank you very much for your constructive feedback! I understand that some players might feel lost at the beginning.
Indeed a checkbox with the first things to do to survive would be helpful ^^
My plesure!! Hope this one turns out to be a full fleshed game after the jam! 💪💪
Very pretty game, and a stripped down world builder is fun. I found it really hard - have you ever won?!
Hey, thanks for your feedback! Indeed, the game is quite challenging. During our playtests, players needed several tries to master the concept and win. but yes, it is winnable! :D