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Konstantinos K

23
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A member registered Nov 23, 2023 · View creator page →

Creator of

Recent community posts

Good job! Thanks for playing.

Thanks for playing and for the review.

Thank you very much!

Hi! Your civilization collapsed because they had run out of food for quite some time. You have to keep an eye on the food and happiness levels.

In the beginning the game is rolling if you just keep watering the farms. But, the people keep reproducing until the food production cannot keep up with the food consumption and eventually the happiness levels will drop. It is then, your task to make the tough decision to sacrifice some of the population so that the rest can survive.

In any case thank you very much for playing!

Thanks for playing!

Thanks! We are glad you enjoyed our game.

The destructive powers have the practical outcome of reducing the population so that a balance between food production and food consumption can be achieved. That is, in addition to the fun of throwing a fireball or a lightning.

Scaring the inhabitants sounds like fun, though. We will consider adding behaviour to the followers in a future update.

Thanks! Glad you enjoyed it! The colour of the people is just for variation, We used GameDev Essential Kit - Capsule [Free Edition] by AssetHunts! for them.

Thank you very much!

I must say I am amazed at your score! I don’t think I have ever managed to reach year 1000, although using the thunder-strike it is feasible.

We had a thought about letting the player selecting where to place farms instead of randomly spawning them, but we wanted to give the player only indirect control. Your idea is brilliant as it is compatible with the indirect control mechanic. We will certainly try to implement it. Thanks!

Thanks for playing! We were thinking about adding more stuff but didn’t have enough time.

Thanks!

Very interesting strategy game. The core concept of our games is a little similar to each other. Although Tiny God does not have so advanced game mechanics, I think it can be as challenging as Moon Sweet Home. Great job!

I didn’t think that a 2D RTS could be fun. It combines my favorite game genre with a cozy atmosphere. Great work! I really enjoyed the graphics and music which I think make this game so chill!

Fun game. I enjoyed playing it and I really like Kay’s assets. Nice work!

Very nice game! The artwork is amazing and makes the game feel cozy.

Wow, indeed! We almost implemented the mechanic that lowers or stops faith production when the people are hungry… But we decided the game was already difficult enough at the later stages so it would not make much of a difference.

We are glad that you liked our game. Next time, you may want to thunder-strike some of your citizens… :-)

Thank you a lot. We wanted to add more but didn’t have enough time. Perhaps, in the future… ;-)

Ευχαριστούμε πολύ!

Yeah, it is quite hard. As I wrote in my reply to another comment the reason is that given a more or less constant birth and death rate the population grows exponentially but the food production grows linearly. :-)

Thanks for playing! It is actually quite challenging, although it might not seem like it at first. The reason is that given more-or-less constant birth and death rates, the population grows exponentially, but food production only linearly.

Thanks! Do you remember which game was it? Tiny God was inspired by god games like Populous or Black and White, although they are older than 15 years old… :-)

We are glad you enjoyed it. Thanks for playing!

Thank you!

Thanks!

Thank you very much!