Good job! Thanks for playing.
Konstantinos K
Creator of
Recent community posts
Hi! Your civilization collapsed because they had run out of food for quite some time. You have to keep an eye on the food and happiness levels.
In the beginning the game is rolling if you just keep watering the farms. But, the people keep reproducing until the food production cannot keep up with the food consumption and eventually the happiness levels will drop. It is then, your task to make the tough decision to sacrifice some of the population so that the rest can survive.
In any case thank you very much for playing!
Thanks! We are glad you enjoyed our game.
The destructive powers have the practical outcome of reducing the population so that a balance between food production and food consumption can be achieved. That is, in addition to the fun of throwing a fireball or a lightning.
Scaring the inhabitants sounds like fun, though. We will consider adding behaviour to the followers in a future update.
Thank you very much!
I must say I am amazed at your score! I don’t think I have ever managed to reach year 1000, although using the thunder-strike it is feasible.
We had a thought about letting the player selecting where to place farms instead of randomly spawning them, but we wanted to give the player only indirect control. Your idea is brilliant as it is compatible with the indirect control mechanic. We will certainly try to implement it. Thanks!
Wow, indeed! We almost implemented the mechanic that lowers or stops faith production when the people are hungry… But we decided the game was already difficult enough at the later stages so it would not make much of a difference.
We are glad that you liked our game. Next time, you may want to thunder-strike some of your citizens… :-)


