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Bug Reports Sticky

A topic by AR14 created Jun 30, 2016 Views: 483 Replies: 28
Viewing posts 1 to 10
Developer (Edited 3 times)

You can report any mishaps here. Or if you feel the need for it, you can post it as a new topic.

Please include basic system information in your message, (i.e. 'I am running on Windows 10 x64')

Thanks!

I'm not sure if anyone else is experiencing issues with exporting their characters, but I have to re-render several times to ensure that all the elements are included in the output image. Else, I get something like this:

https://twitter.com/baiyu_dev/status/7534345483445...

I run Windows10 x64 with an Intel(R) Core i7 processor, if that matters?

Developer

Ha! That's very bad indeed. I'll look into it, hopefully can be fixed in 0.1.3

Thanks for the report!

Developer

Hi there.

After some investigating, I think I found out what is causing this behavior. A hotfix (0.1.2b) build has been uploaded just now; let me know if this works or not :)

Again, thanks!

My anime self thanks you! The render is perfect on the first try.

looks great i got it months ago still didnt try it haha

Very Short (Three-Parted bangs) hairstyle shows as Very Short (Side-Parted bangs)


Side-Parted one shows just fine.


I don't think it's my computer's problem, but anyway, Windows 10 x64, Intel Core i5

Developer

Yeah, that's definitely not your PC, probably because of a typo in the hair config file.

Thank you very much for the report!

Issue with the layering on the Knitted Sweater and Long-Sleeved Shirt combo:

Developer(+1)

Thank you for your information! We'll be sure to fix it in the next update.

(Edited 1 time)

Posting this in case it's already been solved before. Windows 10 x64. Pretty skilled on computers and I usually figure this out myself. The demo for Mannequin months ago worked just fine. So I purchased. Now, when I opened the .exe Windows popped up alerting me on the file, like it does for freshly built programs, I clicked Run Anyway. Then antivirus pops up with its usual fresh software scan. Afterwards, I can see the program "nwjs" running but it doesn't show up. Restarted, disabled antivirus, all that. No luck.

EDIT: Tried installing through the itch app and still nothing.

Developer

Yeah, looks like there are files that failed to get through server in the last update. Should've fixed by now. If you're installing through the itch app, just click 'Check for update' to let it auto-update.

Thanks for the info, and sorry for the inconvenience!

I'm currently running the most recent nightly build and I'm having an  issue importing the SVG files into Adobe Illustrator CS6 and Inkscape. I can only get it to render properly in a webrowser. I cannot tell if this is an issue qith Mannequin or my software. The SVG exports I have from older versions import fine.

Developer

Hi, can you send your .mqn file to us (you can send it via email to hello@ar14.works) for further inspection? We've tried testing with several of our test files and it opens fine.


Sent

Developer

Hi, we just pushed an update to the nightly channel to address this issue. Just let the app auto-update via the itch desktop app, and try exporting again.

Hopefully this works (we've already tested it, but you know, things can happen), and thankl you very much for notifying us about this problem!

New issue, I've emailed you an update.

Developer

Confirmed that this issue is now fixed with the latest nightly release. Thank you very much for all the support and feedback!

(Edited 1 time)

This may be a stupid user error, but there seems to be a secondary color to eyes that cannot be changed? I'm trying to have light grey eyes, but there is a default purple tint that shines through?


Also, changing the iris color seems to affect also the pupil color. This is problematic with lighter eye colors, as they create an unwanted cataract effect. Maybe instead either always keep the iris black, or have separate color control for it?

Ah, please disregard, this seems to be fixed already in the nightly build. :) Leaving these posts here just in case someone else using the demo has similar problem.

Minor bugs on Face tab, probably known / unfinished work but just in case (Version 72, Windows 7 64-bit):

  • Eye Height adjustment is buggy: +2, +6, and +10 actually lower eyes instead of raising; -2 is lower than -3, -6 is lower than -7; all steps are not of equal size
  • Eye Separation adjustment is buggy: +4 and +8 actually make separation smaller than their previous steps; -1, -5, and -9 actually make separation larger than their previous steps; all steps are not of equal size
  • Mouth Height is buggy: +3 and +7 actually lower mouth from previous step; all steps are not of equal size
Developer

Whoa, definitely missed these strange behavior. Thanks for the info! We'll be looking into this.

Some odd shadows.

Never  knew  shadows are boxes

Good luck fixing it could always fix in post if i have too

The shadows look normal. It's just the way the skirt is.

Developer

Thanks for noticing! That's actually a bug in our rendering algorithm. Let's see if we can fix it in today's nightly.

Ahh i see now i made my skirt black and theirs a red square in the middle i could barely see that on the image.

Developer

This should be fixed in the latest build (for windows only though; we've lost access to our VMs so we are unable to push new builds for Linux and Mac this weekend)

(Edited 2 times)

I just tried the latest nightly build and just checking the default parts around.  When I move from Stroke to another body part, I notice the right eye was moving for some reason? The cause seems to be when I changed eye size width to -2 Here's the image:



However there is also another bug if I go from stroke to outfit tabs and even with reverting all settings to default, the eye moves to the right.

Developer

Whoa, that's strange. We'll look into that issue immediately. Thanks for the heads up!