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Hello! Just a quick update: the arm problems should now gone with the latest nightly build. We'll continue to check on the other problems regarding the exporting behavior.

Thank you again for your feedback!

EDIT: The SVG export problem is also fixed by now.

Oh wow, yeah, this is working so much more smoothly now!

Now that I'm actually able to get my old files loaded into the new version proper, I am noticing one issue that was really prevalent in the old one still around: When you switch poses, the faces can get... squished, I guess? Here's what I mean in both the new build and the current stable build:


On the left is the expression I made, and on the right is how it looks just by changing the pose to another one.

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Oh wow, that's definitely bad. We're really sorry for this issue! We'll check it out and try to find the underlying problem. If it's not a hassle for you, would you mind to tell us if your characters in the example above has face position adjustments (such as eye separation/size/height or mouth size/height)?

As always, thanks for your feedback and support!

They do! When there aren't any changes, it doesn't seem to happen, but even little things (how far eyes are from the bangs/ears) crop up, and when you work with the sprites for long enough they start standing out.

I haven't had a chance to try out the eyebrow adjustments from the latest version, but this has pretty consistently been a thing. From what I can see in the current stable build, it seems like there are two "groups" of faces: ones that match Standby, Hands on Hips, etc., and then ones that match up with Both Hands Raised, One Hand Raised, etc. When you take a face you've customized more from the former group and change its body to one of the ones in the second, that's usually when I've gotten that to happen.

If you want I can boot up the stable build and put some other examples together for you!

Also, on an unrelated note, there seems to be a minor bug with the SVG exporting:


I exported about ten expressions individually (not as a batch- it got through five expressions in a batch export then froze up and stopped working) but they all seem to have this same visual error. The image quality also seems to have suffered a bit compared to the stable build's SVG exports.

Alright, thanks for the information! We'll check it out ASAP, and will inform you when there's updates regariding this matter.

Awesome, thanks!

So I'm working with the nightly build now, and I'm noticing that if you just change the nose placement (it may even be this way for the default), export an image in each pose, then flip through them (by putting them all on separate layers and toggling visibility for example), you can see how even the nose is changing positions. I don't know if that information might help any, but I thought I should mention since I'm working with it right now.

I'm not sure if this is related to the previous one, but I get this issue with the cropped hoodie near the waist. I tried to put in a shirt to see if it would go away, but that somehow made things worse.


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Hello there! Just wanted to tell that face adjustments should now fixed in the latest nightly build. We'll keep you up to date with the other issues as soon as there's new developments.


Thank you very much for your feedback!