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A member registered Dec 02, 2015 · View creator page →

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A plain one looks easy, but with prominent textures like this, well, let's see if we can make one that looks nice :)

Our drawing speed are pretty slow so I should say that there are not really a lot of differences between the nightly builds and the demo version (we always tried to push finalized changes to the stable/demo builds as frequent as possible).

That is, unless we're doing a big redraw to our currently available components, in which case you can always see our devlog to get more information about it (it's located in the bottom area of the itch.io store page).

Thank you very much for your interest!

Hello, thanks for your interest and info! The drawings for female pants is not completed yet, the bug is actually how it is shown in the library in the first place :) We'll look into it, and make sure it is fixed before the next stable/demo update.

Hopefully we can show some progress in the PSD exports soon!

Thank you very much! Just FYI though, you are not actually required to credit us, although doing so is greatly appreciated :)

Posted in Commercial use

Yes, you can use it for commercial purposes.

We're currently experimenting with layered PSD export, which I believe can be imported to Live2D. Nothing concrete yet, but we'll make sure to let everybody know if it's going well.

Thanks for your support and suggestion!

Hi there! If you're using the itch.io app, just let it auto-update and this should be fixed by now. We're really sorry for your inconvenience, and just let us know if another problem happens!

We'll check it out ASAP. Thanks for the info!

Hello! If you don't mind, can you provide more information regarding this but? We've tested various clothing company and found no problems. Is this a one-off situation or a repeated behavior?

Thanks for the info! We'll keep in mind that this bug exists and try to test it in other systems whenever there's a chance. Hopefully we'll find the root cause soon!

If it's not a problem to you, it'll be very helpful to know more regarding this problem:

  • Are you installing through itch.io and running from the itch.io app?
  • Is there any clues onscreen when the app failed to launch?
  • Do you solve this problem by manually downloading via ZIP file through itch.io website, or by other means?

Thank you very much!

(Edited 1 time)

Hello! We've just pushed a new update which addresses the bug regarding eyebrows. We also adjusted how the app behave when files are closed. Now when you use the close button on the main window, the app will try to close all currently open files and then shut itself down. But when you use the close button on the tab, closing all files will make the app return to start screen.

We've just tested installing the app on 2 different Windows systems, and found that all of them are working properly through itch.io, so we might need to collect more information before we're able to fix the other bug that you've reported.

As always, thank you for your support and feedback!

Hey there! Thanks for the reports and suggestions! Your explanation is pretty clear for us. Let's see if we can accomodate your suggestions in the coming weeks. As for the bug, we'll investigate it immediately.

Again, thank you very much!

Posted in Demo Vs Pro

Thanks for your interest! The only limitation we have in the demo version compared to the full version is the ability to export your character to PNG and SVG.

We're actively thinking about how to implement those features :)

One thing that make it quite difficult is Mannequin's core concept of using 2D instead of 3D; but in the other hand, all graphical assets used are vector-based images which are able to be scaled to theoretically unlimited resolution.

Can't say anything concrete for now, but we'll let you know as soon as something viable is planned.

Posted in Question

Hello, glad to see you liked it!

  • We'll be working on new clothes as soon as the template limitation function for clothing is done. Currently you can see in the library that every clothing available for every template is displayed all at once without consideration whether those particular template are compatible with the current selected body type template or not. With the limitation function added, these problems will go away. Shouldn't be too long to implement!
  • Yes, we're planning to do different body types. Our planning for the base content are at least 3 body type variations for each gender with school uniforms and several modern clothing templates. Other kind of clothing templates will be distributed separately using the (yet to be implemented) custom contents functionality.

As always, thanks for your support!

Replied to tearsforlu in Bug Reports

Hello! We just tested this scenario several times with up to 5 clothing presets, 5 hair presets and 5 face presets in a single character file, and we didn't encounter any problems except faulty batch export which should be fixed by the next nightly build updates.

Maybe we can examine your character file (the .mqn one) to better determine what is the cause. If you're willing to spare your time for this, you can send the file via e-mail to: hello[at]ar14.works

Really sorry for your inconvenience, and thank you very much for your feedback!

Replied to tearsforlu in Bug Reports

Thanks for the info! We'll look into it ASAP

Thank you very much, glad you like it! Hopefully we'll be able to push updates faster and faster!

Posted in Demo

The nightly builds contains some work in progress stuff, so yeah, there is more contents. But the amount shouldn't differ too much because we try to keep the stable release updated often.

Thanks for your interest!

You're welcome!

Currently there's no concrete plan for that, but I'm also personally interested in the potential workflow of this combined with Live2D/Spine. Still has to do more research before I'm able to give a more concrete answer.

Replied to Archeia in Bug Reports

This bug should have been fixed in the lastest nightly. Apprarently bumping the electron runtime was the cause of this problem. Thanks for the heads up!

Hi, sorry for the long update time!

A this point, we've decided to hold off saying anything about release date until next month when our day jobs should have been less hectic than now. Previously we've stated this date and that date, but we keep missing on those promises again and again, so we thought that we should take a little bit of time to straighten ourselves first.

Currently we're still finishing the catch-up of the new female template components so the clothing options will be the same with the stable release, and while it has definitely taken a long time, it is progressing quite good.

Really sorry for this inconvenience, and big thank you for your patience.

Yeah, the target has been missed by quite a big margin. A bug in the layer processing has been hindering the progress we've made, and it was resolved just last night.

For now, we're still short on several clothing items to catch up on the old stable release: Sailor uniforms, some skirt variations and pants. Normally I would say it's going to be finished within two or three days but our forecast has been missed rather often lately, so let's just say hopefully as fast as possible.

Honestly we wouldn't want to miss next week to release this, though.

Really sorry for the inconvenience.

The content in nightly version will catch up to the stable version shortly. We are in the process of redrawing everything so that's why the amount of content is less. Should be live this weekend/early next week.

Both version will be updated automatically.

Thanks for your support!

Posted in Demo Question

No, that's the limitation of the demo :)

The functionality is already planned since the beginning of development but currently it's not implemented yet. You can do it to a certain degree by now, though. Our friend here has already tried to 'hack' the default library to include several custom items.

Please be aware that until we've properly added this functionality you're doing this by your own risk (we don't think there's any significant risk involved, though).

1. Hopefully in the end of next week. We're currently working on the final adjustment of body proportions (that's why the nightly updates is currently on hold for now, because otherwise it will be unusable due to misalignment and such) and the body parts plus poses are completed. Now we're adjusting the clothes parts to the new body parts and we're going to do this in one go, catching up to the stable channel immediately within one update.

2. Not for now, but in our mind at least, scars looks simple enough so we don't see any problem with adding that.

3. Same as above.

4. I don't think so; currently the plan forward is just color adjustments.

5. It's going quite well; we have made a rough naked base but we will refine it first until we are satisfied with it to prevent repeating the same mistake we did with female character template, which has been totally redrawn three times by now :(

6. Yes, you can use it for both personal and commercial projects. You don't even need to give credit to the app or us, but we'll be happy if you chose to do so!

Thanks for your interest and support!

Posted in A Question

It's definitely possible. Let's see if we can work something out starting next week. Our focus right now is finalizing the default proportions (lots of redrawing involved) but after that we should be able to work on new clothing items again.

Replied to Archeia in Bug Reports

Whoa, that's strange. We'll look into that issue immediately. Thanks for the heads up!

Posted in Male parts

As previously stated in https://itch.io/t/157544/just-purchased-this-program-and-have-a-few-questions it should start showing up on December. Still working on it now:

Replied to Ace19 in Bug Reports

This should be fixed in the latest build (for windows only though; we've lost access to our VMs so we are unable to push new builds for Linux and Mac this weekend)

There is, but it's still far in the future. Our focus now is still getting 0.2.x properly released and then populate content.

Illustrator CC.

That should be correct; We'll check this one out for potential bugs in the renderer. Thanks for the info!

Replied to Ace19 in Bug Reports

Thanks for noticing! That's actually a bug in our rendering algorithm. Let's see if we can fix it in today's nightly.

(Edited 1 time)

The naming is correct, but starting in 0.2.0 we have introduced a new mandatory property 'layer' with the value type of string. The value can be either of these ones: "outer", "middle", "base" or "under".

This determines at which layer the clothing item will be rendered. "outer" should be displayed over "middle" and so on.

Thanks for your interest! In early December the naked base should start to show up in the nightly builds.

Hi! Glad to see that someone has finally deciphered this! We decided to open up the default library starting in 0.2.x so that people are able to build something based on it. The system for user-created content is not ready for the public yet, though, so just a few tips if you're doing this:

- Remember/backup the files that you've added as part of your custom component. In the future, files for user-created content will be separated from the default library for easier distribution.

- Mannequin uses specific color palette depending on the component (skin, eye, hair, clothing, etc) so that the app can distinguish between base, highlight and shadow colors. So if you're making these, mimic the exact color palette of the ones already available in the default library.