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Archeia

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A member registered 3 years ago · View creator page →

Games

Recent community posts

(Edited 1 time)

1. Are you enjoying Neil's route, do you still like him/hate him?

I think in Neil's case, I ended up enjoying him because of the character archetype of a tsundere, all of my interpretation of my jabbing and his jabbing against me is about the Dere so it didn't bother me as much...surprisingly. Although I DID wanted to wrangle his neck until he moved that mannequin and I just went, I see what you're trying to do.

2. How many fierce and kind points did you score for Neil?
7 Fierce, 23 Kind.

3. How long did it take you to finish Neil's first 20 chapters?
2 hours and 40 ish minutes?

4. What are your thoughts on Dimitri?
Adorable, and totally awkward checking out my Ex's brother but what the heck.

5. How long did it take you to finish Dimitri's first 3 chapters?
Uh, really fast. Less than an hour.

6. Who's your favourite guy out of Neil and Dimitri?
I like them both equally.

7. What's your favourite CG?
Dmitri holding the cat and the laptop one.

8. What's your favourite chapter or scene?
The chapter where Neil and MC they were about to get laid but not really.

9. Which part made you actually feel happy/angry/flustered?

Everything in Neil's route had me laughing most of the time surprisingly.


10. What did you like more, creating clothes, dressing up the avatar, or reading the story?
Admittedly the story more. I'm not good with fashion so I struggle. Maybe when I can start creating clothes and it has influence in the story probs? Not sure.

11. Even though Neil and Dimitri are the only two available options right now, who else are you interested in?

Angela and Sarah.


12. Overall comments about the game? Art? Writing? You name it!

I'm a bit concerned about the background being maybe too much on the same spectrum as the character? I think more atmosphere would be nice.

This game is great! I hope you can make a 'full version' of it someday

Thank you!! <3 The problem is RPG Maker only has center and top left and I am not very familiar with coordinate math.

What happened is like, my file dimensions are all of the same so when I position them on screen, it's easy to move them around by variables. However, GrimAce automatically trims it :<

(Edited 1 time)

Thank you so much you amazing person <3

Is there a place where I can throw money into your account for all this goodwill?

Because It gets a bit tiring to keep turning on all layers and turning off some for all 32 poses for recolors ;v;

In Version 6 it didn't work but the latest one works flawlessly it seems! Thank you <3

I sent the email <3

It looks very pretty. :D

Is there a way that I can send it to you privately? I don't feel comfortable sending PSD file of my drawing to public :D;

(Edited 2 times)

Good News! It works! Bad news, I have to clean up the masks + layers www
But great job~

It's Ok! I figured as much that it'd be hard :D

I'll test them again once I'm on my PC!

(Edited 1 time)

I think what the program doesn't like is

1.) Curves for Color Adjustment (because it's a generator psd file, it's easier to just create an adjustment color layer on top of all of them).

2.) Masks for fast clean up

(Edited 1 time)

Hm, I do use some unique layer masks that is only in Photoshop CC. Here's the new error I got:

System.InvalidOperationException: Stack empty.

at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)

at System.Collections.Generic.Stack`1.Pop()

at Grimace.Core.PSDLayer.FromPSD(String filename)

at Grimace.Core.Process.LoadLayers()

at Grimace.Core.Process.GetAllLayers()

at System.Threading.Tasks.Task`1.InnerInvoke()

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Grimace.Editor.MainWindowVM.<RefreshAllLayersAsync>d__21.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Grimace.Editor.MainWindowVM.<ChangePSDCmdAsync>d__12.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Grimace.Editor.AsyncRelayCommand.<FireAndForget>d__0.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

I tried v2!


System.IndexOutOfRangeException: Index was outside the bounds of the array.

at Faces.Core.PSDLayer.FromPSD(String filename)

at Faces.Core.Process.LoadLayers()

at Faces.Core.Process.GetAllLayers()

at System.Threading.Tasks.Task`1.InnerInvoke()

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.MainWindowVM.<RefreshAllLayersAsync>d__20.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.MainWindowVM.<ChangePSDCmdAsync>d__12.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.AsyncRelayCommand.<FireAndForget>d__0.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

I tried reducing the psd file to lower size and this happened:


System.AggregateException: One or more errors occurred. ---> System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )

--- End of inner exception stack trace ---

at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)

at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)

at System.Threading.Tasks.Task.Wait()

at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner`1 source, ParallelOptions parallelOptions, Action`1 simpleBody, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)

at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)

at PhotoshopFile.PsdFile.DecompressImages()

at PhotoshopFile.PsdFile.Load(Stream stream, LoadContext loadContext)

at Faces.Core.PSDLayer.FromPSD(String filename)

at Faces.Core.Process.LoadLayers()

at Faces.Core.Process.GetAllLayers()

at Faces.MainWindowVM.<RefreshAllLayersAsync>b__1f()

at System.Threading.Tasks.Task`1.InnerInvoke()

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.MainWindowVM.<RefreshAllLayersAsync>d__20.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.MainWindowVM.<ChangePSDCmdAsync>d__12.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.AsyncRelayCommand.<FireAndForget>d__0.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

---> (Inner Exception #0) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

---> (Inner Exception #1) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

---> (Inner Exception #2) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

---> (Inner Exception #3) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

---> (Inner Exception #4) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

---> (Inner Exception #5) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

---> (Inner Exception #6) System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at PhotoshopFile.Channel.DecompressImageData()

at PhotoshopFile.Channel.DecodeImageData()

at PhotoshopFile.PsdFile.<DecompressImages>b__1(Channel channel)

at System.Threading.Tasks.Parallel.<>c__DisplayClass27`2.<PartitionerForEachWorker>b__29()

at System.Threading.Tasks.Task.InnerInvoke()

at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)

at System.Threading.Tasks.Task.<>c__DisplayClass0.<ExecuteSelfReplicating>b__1(Object )<---

Created a new topic Bug when opening PSD file

System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.

at Faces.Core.Surface..ctor(Int32 width, Int32 height)

at Faces.Core.PSDLayer.FromPSD(String filename)

at Faces.Core.Process.LoadLayers()

at Faces.Core.Process.GetAllLayers()

at Faces.MainWindowVM.<RefreshAllLayersAsync>b__1f()

at System.Threading.Tasks.Task`1.InnerInvoke()

at System.Threading.Tasks.Task.Execute()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.MainWindowVM.<RefreshAllLayersAsync>d__20.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.MainWindowVM.<ChangePSDCmdAsync>d__12.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)

at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)

at Faces.AsyncRelayCommand.<FireAndForget>d__0.MoveNext()

--- End of stack trace from previous location where exception was thrown ---

at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c__DisplayClass2.<ThrowAsync>b__3(Object state)

at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)

at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

Hi, I'm Archeia, I just want to make games but most primarily an artist. I'm still learning how to program with TypeScript 'w')b