Thank you :D
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So I tried it out and I ran into the keypad puzzle. My line of thought went from, translating Joan and Jacob's name to numbers, then checking the poster and counting all similar symbols and figuring out the order from top to bottom. It was pretty cool and I like the eye puzzle.
I didn't think it was impossible or anything but I think having a puzzle difficulty would benefit this game. I personally liked the puzzles and it would suck if puzzles like that get nerfed.
Naw man it's ok. I know what you're saying since I hate how most games handle branching narratives. I don't have much, if at all, common paths in the game. And getting a "Happy Ending" is easy. And each route has a different protagonist (it's why I say it's an epic) so you don't have to worry about making a generally nice character doing a shitty thing that they shouldn't technically do.
So I'm not trying to sell the idea or anything, don't get me wrong haha. But I really hate it when most branching paths is just check boxes and your choices aren't really that significant in the long run I guess? I mean Illusion of Choice can be nice but I kinda want to deal with branching narratives a bit differently.
Thanks for the comment Swift! Glad to see you're still making games though despite all the problems though. I played one of your games back in IGMC (not this year). As for your comment about
I can't say the games description is something I'll enjoy (I prefer a more linear focused 'true story' than branching endings etc
There is definitely a true ending to this game. But the branching paths is a very necessary component of this game's storytelling because of the genre it's in. An "epic" from a literary sense of the word. Most JRPGs and WRPGs don't really fall under this category and I can probably only think of probably two games that felt like a real epic.
You can also think of it this way, Yoko Taro's games have different endings, mostly Automata, but it's still "linear" in a sense of the word. You're just finishing acts of the story in order to grasp the themes of the true ending.
I agree though that I don't really care about 8 directional sprites, but it's still something I'm considering. The problem with 8 directions is how it affects the length of the map and the puzzles because of that extra dimension I suppose? I tried it out and it broke all my puzzles in an instant, it's...very interesting.
And thanks! I'm glad you like the music as well :D
Cute game with hilarious writing and surprisingly, the characters do swear if they have to. Also if you want to see dust bunnies, roombas and security robots with guns, I recommend this game.
The mapping is tight and the dungeons are simple enough to not be annoying. It's there to wake you up once in a while. I also like how the game doesn't make it impossible to evade touch encounters. You can choose if you really want to fight or just avoid them all and just use your wits to win every encounter. Also you can use a Nuclear Bomb and may or may not suffer the consequences.
The battle system is tight and great for 1 hr and 30 minutes. There's obvious care put into the presentation as well.
Anyway, play it for yourself. It's really fun and short.
I just tried the latest nightly build and just checking the default parts around. When I move from Stroke to another body part, I notice the right eye was moving for some reason? The cause seems to be when I changed eye size width to -2 Here's the image:
However there is also another bug if I go from stroke to outfit tabs and even with reverting all settings to default, the eye moves to the right.
1. Are you enjoying Neil's route, do you still like him/hate him?
I think in Neil's case, I ended up enjoying him because of the character archetype of a tsundere, all of my interpretation of my jabbing and his jabbing against me is about the Dere so it didn't bother me as much...surprisingly. Although I DID wanted to wrangle his neck until he moved that mannequin and I just went, I see what you're trying to do.
2. How many fierce and kind points did you score for Neil?
7 Fierce, 23 Kind.
3. How long did it take you to finish Neil's first 20 chapters?
2 hours and 40 ish minutes?
4. What are your thoughts on Dimitri?
Adorable, and totally awkward checking out my Ex's brother but what the heck.
5. How long did it take you to finish Dimitri's first 3 chapters?
Uh, really fast. Less than an hour.
6. Who's your favourite guy out of Neil and Dimitri?
I like them both equally.
7. What's your favourite CG?
Dmitri holding the cat and the laptop one.
8. What's your favourite chapter or scene?
The chapter where Neil and MC they were about to get laid but not really.
9. Which part made you actually feel happy/angry/flustered?
Everything in Neil's route had me laughing most of the time surprisingly.
10. What did you like more, creating clothes, dressing up the avatar, or reading the story?
Admittedly the story more. I'm not good with fashion so I struggle. Maybe when I can start creating clothes and it has influence in the story probs? Not sure.
11. Even though Neil and Dimitri are the only two available options right now, who else are you interested in?
Angela and Sarah.
12. Overall comments about the game? Art? Writing? You name it!
I'm a bit concerned about the background being maybe too much on the same spectrum as the character? I think more atmosphere would be nice.