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Thanks a lot dude! I had been slowly working back on it but I haven't really been posting. I'm excited to share new progress soon though even if the game doesn't look like the game right now. I actually lost all the work I had for this game except the graphics.
So I tried it out and I ran into the keypad puzzle. My line of thought went from, translating Joan and Jacob's name to numbers, then checking the poster and counting all similar symbols and figuring out the order from top to bottom. It was pretty cool and I like the eye puzzle.
I didn't think it was impossible or anything but I think having a puzzle difficulty would benefit this game. I personally liked the puzzles and it would suck if puzzles like that get nerfed.
Naw man it's ok. I know what you're saying since I hate how most games handle branching narratives. I don't have much, if at all, common paths in the game. And getting a "Happy Ending" is easy. And each route has a different protagonist (it's why I say it's an epic) so you don't have to worry about making a generally nice character doing a shitty thing that they shouldn't technically do.
So I'm not trying to sell the idea or anything, don't get me wrong haha. But I really hate it when most branching paths is just check boxes and your choices aren't really that significant in the long run I guess? I mean Illusion of Choice can be nice but I kinda want to deal with branching narratives a bit differently.
Thanks for the comment Swift! Glad to see you're still making games though despite all the problems though. I played one of your games back in IGMC (not this year). As for your comment about
I can't say the games description is something I'll enjoy (I prefer a more linear focused 'true story' than branching endings etc
There is definitely a true ending to this game. But the branching paths is a very necessary component of this game's storytelling because of the genre it's in. An "epic" from a literary sense of the word. Most JRPGs and WRPGs don't really fall under this category and I can probably only think of probably two games that felt like a real epic.
You can also think of it this way, Yoko Taro's games have different endings, mostly Automata, but it's still "linear" in a sense of the word. You're just finishing acts of the story in order to grasp the themes of the true ending.
I agree though that I don't really care about 8 directional sprites, but it's still something I'm considering. The problem with 8 directions is how it affects the length of the map and the puzzles because of that extra dimension I suppose? I tried it out and it broke all my puzzles in an instant, it's...very interesting.
And thanks! I'm glad you like the music as well :D
Cute game with hilarious writing and surprisingly, the characters do swear if they have to. Also if you want to see dust bunnies, roombas and security robots with guns, I recommend this game.
The mapping is tight and the dungeons are simple enough to not be annoying. It's there to wake you up once in a while. I also like how the game doesn't make it impossible to evade touch encounters. You can choose if you really want to fight or just avoid them all and just use your wits to win every encounter. Also you can use a Nuclear Bomb and may or may not suffer the consequences.
The battle system is tight and great for 1 hr and 30 minutes. There's obvious care put into the presentation as well.
Anyway, play it for yourself. It's really fun and short.