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Archeia

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A member registered Mar 28, 2014 · View creator page →

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Danke :D

@Galvin09 yes but it would be at a higher price point due to publisher fees.

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Required

  • Yanfly Core Engine

Compatible with:

  • Yanfly Scripts

Reported to be Compatible With:

Hi Pita do you have any color palette for the set? They're very nice and I wanna use them for my short game.

+1 for Payoneer option please.

Hi @Shitake yes definitely! I'm actually working on the faces right now since we're planning to create a generator! :D

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Thanks a lot dude! I had been slowly working back on it but I haven't really been posting. I'm excited to share new progress soon though even if the game doesn't look like the game right now. I actually lost all the work I had for this game except the graphics.

Hi darktoz, I haven't been able to work on it because I have been working on  multiple deadline heavy projects. And some personal reasons.

This is probably one of the most in-depth mechanics blog I've seen w.

Thank you so much ;^;

Hey, there is a bunch of school exterior tileset that can also fit a town house :)

Thank you :D

So I tried it out and I ran into the keypad puzzle. My line of thought went from, translating Joan and Jacob's name to numbers, then checking the poster and counting all similar symbols and figuring out the order from top to bottom. It was pretty cool and I like the eye puzzle.

I didn't think it was impossible or anything but I think having a puzzle difficulty would benefit this game. I personally liked the puzzles and it would suck if puzzles like that get nerfed.

Naw man it's ok. I know what you're saying since I hate how most games handle branching narratives. I don't have much, if at all,  common paths in the game. And getting a "Happy Ending" is easy. And each route has a different protagonist (it's why I say it's an epic) so you don't have to worry about making a generally nice character doing a shitty thing that they shouldn't technically do.

So I'm not trying to sell the idea or anything, don't get me wrong haha. But I really hate it when most branching paths is just check boxes and your choices aren't really that significant in the long run I guess? I mean Illusion of Choice can be nice but I kinda want to deal with branching narratives a bit differently.

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Thanks for the comment Swift! Glad to see  you're still making games though despite all the problems though. I played one of your games back in IGMC (not this year). As for your comment about

I can't say the games description is something I'll enjoy (I prefer a more linear focused 'true story' than branching endings etc

There is definitely a true ending to this game. But the branching paths is a very necessary component of this game's storytelling because of the genre it's in. An "epic" from a literary sense of the word. Most JRPGs and WRPGs don't really fall under this category and I can probably only think of probably two games that felt like a real epic.

You can also think of it this way, Yoko Taro's games have different endings, mostly Automata, but it's still "linear" in a sense of the word. You're just finishing acts of the story in order to grasp the themes of the true ending.

I agree though that I don't really care about 8 directional sprites, but it's still something I'm considering. The problem with 8 directions is how it affects the length of the map and the puzzles because of that extra dimension I suppose? I tried it out and it broke all my puzzles in an instant, it's...very interesting.

And thanks! I'm glad you like the music as well :D

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Cute game with hilarious writing and surprisingly, the characters do swear if they have to. Also if you want to see dust bunnies, roombas and security robots with guns, I recommend this game. 

The mapping is tight and the dungeons are simple enough to not be annoying. It's there to wake you up once in a while. I also like how the game doesn't make it impossible to evade touch encounters. You can choose if you really want to fight or just avoid them all and just use your wits to win every encounter. Also you can use a Nuclear Bomb and may or may not suffer the consequences.

The battle system is tight and great for 1 hr and 30 minutes. There's obvious care put into the presentation as well. 

Anyway, play it for yourself. It's really fun and short.

They just updated to 18 so it's OK now

If you have any feedback or suggestions, feel free to post here!

Just downloaded it too and used another tool. Even the itch.io client can't install it saying it's corrupted.

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I use Windows 10 and have been failing to download the update.

I enjoyed this tiny game :>

Hello, my internet is really bad right now and I can't download anything without stuff breaking, so forgive me for asking a very obvious question. I was wondering if this tool supports JSON format and sheeting? Are there support/plans to support softwares like Texture Packer?


Cheers!

Hi Henry, the problem is mostly that RPG maker uses a strict grid size of 192x192 and has to be in spritesheet format while unity lets you do stuff like this.

I found all the three cats and your project is so pretty!

Thanks for the update!