Hi! Sorry I haven't been answering any of the comments, I've been busy. Keep in mind that the current version here is a WIP and I'm working on finishing it soon! Thank you for being patient m( _ _)m
Recent community posts
Hey all, the jam's about to start so I wanted to give a bit of advice to my fellow devs. If you have some more tips, feel free to post them here too!
1. Doesn't matter whether you're new to the scene or a seasoned veteran, avoid crunch.
Gaming news website Polygon published this article not too long ago about an AAA dev's thought on "crunch time," AKA "push everything else to the side and work work work." Don't do this to yourself and your team. At least, try not to. It's incredibly unhealthy and leads to burnout sooner or later, which can be permanent. Pace yourself and know your limits. Don't stare at your computer screen all day and take breaks. You will be okay.
2. Know the scope of your project.
Yuri Jam will be 2 months long, which is longer than your usual game jam. That's great! But don't go in with the idea that you'll be able to fit in all those cool features or that extra love interest. Feature creep is real. Make a list of all the core functionality your game will absolutely need and another list of the bells and whistles you'd love to have. Focus on the first list and afterwards if you have time, try working on the fancy stuff.
3. Plan for the worst.
That may sound pessimistic, but life has a tendency to get in the way of the things we want to do. Maybe you or one of your teammates get sick. Maybe one of you guys have a personal emergency. Things will happen and that's normal. Leave yourself and your team some buffer time in the worst case scenario.
4. Communicate with your team.
I absolutely cannot stress this enough. A lot of us will be busy with going back to school or with the grind of our day jobs. Check in with your team at least once a week if not daily for progress reports. Everyone will appreciate it. And if something happens IRL and you can't participate anymore? Tell your team, don't be that person who mysteriously disappears. We worry about each other.
5. Leave some time for testing and bugfixes.
Trust me, you'll need it.
6. Your health is the first priority.
Remember to take care of yourself! Sacrificing your health is never worth it. Drink plenty of water, make sure to eat healthy, and get some fresh air.
gay BáiYù and I dabble in GUI design, though I consider myself more of a writer by trade. Usually I end up being a sort of odds-job person doing the weird tasks that don't really fall into one category. Did I mention I'm gay
- behind high school bleachers
- small town alley
- small town clock [tower i'm assuming]
- behind grocery store
- retail break room.
- coffee shops/cafes
- the beach
- grocery stores
- the library
- hospital room + hallways
So here's the deal: I've decided to scrap my original idea for this jam in favor of making a BxG with a trans protagonist. It's set in your usual modern day world and I'm making original backgrounds using Google Sketchup and some post processing.
Here's your chance to request some BGs that the community can really use. All backgrounds I make for my entry will be in 1366x768 resolution, licensed under (CC BY 4.0), and released as they're made. I don't promise they'll be super nice as I'm not an artist, but they will be passable enough not to cry over.
Backgrounds already planned:
- Movie Theater
- Bus Stop
- Bus Interior
- City Streets
- Lounge/Activity Center/Whatever you call places where people just chill
P.S. Vote for the title of my game!
Please don't make me seriously name it DOWN WITH CIS
I've got a lot of Creative Commons music sites in my bookmarks so I'm unloading them all here. Hope it's of some use to everyone! Always be sure to check the sites directly for exact crediting format.
Free Music Archive by various, see individual licensing on songs
CCMixter by various, see individual licensing on songs
Musopen by various Classical composers, see individual licensing on songs (think Chopin and Beethoven, most should be Public Domain by now)
Hi all, my name is BáiYù and I'll be taking on the weekend challenge to make a quick Ren'Py VN. I've already found some assets to use so I'm just brainstorming now. It'll probably be a yuri game involving magical girls and cannibalism(?!), don't ask me how or why. I'll be making a custom GUI to release at the end.
I look forward to jammin' with everyone!
While fiddling with the model I made of myself, I realized that some people might have trouble getting some of the colors to look good. I know that when I try to estimate what color skin tone to use, sometimes I chose something a shade too close to a sunburn.
If you're going for a more anime-esque character design, you probably won't need the hair or eye charts, but otherwise I hope everyone finds these useful!
Thank you so much for trying out the current version I put out! I'll be working on finishing it within the next two weeks, so please look forward to it. And I'll figure out how to adjust the colors for the links. Accessibility is a big thing for me, so I wanted to make sure that the page wouldn't cause eyestrain to readers. I'm very glad that it worked!
Thank you again!
Been meaning to post here but kept forgetting >_>
Stuff I'd like to see in the near future (but ain't urgent):
- Androgynous/Flat-Chested Model
- Earrings Accessory
- Glasses Accessory
- Crew Socks Accessory
- High Heels Footwear
- Drill Pigtails (example, but probably not as long lmao)
The planned components on the Trello board sound like a good direction, thanks so much for your good work!
I'm not sure if anyone else is experiencing issues with exporting their characters, but I have to re-render several times to ensure that all the elements are included in the output image. Else, I get something like this:
I run Windows10 x64 with an Intel(R) Core i7 processor, if that matters?