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Hi there! This sounds like that'd be a CG, which would take up your BG and character/sprite slot. Was there a specific kind of context that might alter the way its depicted?

There are no plans to alter the BG throughout the game. At the end, I was planning to show another character (human)'s sprite, but I can just not include him if the mirror counts as a sprite/CG already.

I was brainstorming today and came up with a few other ideas and wanted to ask:

  • Can a GUI element be also repurposed as an image shown in the game? Ex: Color generated BG + showing the textbox for a scene.
  • There are no limits to custom GUI textboxes. If I make different textboxes throughout the game for the same character, would that go against the spirit of the jam?

Hey!

  • I am not too sure what you mean with the first idea. Can you explain in a different way, please?
  • If you mean using different-styled dialogue boxes for the same character, that should be alright.

However, I’d encourage you to not overcomplicate it! We want people to have fun and not make it too hard on themselves, if that makes any sense.

For example, assume the transformed textbox is now the BG of my scene.

It is clearly the GUI image for the textbox, but I've also doubled its purpose as an image/bg/sprite. Would that be allowed?

Sorry for the delay, we're still deliberating this!

(+1)

Hi! We believe this is very interesting and kinda fancy. However, we can't help but this you are overcomplicating this WAY too much.
The spirit of O2A2 is to make a low effort game, with maybe some bells and whistles but a simple game at heart.

We'd totally encourage you to try this idea at some point, but it is not the one for this jam. I hope that makes sense!

Yup, I understand! Thank you for answering all my questions!