Thank you for playing! I'm glad you like it so far, I'm working on a larger update coming in the next couple of months! (:
Recent community posts
Hello! Thank you for playing!
Yep... I thankfully have an editor helping me out with the script and little mistakes I've made throughout the demo ^^; I recently revised the demo script so the next update will hopefully clear out all the mistakes I've made ;; I have a few ideas for how to change the spacing of the speech bubble
let's hope I don't break the rest of the build implementing it and I hope to flesh out further details for the battling system.
But, yes, this has been valuable feedback! Thank you! c:
This has been a very entertaining game! The story started off a bit slow, but built up to a nice and heartwarming end~ There were many lines that made me laugh, too, mainly ones that point out Makoto's loser status (sorry Makoto).
I do have a question, though-- Does this story take place in Japan or America? I thought it was America before they started mentioning using yen, etc. But at one point Makoto says they're in the tri-state area? Or is this all in his head as he's suffering from Chuunibyou?
Amazing job, you guys! I'm off to see what trouble Yumi gets into now~
Wow! Thank you for such a long and detailed review!
Hmm, I'll certainly keep that in mind as I revise the script for the common route. Freki is probably his own worst enemy in his insecurities, his head making it a bit worse than it actually is. But you still bring up a good point. He might've gotten a bit too confident too quickly! That was part of my struggle in the start of writing the routes, too. So I'll probably be making changes to your point later on.
Gyles certainly seems to be everyone's favorite xD which means I'll have to work extra hard on his story. I'm glad they (mostly) had a good impression on you! Ernest seems to have a lot to make up for in many players' eyes.
Thank you, I'm still struggling to finish up art for the demo ;; those two months certainly wasn't easy, but it felt very worth it for the end product. I've been working on my art so hopefully by the time I get the chance to redraw the sprites, they will at least look a little closer to their 20s ;v;
cutsy artstyles ftw!
With the speed I'm going, I'm probably leaning towards a route by route release. Thank you again for such a detailed response!
Wow, I really enjoyed this game! I loved the music, the mood, the art, the story... everything! :D Do the two main characters show up in Ego Holic too? (I don't see their sprites in the banner of the game page.) I want to know more about them...
I really liked the story, but I do feel it ended a bit anti-climatically. I was expecting one more twist before the villain was apprehended. But this by no means, take away my enjoyment of the story! The subtle closing of the prequel draws me in to playing the main story.
All in all, great job!
The demo is adorable and I had fun getting to know the three characters. I like how they play off each other's snark and I think Pari's my favorite.
Will the full game have separate routes where only one of them become a magical girl? (Can that be answered with no spoilers?)
Looking forward to the full release!
I enjoyed the demo so far, looking forward to the full game ovo I'm actually kinda interested in what role the knight at the beginning will play since she has a full sprite...
My favorite has been the first son so far, can't wait to see more!
I like the story so far and I look forward to the finished game! I liked the group chat messages, they felt real, like the messages I would send friends.
(I did notice a bug where at the end of a playthrough, I was stuck on the last screen, none of the buttons worked and I had to exit and restart to get the game to work again.)
Thank you for your comment and I'm so glad you enjoyed the demo!
All of the rendered backgrounds are work in progresses that I didn't get the chance to finish for the game jam so those will definitely be redrawn to match the drawn backgrounds at the start of the game. I will also be revamping the whole GUI, including the main menu. My goal would be to have an original design/art outside of game CGs for the main menu as well as a screen for collected CGs. I have gotten a few comments about the name font and color and that will also be changed to an original design (I used the game engine's default GUI since I ran out of time).
Embarrassingly enough, I forgot to research the dollar vs. pound situation. My line of thought was that since many countries today call their currency "country-name dollar" (US dollar, Canadian dollar, HK dollar, etc.), it would be alright to call a fictional country's currency such as well. But, you're right, a European country probably would not dollar as their currency. I'll be sure to fix that in the next release, thank you for pointing it out! ^^