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Thanks for your patience. It looks like you may have accidentally combined your regular and Extras menu navigation. Would you be able to share the code you have for both of those screens? You can also press Shift+I while playtesting your game to see what screens are being shown there.

screen navigation():

vbox:
style_prefix "navigation"

xpos gui.navigation_xpos
yalign 0.5

spacing gui.navigation_spacing

if main_menu:

textbutton _("Start") action Start()

else:

textbutton _("History") action ShowMenu("history")

textbutton _("Save") action ShowMenu("save")

textbutton _("Load") action ShowMenu("load")

textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Extras") action ShowMenu("extras_navigation")

if _in_replay:

textbutton _("End Replay") action EndReplay(confirm=True)

elif not main_menu:

textbutton _("Main Menu") action MainMenu()

textbutton _("About") action ShowMenu("about")

if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")):

## Help isn't necessary or relevant to mobile devices.
textbutton _("Help") action ShowMenu("help")

if renpy.variant("pc"):

## The quit button is banned on iOS and unnecessary on Android and
## Web.
textbutton _("Quit") action Quit(confirm=not main_menu)

style navigation_button is gui_button

style navigation_button_text is gui_button_text

style navigation_button:
size_group "navigation"
properties gui.button_properties("navigation_button")

style navigation_button_text:
properties gui.button_text_properties("navigation_button")

screen extras_navigation():

vbox:
style_prefix "navigation"

xpos gui.navigation_xpos
yalign 0.5

spacing gui.navigation_spacing

textbutton _("Achievements") action ShowMenu("achievements") alt "Achievements"

textbutton _("Sprite Gallery") action ShowMenu("sprite_gallery") alt "Sprite Gallery"

textbutton _("Background Gallery") action ShowMenu("bg_gallery") alt "Background Gallery"

textbutton _("Music Room") action ShowMenu("music_gallery") alt "Music Room"

textbutton _("Replay Room") action ShowMenu("replay_gallery") alt "Replay Room"

if persistent.game_clear:

textbutton _("Developer Notes") action ShowMenu("dev_notes") alt "Developer Notes"

else:

textbutton _("???") action None alt "Locked Option"

textbutton _("Return") action Return() alt "Return"

screen extras_menu(title, scroll=None, yinitial=0.0):

style_prefix "game_menu"

if main_menu:
add gui.main_menu_background
else:
add gui.game_menu_background

frame:
style "game_menu_outer_frame"

hbox:

## Reserve space for the navigation section.
frame:
style "game_menu_navigation_frame"

frame:
style "game_menu_content_frame"

if scroll == "viewport":

viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

vbox:
transclude

elif scroll == "vpgrid":

vpgrid:
cols 1
yinitial yinitial

scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

transclude

else:

transclude

label title

use extras_navigation

Seems like both the navigation and extras_navigation were separated properly. Can you show me the game_menu screen and a screenshot of the issue?

When I click on any of the extra menus it shows up fine but when I click on return they overlay

Thanks for your patience. You might have accidentally duplicated your game menu screen's use navigation line. Can you share the code for the game_menu and extras_menu?

screen game_menu(title, scroll=None, yinitial=0.0):

style_prefix "game_menu"

if main_menu:
add gui.main_menu_background
else:
add gui.game_menu_background

frame:
style "game_menu_outer_frame"

hbox:

## Reserve space for the navigation section.
frame:
style "game_menu_navigation_frame"

frame:
style "game_menu_content_frame"

if scroll == "viewport":

viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

vbox:
transclude

elif scroll == "vpgrid":

vpgrid:
cols 1
yinitial yinitial

scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

transclude

else:

transclude

use navigation

textbutton _("Return"):
style "return_button"

action Return()

label title

if main_menu:
key "game_menu" action ShowMenu("main_menu")

screen extras_menu(title, scroll=None, yinitial=0.0):

style_prefix "game_menu"

if main_menu:
add gui.main_menu_background
else:
add gui.game_menu_background

frame:
style "game_menu_outer_frame"

hbox:

## Reserve space for the navigation section.
frame:
style "game_menu_navigation_frame"

frame:
style "game_menu_content_frame"

if scroll == "viewport":

viewport:
yinitial yinitial
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

vbox:
transclude

elif scroll == "vpgrid":

vpgrid:
cols 1
yinitial yinitial

scrollbars "vertical"
mousewheel True
draggable True
pagekeys True

side_yfill True

transclude

else:

transclude

label title

use extras_navigation

Unfortunately due to the lack of indents in the code you posted, we can't determine the issue. Can you post it again using the proper code block in the post formatting or send us your project files to tofurocks.games@gmail.com? If all else fails, you may want to transfer your game code to a fresh copy of the template.