https://clockworkprince.itch.io/lavender (Free game, submitting it for the free game supporting the bundle section.)
Recent community posts
Currently the development is in hiatus, but the project is not finished, no. I plan to resume development at some point, but due to current circumstances it is challenging to say when that will be the case.
I've been playing with the demo version and it seems when I try to put the Tucked Shirt (Long Sleeves, Tight Collar) on a female model, it adds the short-sleeved variant to the model rather than the long-sleeved one. When I add the short-sleeved one, it works as intended.
It depends; some fairytales like the ones Andersen wrote don't tend to have Grimm versions. I also don't 100% stick to fairytale plots when I adapt them into games, so if you want a game that's closely authentic I fear I might not really deliver what you're hoping for...
Still, if you don't mind some rewritings, you might enjoy any future fairytale adaptations, if I make any.
Possibly! Lavender's concept came to me as an almost complete package of ideas that just needed a bit of refinement, which isn't usually the case for games I try to make, so it'll have to depend on whether I get a good idea of how to mix up another familiar fairytale.
Basically: if I get a good idea for one, you can bet I'll try again! I'm just not 100% sure which fairytale it would be and what the game would play like, because I don't have solid ideas for such a game right now.
While I get the inclination to think of this in a dev perspective, I think it's ultimately the players who are more important to consider here as it is to their benefit. Yes, it would be good to have a system that is easy to fill out by devs and doesn't take half an hour per game, but if that leads to a subpar content rating system, it's not that useful to implement.
My own inclination in this case is to have some broader subject matter tags that can be chosen, after which some refinement tags are suggested to help branch out to more specific subjects. It should also be possible to add multiple subset subjects.
Some suggestions for categories and subsets:
- Violence: cartoon/fantasy violence, violence towards children, intimate partner violence, etc.
- Sexual content: heterosexual sex, homosexual sex, intersex sex participant(s), transgender sex participant(s), group sex, masturbation, fetish, etc.
- Alcohol/drug use: marijuana, alcohol, smoking, hard drugs, etc.
- Coarse language: sexual innuendo, sexually explicit language, blasphemy, slurs, etc.
- Mental health/abuse: child abuse, domestic abuse, depression, self harm, etc.
- Common phobias: spiders, insects, needles, etc.
This would allow the developers to fill out the contents in broad strokes if they aren't interested in being super specific or want to avoid spoiling their games, but it also allows them to get more specific for players who asked about specific subject matter or if they want to be specific in the first place. The one flaw I can think of is that some subjects that fall under the broad categories might apply to multiple broad categories (rape would fall under violence, sexual content and abuse, for example), so it would be good to have some subjects automatically apply more broad categories when picked.
I personally think age limits are only useful in a legal sense, as different people mature at different rates. I'm not particularly interested in age ratings as a result. The problem I have with the categories of "mature" and "adult" is that the line between them is very blurry for me personally, especially for games. I would personally only mark with ages or age categories if a product is intended to only be consumed by legal adults (basically: porn).
That's really strange... To be honest, I'm not entirely sure if I can give you a fix, as this could be unrelated to my game, but I'll try.
Do you have any controllers plugged in when you try to play the game? Those sometimes interfere with the keyboard controls.
If that doesn't work, try using the tool linked by Cherry in this thread.
Just a heads up: earlier today I accidentally uploaded a faulty patch, so if you run into issues again, you'll have to download the new one.
Glad I could help and let me know if you run into trouble again! I try my best to keep my games as free of bugs as possible.