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A jam submission

One Card CarnageView game page

One choice, one card at a time. Made for GMTK-Jam 2019
Submitted by jasontomlee (@jasontomlee), Cake~ (@cakeprediction), Daniel Kim (@danielkimaudio), JustFredrik (@JstFredrik), BerserkBoy — 2 hours, 27 minutes before the deadline
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One Card Carnage's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1484.1484.148
Originality#3854.0374.037
Overall#4483.8643.864
Adherence to the Theme#11253.4073.407

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 39 to 21 of 39 · Next page · Last page
Submitted(+1)

I really like the concept of the game, and it's very polished/rounded up for a jam entry, congrats to the whole team. If I were to suggest something I'd suggest to make the card mechanic more controlled, the way it is right now the player can reroll the hand as many times as he wants.

Developer

Thank you! Yes the card mechanics were very rushed to meet the deadline and I totally agree that they could use some tweaking.

Submitted

This is a really slick game and very cool. It would be nice if there was a little more indication of what the effect of a card would be before playing it. I still have no idea what the fireball is supposed to do except create flames that run around the board randomly and kill me. It would be cool if killing enemies could unlock new and better cards. I think its really fun and I hope that you keep working on it.

Developer (1 edit)

Thank you for the kind words! We wanted to- but we unfortunately did not have time to incorporate a way to inform the player of what the cards do.

Very cool idea, and a a very cool looking game! It felt too random for me, and I think it could be awesome if it leaned just a bit more into the puzzle game feel, making levels that are handcrafted with specific cards and specific enemies, as that way every decision would feel like it has more weight, even when it's just waiting in place.

Good luck!

Developer

Thanks! This idea of handcrafted levels and tailored decks sounds like an interesting idea for sure! :D

Submitted(+1)

Positives: I really like the game! The gameplay is deep and interesting. Could practically be a full game. I really like the mixed turn-based/real time aspects

Negatives: I'm not exactly sure how this fits with the theme. Perhaps it is because I'm not familiar with common card-based games, but I'm not sure how using only one card is significantly different than usual.

In addition, a larger screen size would be nice.

Submitted(+1)

I love this small turn-based survival action game. Once you get an understaning of the enemies and the cards' functions, you will get in a nice flow that musica helps to solidify. This game is good for relaxation and spending your time. This would be a solid phone game. From nitpicks I only have a wish for an ability to have a bigger window size.

Submitted(+1)

nice work!

Submitted(+1)

Helloooo I don't know if you're aware but you're on the front page of RPS right now:

https://www.rockpapershotgun.com/2019/08/10/priceless-play-10-august/

Developer

Thanks for the heads up! 

Submitted(+1)

To be honest, I suck at this. However, I like the core concept a lot. Are you gonna work on this later? Because this can be easily expanded upon. Nicely done!
Check our game! https://cerosware.itch.io/one-stick-shooter

Developer

Hahah Thanks man! Yea it's a tough & fast game  And we probably should expand upon ( not sure when though ) 

Submitted(+2)

Nice game, that is origanal use one card i like the is relatively fast

Developer

Thank you! 

(+2)

Super nice game! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Submitted(+1)

It's an clever and interesting crossover! At first i was confused about the gameplay and took me a while til I understand how it works. But however it feels good and I had fun to play it. Great work here! Well done!

Developer (1 edit) (+1)

Thank you! 😁 Yea we did not have time to implement propper a way to explain the systems.

Developer(+1)

Sorry about that! I'll write up more detailed rules & controls on the page right now haha and appreciate the kind words :D 

(+1)

This is an awesome game! I meant to play it yesterday, but just got to it lol. But I really like this game, I think I'll keep it on my desktop to play when I don't feel like playing anything else. Simple but it becomes more challenging later on.

Developer(+1)

Oh wow! Thanks!

No Problem :D

Submitted(+2)

Really polished and fun to play!

Submitted(+1)

A really interesting game design, I absolutely adore such crossovers :) The visual style is also very enjoyable, great work!

Developer

Thanks! 😁

Submitted

Overall polish and presentation is 5/5 audio, visual and UI all go together. For a 48Hour jam this is a great short look at a game.

The one thing that I found a bit hard to understand is the card collecting. I think I understood you could use monsters to destroy boxes, and get more cards, but sometimes that didn’t seem to work and once I ran out of cards I found myself running around until some popped up again. Maybe if the cards respawned after a while in your hand, and collecting cards would give you extras? (like you get 3 after having none for 3 turns, but only get 5 if you pick them up).

If you have time, would love to hear what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074

Developer(+1)

Thanks for the feedback! 

You can draw new cards by right clicking 😃

Developer

and standing still :D 

Submitted

I love the smoothness and graphics for sure! I get a Crypt of the Necrodancer vibe from it! Very good!

Developer

Thanks! 😃

Developer

That's what we were going for! Thanks man :D

Submitted(+1)

Really nice. Interesting concept to draw on the wait.

Submitted

Oh Hi Cake!
Cool game you've go there, nice polish, good sound and nice gameplay!
I have to admit it was a bit confusing though. Enemies seem to move along with you, but they can also move while you're idle. I was kind of hard to know where the enemies were going. the infinite drawing was confusing too.

Did best by running away and attacking when opportunity came (rather than actively hunt and flee) but I still wasn't sure I "got it". I think instructions would have helped. And unless I misinterpreted the gameplay, I think one auto draw per move would have simplified things.

Developer

We had issues finding a good draw balance and the right click draw was a quick fix to try and make a somewhat fun gamplay loop. 

I personally would like to look into changing how the cards work in future itterations.

Thanks for the feedback!

Developer

Hey Joh, how've you been! Glad to see you also joined this ja, your game rocked o:

And yeah, you're absolutely right, we didn't really have time left to add some proper instructions, so the game can be unclear sometimes

Submitted

Hey! I really like this mechanic, and would love to see more! My only problem with it is that the window was way too small :/

Awesome game Avo faamm!

Developer (1 edit)

Thanks, I agree that it was too small. A fullscreen option would have been nice 😅

Viewing comments 39 to 21 of 39 · Next page · Last page