I think it will be cool if the ground collapses when you dig under the building. (The pile of rubbles later disappear) I'd love to see what the mayor and the cowboy have to say about that.
I coded the wall jump for my game and it was pretty hard(for me). I find the way you implement the wall jump to be interesting.
Play game
Rumbo and the quest for Scar City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 4.375 | 4.375 |
Fun | #9 | 4.000 | 4.000 |
Sound | #11 | 3.667 | 3.667 |
Music | #15 | 3.708 | 3.708 |
Story | #16 | 3.583 | 3.583 |
Theme | #48 | 3.292 | 3.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
@JoelLikesPigs - Artist, programmer, SFX and general stuff
@GameMusicLandon - Music
Comments
That's a neat idea, voluntary destroying the town by digging underneath would be a fun Idea to play around with haha, and thanks for checking out the game. The wall jump mechanic is fairly simple, if not a little rushed - I just put the player into a "wall slide state" if there is a wall to left or right of the player (but not below them), and if the player jumps in this state they are given some horizontal speed added to them
Very gorgeous art, and very weird setting! :D I also really liked the jokes in some item descriptions, "this backpack has another backpack inside it" being my favorite.
At a gameplay level, I get the idea about having a limited inventory, but since you have no risks to avoid when moving from one place to another it seems just busywork to carry stuff around.
The controls are very good, moving Rumbo through tunnels feels very intuitive. Cool submission!
thanks man - y’know I never looked at it like that, I guess it really just busy work. Originally I had this idea that mining would drain your health like maybe you needed an oxygen tank or heat resistance to dig further down, I guess by introducing something that would reward the risk could make the game more fun. But like most things I guess it was just a lack of time that got me haha. I mean originally my plan for this game was to find friends for a birthday party and the friends would be used as weapons - butttt it was too complicated to make so I ended up ditching it for this mining idea.
I’m glad you enjoyed it though, thanks for leaving some feedback it really is much appreciated, and the double back pack is my favorite one I wrote too, haha good choice
Visuals are absolutely fantastic, love the bounciness. Controls are a bit hard to get into, and I didn't enjoy the bag filling up so quickly. And the hit detection wasn't all that exact, like if the player punches down they'll be hitting in front of them instead. Nice music though, really suited the game.
Thanks for the feedback, the hit detection used to be way tighter, but after playing it I felt it was too easy to make tunnels that where hard to get out of, so instead it sorta forces you to make double sized holes - the bag mechanic is part of the scarcity thing, but I understand it being annoying, maybe giving it an initial boost to 15 spaces at the beginning would be better in the long run *shrug* Thanks though I do appreciate the feedback
I liked the game, the concept, and the art, but i feel the bag mechanic makes the game tedious and repetitive. It would have felt better if you could run with how long the map is, maybe by holding the punch button. I lost all my progress after getting the saloon because of a game breaking glitch: you can wall jump on the invisible walls to get outside the map, and afterwards there is no way back in. One thing i can give the game credit for is that the jumping mechanics make it easy to get out of the holes you dig unlike the more popular games in this style like minecraft
thanks for checking out the game, I like your idea of adding a run mechanic, that sounds like a good idea and might do that if I come back to this. Luckily you didn’t lose that much progress in the end (the saloon is the second to last mission that I got round to implementing before the time was up)
I get where you’re coming from on the bag upgrade mechanic - but my reasoning for it is stop people from mining straight down and grabbing precious metals easily. If I was to remove the bag mechanic there would also be one less thing to upgrade, and I wouldn’t know what to replace that with, any ideas? Thanks for the feedback by the way I really appreciate comments that look into the stuff deeper and provide some ideas on improvement
This is really well polished, I wish it had controller support though. I love the art style and the city folk are pretty funny. Very impressive submission, I had noticed a couple of your posts during development so I was looking forward to seeing what you came up with. The only thing I can complain about is the amount of vibrato on the lead synth in the music, it's just not pleasant to listen to (to my ears).
Thanks I'm glad you enjoyed the game, yeah controller support would be something I would add if I decide to continue working on this, Sadly I'm not all that musical, so I had help from Landon on the music side of things, but he did provide other music in case people wanted to switch it up a bit, so the music could be changed in the audio menu. Thanks for checking out the game man :D
Beautiful game :)
Controls are responsive, nice music and sounds, the upgrades mechanic encourages you to finish the game in all its parts.
I noticed some little bugs that can be easily fixed:
- When you fall from a great high, the character go out of the camea view (dont know if it was meant that way).
- You can wall jump out of the stage.
- In the settings if you change the window size you cant go back to "medium".
- "Windowed mode" option work in reverse (i think).
(as you can see I played your game a lot :p)
Good job :)
If you have time, take a look at our game https://l3on.itch.io/escape-from-the-volcano
This is incredible, beautiful graphics, controls great, good music and sound effects. Congrats!
I think it was bugged for me because I could not interact with the vending machine, nor punch the other guy like it shows on the screenshots O.o
This is great, if I have only one complaint mechanically it is that when collecting items for them, you have to bring it all in one go, which can be a bit of a pain if you accidentally pick up other things (like bring 20 gold, but then your inventory keeps filling with rock or iron :P)
Absolutely the most charming game in this jam that i've played so far, the dialogs are fantastic and I love how you actually did the thing where you had some varied dialog even for the obviously of-no-use character :D
Amazing game! Very enjoyable I could play this for a very long time and not get bored :) Well done!
Awesome game Joel!! You got a great amount of polish in for such a short jam (the art, the bounciness, the sounds & music, the dust particles) - and I loved the dialogue and item descriptions. It's a great foundation and I hope you continue with the missions/building up the town/usurping the double triple mayor once and for all. :)
Haha thanks so much, and hey you played it up to the end, I really wanted to give the mayor a hat that would get bigger after every mission to really show case their double triple mayor status - I ended up using a bunch of stuff I learnt from your tutorial videos too. Thanks for checking out the game FC :D
Breaking blocks and collecting stones was so fun. Looks like you got that auto tile thingy workin.
Great game play, corny jokes, fun visuals, and mining! What else could you ask for in a game?
Aw man that would be neat, however, I'm not entirely sure how I would go about adding voices to the game with how I set it up. Plus, for me it's almost midnight here so I might not be able to add more to it - maybe if I come back to this game I'll hit you up. Thanks for your interest though, you have a pretty sweet voice reel
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