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That's a neat idea, voluntary destroying the town by digging underneath would be a fun Idea to play around with haha, and thanks for checking out the game. The wall jump mechanic is fairly simple, if not a little rushed - I just put the player into a "wall slide state"  if there is a wall to left or right of the player (but not below them), and if the player jumps in this state they are given some horizontal speed added to them