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A jam entry

Rumbo and the quest for Scar CityView game page »

Take the role of Rumbo, the yellow strong-o with a FIST full of fury
Submitted by Joellikespigs (@JoelLikesPigs) with 17 hours, 22 minutes before the deadline

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Visit Rumbo and the quest for Scar City's game page

Results

CriteriaRankScore*Raw Score
Visuals#74.3754.375
Fun#94.0004.000
Sound#113.6673.667
Music#153.7083.708
Story#163.5833.583
Theme#483.2923.292

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
@JoelLikesPigs - Artist, programmer, SFX and general stuff
@GameMusicLandon - Music

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Comments

I think it will be cool if the ground collapses when you dig under the building. (The pile of rubbles later disappear) I'd love to see what the mayor and the cowboy have to say about that.
I coded the wall jump for my game and it was pretty hard(for me). I find the way you implement the wall jump to be interesting.

Developer

That's a neat idea, voluntary destroying the town by digging underneath would be a fun Idea to play around with haha, and thanks for checking out the game. The wall jump mechanic is fairly simple, if not a little rushed - I just put the player into a "wall slide state"  if there is a wall to left or right of the player (but not below them), and if the player jumps in this state they are given some horizontal speed added to them

(+1)

Fantastic game! I really enjoyed it through and through. It even got me to giggle a bit at some of your lousy jokes haha. My only complaint, and a small one at that, is that the jump sound is kinda annoying. Great work! :)

Host(+1)

Haha played this one through to the end. Lovely artwork and fun jokes and quests. There are balance issues I think but nothing that ruins the fun.

Developer

Thanks man, really appreciate the review and glad you enjoyed it :D

Submitted(+1)

Very gorgeous art, and very weird setting! :D I also really liked the jokes in some item descriptions, "this backpack has another backpack inside it" being my favorite.

At a gameplay level, I get the idea about having a limited inventory, but since you have no risks to avoid when moving from one place to another it seems just busywork to carry stuff around.

The controls are very good, moving Rumbo through tunnels feels very intuitive. Cool submission!

Developer

thanks man - y’know I never looked at it like that, I guess it really just busy work. Originally I had this idea that mining would drain your health like maybe you needed an oxygen tank or heat resistance to dig further down, I guess by introducing something that would reward the risk could make the game more fun. But like most things I guess it was just a lack of time that got me haha. I mean originally my plan for this game was to find friends for a birthday party and the friends would be used as weapons - butttt it was too complicated to make so I ended up ditching it for this mining idea.


I’m glad you enjoyed it though, thanks for leaving some feedback it really is much appreciated,  and the double back pack is my favorite one I wrote too,  haha good choice

Submitted(+1)

Visuals are absolutely fantastic, love the bounciness. Controls are a bit hard to get into, and I didn't enjoy the bag filling up so quickly. And the hit detection wasn't all that exact, like if the player punches down they'll be hitting in front of them instead. Nice music though, really suited the game.

Developer

Thanks for the feedback, the hit detection used to be way tighter, but after playing it I felt it was too easy to make tunnels that where hard to get out of, so instead it sorta forces you to make double sized holes - the bag mechanic is part of the scarcity thing, but I understand it being annoying, maybe giving it an initial boost to 15 spaces at the beginning would be better in the long run *shrug* Thanks though I do appreciate the feedback

Submitted (1 edit) (+1)

I liked the game, the concept, and the art, but i feel the bag mechanic makes the game tedious and repetitive. It would have felt better if you could run with how long the map is, maybe by holding the punch button. I lost all my progress after getting the saloon because of a game breaking glitch: you can wall jump on the invisible walls to get outside the map, and afterwards there is no way back in. One thing i can give the game credit for is that the jumping mechanics make it easy to get out of the holes you dig unlike the more popular games in this style like minecraft

Developer

thanks for checking out the game, I like your idea of adding a run mechanic, that sounds like a good idea and might do that if I come back to this. Luckily you didn’t lose that much progress in the end (the saloon is the second to last mission that I got round to implementing before the time was up) 


I get where you’re coming from on the bag upgrade mechanic - but my reasoning for it is stop people from mining straight down and grabbing precious metals easily. If I was to remove the bag mechanic there would also be one less thing to upgrade, and I wouldn’t know what to replace that with, any ideas? Thanks for the feedback by the way I really appreciate comments that look into the stuff deeper and provide some ideas on improvement 

Submitted(+1)

This is really well polished, I wish it had controller support though. I love the art style and the city folk are pretty funny. Very impressive submission, I had noticed a couple of your posts during development so I was looking forward to seeing what you came up with. The only thing I can complain about is the amount of vibrato on the lead synth in the music, it's just not pleasant to listen to (to my ears).

Developer(+1)

Thanks I'm glad you enjoyed the game, yeah controller support would be something I would add if I decide to continue working on this, Sadly I'm not all that musical, so I had help from Landon on the music side of things, but he did provide other music in case people wanted to switch it up a bit, so the music could be changed in the audio menu. Thanks for checking out the game man :D

(+1)

Beautiful game :)

Controls are responsive, nice music and sounds, the upgrades mechanic encourages you to finish the game in all its parts.

I noticed some little bugs that can be easily fixed:

  • When you fall from a great high, the character go out of the camea view (dont know if it was meant that way).
  • You can wall jump out of the stage.
  • In the settings if you change the window size you cant go back to "medium".
  • "Windowed mode" option work in reverse (i think).

(as you can see I played your game a lot :p)

Good job :)

If you have time, take a look at our game https://l3on.itch.io/escape-from-the-volcano

Developer

Now that's some great feedback, and thanks for picking up on those bugs, I was short on time and I guess I didnt check all the options where working as intended - seriously much appreciated that gives me places to focus on.  And thanks for taking the time to review my game

(+1)

I love the character designs! They really fit in this little game world. And the music is 5 stars! So good! I love how the mayor says that he/she is busy. I feel like the little errand chum hahaha.

Developer

Glad you enjoyed it, yeah I really love the music too, check out Landon's stuff he does a really good job with it. 

Submitted(+1)

This is incredible, beautiful graphics, controls great, good music and sound effects. Congrats!

I think it was bugged for me because I could not interact with the vending machine, nor punch the other guy like it shows on the screenshots O.o

Developer

aw man thanks So much. Landon did a great job with the music.


Strange that your game glitches out though I’ll have to look into that it’s the first I’ve heard it happen - thanks for checking out the game and leaving your feedback 

Submitted

Tried running it again several times and it's always the same. I'm on windows 10, 64bits, not sure if that would be any help. Will try on my laptop later and see if it works

Submitted(+1)

This is great, if I have only one complaint mechanically it is that when collecting items for them, you have to bring it all in one go, which can be a bit of a pain if you accidentally pick up other things (like bring 20 gold, but then your inventory keeps filling with rock or iron :P)


Absolutely the most charming game in this jam that i've played so far, the dialogs are fantastic and I love how you actually did the thing where you had some varied dialog even for the obviously of-no-use character :D

Developer(+1)

that’s quite the compliment thank you so much - and yeah I agree with the submitting ores all together, if I decide to add on to this I think I’ll add like a supply box you fill up with required items maybe. Thanks for checking out the game much appreciated 

Submitted(+1)

Amazing game! Very enjoyable I could play this for a very long time and not get bored :) Well done!

Developer(+1)

Thanks I’m glad you enjoyed it 

Submitted

Really awesome game! The only downside is that I have a QWERTZ keyboard (Z is at top Y is at bottom) so it was a bit unconfortable to play.

Developer

Ah that's unfortunate - I'll probably add keybindings if I ever decide to update this - thanks for the feedback my dude :D

(+1)

Awesome game Joel!! You got a great amount of polish in for such a short jam (the art, the bounciness, the sounds & music, the dust particles) - and I loved the dialogue and item descriptions. It's a great foundation and I hope you continue with the missions/building up the town/usurping the double triple mayor once and for all. :)

Developer(+1)

Haha thanks so much, and hey you played it up to the end, I really wanted to give the mayor a hat that would get bigger after every mission to really show case their double triple mayor status - I ended up using a bunch of stuff I learnt from your tutorial videos too. Thanks for checking out the game FC :D

Submitted(+1)

Unfortunately avast was didn't want to let me play this at first....

I really like it and even had a similar idea a while back, but I couldn't have implemented it this well! The best thing about it are definitely the visuals though :P

Developer(+1)

Yeah windows defender does that to me on a lot of Game Maker games - not sure why that is. But glad you enjoyed the game in the end, thanks for checking it out :D

Submitted(+1)

Breaking blocks and collecting stones was so fun. Looks like you got that auto tile thingy workin.

Developer

Yeah man thanks to the advice you gave me a while back - thanks for checking out the game

Submitted(+1)

Great game play, corny jokes, fun visuals,  and mining! What else could you ask for in a game?

Developer

Thanks man! I really appreciate it, and thanks for checking out the game 

(+1)

Really cute and fun! Visuals are tight! I like the gameplay loop, but it get's kinda stale... Maybe take notes from steamworld Dig if you're going to expand on it. 

Developer

Thank you I agree, I would probably add some things to spice things up a bit - the game was super inspired by steamworld dig too so nice catch there - Thanks for the review

Submitted(+1)

Really liked the animations, and I loved the sense of humour in the writing. Great game!

Developer(+1)

Thank you I think most of my effort went into both of those things haha - Thanks for taking the time to review my game

Deleted post
Developer(+1)

Aw man that would be neat, however, I'm not entirely sure how I would go about adding voices to the game with how I set it up. Plus,  for me it's almost midnight here so I might not be able to add more to it - maybe if I come back to this game I'll hit you up. Thanks for your interest though, you have a pretty sweet voice reel