Thanks for the feedback, the hit detection used to be way tighter, but after playing it I felt it was too easy to make tunnels that where hard to get out of, so instead it sorta forces you to make double sized holes - the bag mechanic is part of the scarcity thing, but I understand it being annoying, maybe giving it an initial boost to 15 spaces at the beginning would be better in the long run *shrug* Thanks though I do appreciate the feedback