This is wonderful and all I can do is curse the time I will inevitably lose to this excellent game, thank you for making this!
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You might want to go check out the rooftop at the school if you haven't been there yet, the skip is generally just if you want to see what's there at first (at the end, but in hindsight the skip might have been a slightly poor idea), but playing through all of it the skip isn't necessary (if you hit all the events, you get to the evening still).
(also it's unclear, but you can't enter your own house again after you leave right now, I should probably clarify that which I will with the next patch ^^)
Lovely to hear you enjoyed it!
Did you get to the other end at last or did it elude you? We realised shortly after finishing it up that the game doesn't guide you much at all to understanding exactly what's necessary to get there, so most if not everyone who jumps in the first time has the same experience of running headfirst into the wall unfortunately haha :I
Oh no! Another person reported running into a similar bug, under the same circumstances, hope to address it soon, thanks for letting me know! (if you feel up to it and can more precisely describe the exact circumstances, feel free to shoot me an email with a rough repro @ firstname.lastname@example.org)
Thanks for playing still! :D
Thanks for playing! :D
I appreciate the bugreport as well, it's hard to squash everything before, even if we try to test a lot it's real easy to get stuck in patterns still (you can actually go faster when leaving an area for the overworld, each click/tap makes you go faster, but you only really find this out by randomly clicking, so it is a bit obtuse indeed)
Hey! Thanks for playing, it really is meant to be a mostly undirected experience but admittedly it could have been _slightly_ more directed, our main artist jammy will be glad to hear you enjoyed the style, it took some work to get it to where it is :D
Leave us a rating if you're feeling it! >:U
Looks interesting, but couldn't work out the controls which really didn't seem to work at all with my PS3 controller under Linux, would have loved to have played it if it worked with either this controller or keyboard+mouse though :)
I quite liked it, even if there was no clear end condition (was there?) With the way the fires went out after a certain amount of time, it was _very easy_ to get lost trying to find your way back to that one fire you forgot to light, some atmospheric music/sounds would have been really nice!
(nice work btw, as a first 3D thing)
Haha, I'm surprised it took so long for anyone to mention the controls being a tad finicky, considering there's a bug in there which requires you to press twice when you're facing away from a platform and need to move towards it.. Ah, jam bugs :I (and a better "how to play" or introduction of the control scheme is definitely needed)
I agree music and sound would have lifted it though. I hope to find someone who I can share working on things like this with for that reason ^^
Thanks for playing! :D
This is great, if I have only one complaint mechanically it is that when collecting items for them, you have to bring it all in one go, which can be a bit of a pain if you accidentally pick up other things (like bring 20 gold, but then your inventory keeps filling with rock or iron :P)
Absolutely the most charming game in this jam that i've played so far, the dialogs are fantastic and I love how you actually did the thing where you had some varied dialog even for the obviously of-no-use character :D
This is magnificent, I must say my absolute favourite part of this was the comic intro/outro bits and the overarching theme, really good!
I went through it three times and still saw new games the third time, I'm amazed you guys managed to get this much together in this short time!
Great work :D
Probably one of the games with the most cohesive artstyle I've seen in this jam, it's charming!
I must admit it took me a while to understand that the generator runs on water from the well, it was only when I had almost run out that I realised what it was for :D (and the function of dealing with the weeds is still unclear to me, you could put those in the generator too, but what did they change?)
Nice work anyways :)
I really enjoy the rhythmic beat in the background as you're playing, probably the most fun game I've come across in this jam so far!
The artwork with the rooms carved out of the blackness of space is great, overall great work!
I liked introduction of the control scheme being baked into the game like that, might steal the idea a bit :)
Fun! Took me longer than I'd like to say to realise "start" means press enter, when ingame though it was very smooth!
Really enjoyed the control mechanism, even if it did seem *very* floaty at times so it took a while to adapt to controlling the character, when I reached the first dark blue segment (I forgot the name) it was however really difficult to see the character against the background.. but this is a nitpick :)
Great work :D
Interesting concept, but just as Garr I was mostly confused as to how to play exactly, I realised you could rightclick on bars and enter and then.. I had no idea what to do.
Also I managed to crash the game by pressing "prospect for new bar" until the game gave in :D
I adore the music however, goodness it is a fantastic fit with the graphics and game, yes!
5/5 stars for the story, story of my life
also i should never be allowed to play blackjack clearly, any time i win even a little, i bet half of all my money in the next round and instantly lose it all with my newfound hubris :D
Absolutely, tons of fun! :D
In the middle I was worried that maybe I was overreaching bit and things would turn out badly, but in the end it worked out alright!
(overreached less than last time still!)
Things will be clearer once it progresses, but the idea is moving left = turn 90 degrees left for both characters platforms (the ones they're currently standing on), moving right = 90 degrees right for both and this is additive :D
Lets hope I actually finish on time :D (more platforms and static ones to be added, so you can actually move around in the level)