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A member registered Mar 08, 2018 · View creator page →

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I'm best at programming (with the Godot Engine to be specific) BUT I can make 3D models and 2D pixel art and also simple music and sound effects.

If anyone is interested write here or @ me on Discord!

To answer your question: it's not endless. There are 14 random attacks which you need to survive to complete the game.

Originally, I wanted to make the game so the player fought back, but i later dropped it so I had more time to finish what I already had.

I'm glad you enjoyed the game and thanks for the feedback :D

I'm glad you enjoyed it :D

The scales were hard? Personally I found the tail swipe the hardest :P (I don't know if you encountered the tail swiping, the attacks are random)

Thank you for the nice words, I hope you enjoyed it. :D

Cool game! A bit hard, but cool. :D

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Really awesome idea I liked it a lot :D

I had no clue what i had to do at the beggining, but suprisingly, I figued it out quite quickly. The game is nice and cute and the idea is great! Good job! :D

Pretty cute game, didn't have any problem with it. :D

You probably didn't get hit sometimes is most likely because I messed up the game as always :P But even with that bug in the game, I hope you could still enjoy it :D

Ps.: I'm glad you liked the death animation, that's the best one I made so far  :D

Very good game, I have no complaints except for one: It seems (for me) that the game doesn't really have an end, it just loops around endlessly (and now that I wrote it down, that actually fits the theme perfectly :P)

Game's good, graphics's good, sound, a bit annoying, but is still good, no bugs (at least for me), an ecxelent game, good job :D

Also, it's nice to see a fellow Godot developer :P

I'm too lazy to make sense of this game and actually play it all the way through, but it's well done. At first it wasn't obvious for me that I need to go through the hole the snake left in the wall but eventually I got it. There are many zombies and they're hard to kill for my taste.

The game is a bit buggy, but it comes bundled with jam games so I didn't mind. :D

Really nice idea I liked it a lot! :D

Nice little game, the only thing I noticed:

  • Sometimes the character doesn't jump when I'm on the tiny platforms
  • If I touch the wall I can jump forever

Other than that I liked the game, the graphics are simplistic and the music & sounds are nice, well done :D

Did you play the web version and if so, did you play in chrome? The game doesn't like google chrome so if you can, you should play in firefox. As far as I know, games made with Godot Engine suffer this problem.

If you downloaded the game then what OS are you using?

Despite the glitches I hope you somewhat enjoed the game :D

I'm glad you liked it :D

I guess you interpeted the theme like: "The ouroboros has some connections with egypt". If that's not the case then please describe how you really fitted it in the game :D

The game itself is nice, the only thing i'm missing is some kind of fedback when I hit the enemies, maybe a healthbar or something, because I don't know when I'm about to kill them.

Other than that it's a nice game good job. :D

I know the "defeat the castle" objective isn't that abvious because it has no health bar (which I'm working on and it'll be added to the post-jam version), but I don't know how I could make the camera control move obvious then literally writing  it in the controls.

I know it's not original, but my friend insisted on making a reverse tower defense game and it's a gamejam entry afterall we didn't want to waste too much time on coming up with an idea :P

Yea I know, I'll add it in the post-jam version for future players :D

All the glory goas to KovagoD for the graphisc he ded an awesome job :D

As for the theme it wasn't strictly specified that the game has to be missing a mechanic, but I do hope it's acceptable.

Thanks for the feedback, hope you enjoyed the game :D

What kind of feedback are you thinking about?

Also could you explain what you mean by hands-on gameplay? English isn't my native language so I don't know what that means :P

Yes I forgot to add the health bar and attack animation to the castle sorry about that.

Yea the "Defeat the castle at the end" objective isn't really clear, I didn't have too much time to finish it up and I forgot to add an attack animation and health bar to the castle soo... yeah sorry about that :P

I'm also quite bad at making tutorials and sadly, this is the best one a made so far :'D

If this gets made into a full game, I'll make some tutorial mission, that should be good for an explaination.

Also, thank you for taking your time trying to understand the game, we really appreciate your effort :D

Glad you liked it :D

Thank you (sorry for my broken Reply)

We may make this into a proper game, if we'll still have the motivation to do so :P

I'm glad you liked he game :D

The theme wasn't strictly limited to a genre missing a mechanic, so we tried to instead reverse the mechanic.

I wish I could add more stuff, but I had no time. Considering that this was my first strategy oriented game I'm happy how it turned out and I know it could be a lot better still.

If work doesn't get too much in the way, we'll do a post-jam version and if we still have some motivation after that maybe make it a proper game too :D

Despite it being too easy and simple, I hope you still enjoyed it :D

Glad you liked it :D

Yea I was very pleased with the graphics too KovagoD worked hard on it and it shows :D

I know the tower's healthbar is a little wierd, I didn't have the time to polish it.

I'm glad you liked the game thank you for the feedback :D

Well instead of defending you attack in a tower defense game. It's wasn't strictly specified that a mechanic has to be missing from the game.

I know it's really easy to play, I didn't really have time to tweak the gameplay, but that's what happens when the idea is big and the time is short. I'm happy that at least it's playable :P

Thanks for the feedbeck it's good to know that it's not exactly clear how the game fits the theme.

I'm sorry that it didn't work for you :/ I noticed from the feedback of others that the description on how the game should be played doesn't help at all, considering that nobody wants to read stuff.

I'm guessing you didn't bother looking into why it didn't work (and I don't blame you, I would've just closed the game and moved on :D) so here's a quick explaination:

  • The game "prefers" firefox more than chrome (if you played other godot games in the browser, you probably noticed this) and the browser should be set to fullscreen (or you can download it too that's sure to work :D)
  • I didn't have time to write a good how to play description and also "hid" it a bit so most people don't even read it

Anyway thank you very much for including my game in your video and thank you for reading my overly verbose response :D

(Also I'm releasing a more polished version of the game, so if you want to give it another go you're very much welcome to do so :D)

I don't think you're bad at it, it's just that I made it too complicated (everyone I showed the game to complained that they don't understand it :P), but I hope you could still somewhat enjoy it. I'll make sure the new version will be more beginner friendly.

Thank you for the feedback! :D

I'm still working on the game so it's not so crowded with information and is easier to play.

As for the sounds, yes I made them with my mouth :'D (except for the cooling machine next to the blob I recorded my fan for that)

I'm happy you enjoyed the game and thanks for the feedback! :D

The help menu helped? That's a happy suprise! :D Everyone else complained it's too complicated.

I'm happy that you liked the game and thank you for the feedback :D

Yea I know the screen is too big, that's why I added a decription under the game to put the browser in fullscreen by hitting F11.

After the gamejam has ended which I submitted the game for, I'll upload a new version that won't go fullscreen.

Thank you for the feedback! :D

Yea I know the description is really unclear. I tried to cram too much information on one screen, but after the jam voting ends i'm planing on realeasing a new build that has clearer instructions.

I did have a plan for making an effect for substances dissapearing but i forgot about it and realized it too late :P again, I plan to add that in a new build.

The "accidents" where you can move the container a bit and destroying the substance in the process annoyed me a lot as well, I just didn't implement the fix yet. (will probably place the substance further away upon removal)

Thanks for the detailed feedback I'll make sure to put some improvements into the game :D

The screen size was too big?  Did you set the browser to fullscreen? (It says that you should do that, under the game)

I'm sorry that it was hard to play, due to lack of time I didn't have much time to make a proper description

Thank you for the feedback and I hope you somewhat enjoyed it :D

I know it's a bit too much information and I don't know how to make good tutorials or good descriptions :/ That's the next thing I'll have to learn somehow :)

Thank you for the feedback :D

The idea it really great but it's way too hard. When I finally understood what i have to do I got fustrated and closed the game. Also, it's really hard to pick up the orbs and the spices, and the X/Z keyboard layout is really unconfortable (I have a QWERTZ keyboard) you should do something like J/K instead.