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A member registered Jan 24, 2015 · View creator page →


Recent community posts

I'll be playing my favorite games on my channel. As for the highest scoring games (in the voting) the prize is really just bragging rights.
The jam is more for fun than an actual competition. It is a great way to get feedback and practice your skills!

I just submit the theme XD and now I'm going to bed.

Here is one that was created: https://discord.gg/hD8gmqj

I didn't make it but I'm in it.

Posted in Discord server?

This one wasn't created by me but it has been up for a while now: https://discord.gg/hD8gmq

Hey! I just made a crowdforge page. It might be helpful in finding team member: https://crowdforge.io/jams/heartgamejam

Best of luck!

Made one. You never know, it might be useful still: https://crowdforge.io/jams/heartgamejam

I just submit the jam. Hopefully it's not too late.

In my experience with the Ludum Dare game jam HTML5 is a really good platform. It makes it easy for people to try your game without having to commit to downloading it.

That is great! I look forward to your stream :)

I may be updating the start and end times to be more accommodating. I'll let you know if I change it.

That pixel art looks great!

I think the time zone is UTC - 7 but the "submission starts from" section of the overview will tell you exactly what time the jam starts and ends for you.

You can have as many team members as you wish! No need to register as a team you can just have 1 of the team members submit the game and then list the other members as contributors.

There is no limit to team size but I wouldn't recommend a team larger than 3 for such a short period of time.

Posted in 69 joined haha



Thanks for the feedback. What do you mean by buggy? Did you get an error message? We had quite a few testers but it is still possible we missed something. If you did get an issue let us know and we will patch it right up.

Really cool stuff! Are you part of the discord group yet for the course? That would be a great place to share it as well :)

Hey Manchadelo, are you getting some sort of error message? I'm not at my computer but shoot me an email: heartbeast.studios@gmail.com and when I get to my computer I can send you the file directly.

GMS 2 throws a false positive for some virus protection.

Thanks for the feedback! I might expand on the idea a bit after I finish my current full on project. I'll keep your ideas in mind :D

Replied to TheGameMaker in Help!

Did you get the email? If not send me an email: heartbeast.studios@gmail.com

Thanks for your patience, here is the coupon.

Replied to TheGameMaker in Help!

I just sent out an email. It should show up in the email inbox you have attached to itch.io.

Posted in Help!

Hey, thanks for the question. Some things to note before we move forward.

  • The course is still in development, I've started recording and I can get you access to the first 6 sections but it isn't finished yet
  • I'll be adding new videos to the course each business day and you will get access to those as I upload them
  • It is looking like the finished game+course will be out sometime in January (scope creep and such)
Okay, if that is okay with you I'll get you access to the course right away, if you are on a really tight budget and want to wait I can get you a refund as well.

Hope this helps :)

Thanks for the question! I did remove the option to purchase early access but I should have a new method by the end of the day. The price will have gone up but I can get you a coupon to make it the same price if you like.

Yes, it will be a special coupon via email :)

Thanks for the share :D

Hey Danny,

Thanks for the question. I'll be releasing part one of the course on December 1st. You will get access to that and the complete Udemy course (once it is finished).

I'll be sending out an update today to everyone who has purchased the Early Access files or the course. I hope this helps answer your question.


Thanks for the question! It is happening for sure! Are you not getting access to the updates? If not send me an email and I'll attempt to remedy that so you aren't left in the dark. I've been updating (fairly) often on Kickstarter :)


Great topic! I'm excited to hear on your findings. I'll be watching here so if you have questions/suggestions don't hesitate to post them.

The source is available already in the zip folder :)


Thank you for supporting this project and joining the Early Access program. These discussions are designed for you to ask questions and give feedback on the current version of the source. Use them for these two thing and nothing more.


Thanks for the comment.

If you are unable to run the HTML5 build on linux it may be something on your end, or maybe something on itch's end. You said you are trying to running it on the desktop app and it doesn't work?

Nice job!

No problem! Glad I could help.

Thanks for the email. It seems you were clamping the y position at line 54 of your player's step event. Hope this helps!

If you add y=1200 to the create event does the player go down that far?

Because the jump sprite and idle sprite have different collision sizes (masks) the character is switching between the idle and jump sprite. It lands on the ground so it switches to the idle sprite, but wait, the idle sprite isn't as big as the jump sprite so it switches back to the jump sprite but wait now it is on the ground again cause the jump sprite is bigger so it switches to the idle sprite again. And it goes on like this forever.

Does that makes sense?

For example, if you replace those sprites with a single sprite of a plain black box does it still happen? If not than it is an issue with the sprite collision masks.