I loved this demo. Movement felt amazing. There were times I wish I could fall faster, maybe an option to ground slam of some sort? Anyways, the game is beautiful and minimal in all the best ways. I'm really looking forward to more.
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Really quite polished for a jam game! The graphics were great, it matched the theme, and it was fairly original. The controls felt a tad odd to me sometimes. I would have preferred 8 directional movement I think because of how the drones moved but overall very well done.
-Wasn't able to implement item stacking in time.
-Yup, only 2 enemies.
-The only point in keeping them would be if you already had full health. Atm not much reason to.
-Luck based. Could you elaborate on that?
-You pretty much got as far as you needed to test the concept.
-The theme is a stretch tbh (destroy enemies harvest items, I wanted to add harvesting enemy essence but that feature was cut). I had an idea and went with it even though it didn't really match up with the theme. I was using the jam as more of a time constraint for making a prototype than anything. Worked like a charm for that.
-Yeah, your final conclusion makes sense. That is okay, though. I was able to test the basics of the idea and I'm happy with that. Lots of stuff I added were really last minute and not that balanced. I do have one question for you, though. Was there a part of the game that you enjoyed? You're feedback is helpful but generally critical (not a bad thing) but I'm considering putting more time into this concept so I'm curious if there was something in this rough prototype that you think has potential.
Thanks! Yeah, just basically ran out of time. Wanted to try out the concept but it clearly needs a lot of work still. I decided to submit anyways because the last few jams I entered I didn't submit and I think it is important to submit even if you didn't get to the point you wanted to.
Great artwork sounds and music.
The turns felt a little slow paced. I like the idea but I would have liked to see more movement or choices for each character. I understand that because of the time limit for the jam you may have had to cut it short so take the feedback as a "if you decide to keep going with it" kind of thing :)
Great job with the mood of this game. There is a real tension with it and even though there is no text story there is like an implied story for this world. I really want to learn more about it.
There were a few special cases where people uploaded their game to itch.io but didn't realize they needed to actually submit the project on the game page. I've made exceptions for them allowing them to submit the game still.
I've been thinking about this and I've decided that for bug fixing or minor issues it is okay but please add the new project without removing the original download file so that people will be able to compare. Also describe what updates were made.
I'll be playing my favorite games on my channel. As for the highest scoring games (in the voting) the prize is really just bragging rights.
The jam is more for fun than an actual competition. It is a great way to get feedback and practice your skills!