Loved the concept of a turn based battle game, man I wish there where more card options next time, just to allow to defeat different enemy positions. I do think maybe something you could add would be few rare cards that do an insane amount of burst and issue them out sparingly , so when the player gets that one card that could wipe an entire fleet he is able to use time it at the best possible time.
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The Siege's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #19 | 3.667 | 3.667 |
Theme | #26 | 3.667 | 3.667 |
Story | #46 | 2.733 | 2.733 |
Music | #61 | 2.933 | 2.933 |
Visuals | #69 | 3.200 | 3.200 |
Sound | #105 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
NotAPixel Studio is composed by:
Matteo, Salvo e Carmelo
Music by Zgar
Comments
Really fun and so challenging. Just a great card game mechanic. I saw your previous comment that you may implement a full deck of abilities, and that sounds amazing.
This is a really cool idea and I could easily see it expanded into a full game! The first time I was lost and did not understand what was going on, but on the second time it became clear. That said, even if you know what you're doing, things can go to hell pretty quick! Congrats!
I love the mechanics, it has the perfect length for a jam game. It just needs any sort of SFX and I bit more available abilities. Being only able to choose 2 from 6 at first incorporates the theme well.
I wish there were more abilities overall, and the ones which are available are too similar to mix up multiple runs, which leads to RNG with the enemy placement more important than the player's choices. In the end though, fantastic entry.
Your comment is fantastic. The problems you mentioned are very important for the game in our opinion too. Our idea was to have a full-fledged "deck" of abilities for each counselor, and to implement a balanced random behavior for enemies. But we ended up with just a barebone implementation for both as time ran out. We hope to adress these issues in future updates of the game.
This fits the theme perfectly, I could really feel the effects of having so few moves, even more so when the queen is poisoned or killed off. It's a cool concept I really liked it
Holy crap, this is a good game. I enjoy the concept, the challenge, and just the general idea of this game. I really hope you continue putting work into this and expand it! I died so hard, but had so much fun losing. Thanks for making this!
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