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I love the mechanics, it has the perfect length for a jam game. It just needs any sort of SFX and I bit more available abilities. Being only able to choose 2 from 6 at first incorporates the theme well.

I wish there were more abilities overall, and the ones which are available are too similar to mix up multiple runs, which leads to RNG with the enemy placement more important than the player's choices. In the end though, fantastic entry.

Your comment is fantastic. The problems you mentioned are very important for the game in our opinion too. Our idea was to have a full-fledged "deck" of abilities for each counselor, and to implement a balanced random behavior for enemies. But we ended up with just a barebone implementation for both as time ran out. We hope to adress these issues in future updates of the game.