Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Bullet TimeView game page

Time is your only resource in this horde style arcade game!
Submitted by Artefact — 2 hours, 21 minutes before the deadline
Add to collection

Play game

Bullet Time's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#73.9293.929
Theme#163.8573.857
Music#263.5003.500
Visuals#273.9293.929
Fun#303.4293.429
Story#882.1432.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
Me, myself and I!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Controls were tight, gameplay experience was pretty simple but doesn't bog itself down on any unnecessary stuff. The enemies were too cute to shoot though.

Developer

Haha, thanks for your feedback, I definitely see where you're coming from :P

Submitted(+1)

Was a lot of fun! I always get into the games that have nice sound and visuals. This was nothing short of a good time! (My high score is 37 btw)  ;)

Developer

Thanks for playing my game! Really happy you found it fun (:

Submitted(+2)

Fast paced and bullets can hit your butt. Good job!

Developer

Thanks alot! Appreciate it :)

Submitted(+1)

Very well done it stays consistent with the theme and is a great example of how you use scarcity in a 2D plataformer

Developer

Thanks a lot for your feedback, glad you enjoyed the game! :)

Submitted(+1)

Fun to control, art and music are very polished.

I really didn't manage to develop a strategy, I felt i was just losing randomly. Maybe a bit too undiferentiated from Super Crate Box. I felt like the bullets sometimes wrapped weridly around the screen, appearing higher or lower than supposed to.

Good game tho, especially in the art department.

Developer(+1)

Thanks for the feedback, glad you enjoyed it :) and yeah it can be a bit hectic haha, I had a bit of tunnel vision on the difficulty curve, of course when you're developing something you naturally get better at the game as you play it, to the point where I thought it was a bit easy so I cranked it up a notch. Thanks again for taking a look I really appreciate it :)