That's high praise! Thanks :)
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Damn, this art is top notch, something else. I really dont get what to do in the game. I've been listening to people introducing themselves for a few days. I clicked on a file and it mvoed but now its stuck there.
Im sorry I cannot apprecciate the gameplay but the fantasy of being an operator is super nice and the art is on another level.
Love the metaballs effect. Not much of a game tho, but not too far. Just some obstacle and levels where u need to rejoin the blob and it would work. It looks super aesthetically pleasing, and the music too!
You develop a solving procedure over time! Also the levels are generated randomly and sometimes the generator does weird stuff so the difficulty curve is more like random noise. Feel free to skip hard puzzles :P
Yeah! Too much people confused by the two node types. Should have written it in text ingame.
Levels after level 2 are random. I made these two simpler ones in hopes it would help tutorialise. Making unique puzzles with the current restrictions is very very hard, even by hand.
I coded a solver and its very very optimized and yet it struggles with 4x4s sometimes.
Thanks for playing!
Great one! last 3 rooms super entertaining. How the numbers operated and what was i trying to do, I didnt have to think very hard until those.
Also the art is super clean and the sounds fit a lot.
Im in the same place. I can both art and program, but Im always looking for projects where I can collab and do only one of the two, cause Im also pretty busy. If you plan on making a postjam version of this one ill try to pixel a bit for it :) Add me on Discord: Raindrinker#2532
I ported the game as is for now, I'm probably gonna be adding a lot of stuff. You can grab the port here https://raindrinker.itch.io/rook-android?secret=vPRRPvT1PpVbSQEUK6x6sE8sL5k Shhh it's a secret
Your feedback has been quite useful so any feedback on the android port and ideas on what to add are super welcome :)
I found out it's really hard to get a grasp on it and control it, really. And I spend quite some time trying to make sense of it.
Might try to do similar ones in the future!
Glad you liked it! Thanks!
Believe me, I tried to actually control what is being played and its very very hard. Welp maybe someone else could.
Maybe theres a project there, with a few more whacky instruments and a way to sync them and make them sound together, maybe some genius could make some actual worthwile music. Maybe someday!
Thanks for playing! :)
Not the first time I got the comment. I checket the GDWC page the other time I think and it seemed quite harmless. I'm not sure what threat could they pose, but I'll be wary of any personal info I need to give to submit or whatever (if I do). Thanks for caring!
I think I looked at it once but it's not like I really have any projects that are bigger than a 48h jam game. If you think I should submit stuff like this, I will, tho.
What's it about? Are there reviewers? Who plays the games?
Thanks a lot and sorry you couldn't play! I don't own a mac and with GMS2 I can't export for web :(
Yep, I've been really watching DnD content lately and with this theme it was a good opportunity to make a text-heavy game with a bit of a DnD feel I guess. Thanks!
We should fix some stuff, yeah :D
Main character in my last game (Spellfight) was basically Caleb so yeah, I'm drawing a lot of stuff from CR :P