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A jam entry

Zeta ReticuliView game page »

abstract shoother with physics
Submitted by veriay1 (@veriay1) with 5 hours, 22 minutes before the deadline

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Visit Zeta Reticuli's game page


CriteriaRankScore*Raw Score

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
just me

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Super difficult, I gave it about 30 tries and only ever got kinda close. I would be really interested in seeing what the strategy is for winning here (it's gotta be spraying back and forth... right?).

I really enjoyed the visual style: the simple art, color schemes, and scan lines were all very pleasing to the eye, and gave it a cool 80's arcade vibe. I'm not quite sure what the green lines were, though.

Good job!


Thank you  about the visuals, means a lot to me because I suck at it. I'm forced to keep the style simple so the early arcade vibe it's the best way.

Actually I made a video showing a strategy to win but I don't want to spoil the experience for future players, I might post it if I add more levels.


Man, this game was unforgiving.  I died pretty much every time after the first wave... It was awesome though!  Love the art style and music.

I would have liked some controls though.  I died about 10 times before I realized that the only keys usable were the arrow keys.  


Thanks! Did you make it?

PS: Controls are in the title screen...


Oh wow, the graphics are so fuckin cool! Very hard though, I didn't manage to survive long >.<


Thank you, usually visuals are a problem for me, this time the gameplay popped in my brain thanks to the railgun/laser effect (made by mistake, of course).  Did you win the battle?

Oh no, I tried several times and died fairly quickly haha


Looks great, hard as balls though! Great job, I really dig the style.


Yeah it's less than 30 seconds gameplay, in my opinion needs to be challenging

yeah I agree :)


It might just be my colorblindess, but this game really made my eyes hurt, particularly the text. Although, the actual style and overall presentation is on point. I dig the difficulty, just hard enough to seem impossible at first but not really if you play smart.


Mmm sorry, that's something I should look up. Also it might help me choose better color schemes. Thanks for the feedback.


My mistake, it's not the colours, it's definitely the pixel-wide vertical scan lines, zooming in x2 makes them clearer:



Yay I won! :) Satisfying. 

I treated this like a puzzle!


Good job, now you own the zeta reticuli system.


Brutally difficult, the physics with the controls makes this a bit hard. Interesting concept though.


Haha brutally difficult indeed... maybe I should tweak the gravity. Thanks for the feedback.


I think you have something here though, gl if you continue on this idea :)