lol congrats on pushing through!! And thank you :)
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Aha, I'm glad you asked! It's actually a winrar auto-extractor. It extracts the game files to a hidden folder and launches the exe on completion. I don't like how unity games are always in zip files so that's why I used this. I change the icon of the auto-extractor to that of my game so it looks like the game is an exe when actually it's not. ;)
Here's a blog post on how to do this yourself: http://ludumdare.com/compo/2016/04/21/how-to-make-your-game-into-a-single-exe/
There's not enough feedback to the player, which made the bullets and shooting in general feel very weak. I think making the bullets larger, faster and adding some kind of knockback or muzzle flash would've done a lot of service to the feel of the gun. The ghost feels like a heavyweight, kind of like I'm dragging a boulder through an ocean, if that makes sense? I think the ghost has too much inertia and gravity has too much effect on him. I'd also angle the camera to point in the direction of where I'm aiming. Now it's too focused on the player and feels very rigid. I hope this helps?
I think the controls we're a bit too complex without instruction. Some kind of visual indicator, or just simpler controls would have been great. I love, love, love the atmosphere of this game though. Very moody :)
I thought the voiceover was such a nice touch. Not a lot of people do that, and I think it's really neat! The game itself has one big flaw though, I can just press left and right repeatedly without any penalty.
I loved the theme of this one and the take on the Spirits theme! Controls we're really uncontrollable though, so that needs a lot more tweaking. Sometimes it wouldn't register a jump either, my guess is you might be checking for an input in FixedUpdate? Nice game, though!
Very pretty game, but lacks in feedback to the player. There were also some bugs which caused my jump height to vary drastically, sometimes launching me way up right into an axe. Some more checkpoints would've been nice too. Sound is pretty good too! But lacks a jumping or movement sound which was kind of jarring.
Platforming controls were pretty tight which is good! Good job :)
Thank you! Typing isn't possible because of the way the focusing works I'm afraid. You can always use escape to type stuff and click on the car again to use it again :) I'll look into a nitro or something for long distances! Thanks for the feedback!
Wow!! So good! I loved this game from start to.. well I didn't find the end. But I enjoyed it none-the-less! I feel super inspired after playing this, there should be more games like this so please make them thank you :)
So I've been making games for a while now, and most recently been taking on the one-game-a-month challenge. I've really been enjoying the past 8 months creating all sorts of games and becoming a better developer! Now, for my 9th game, I'm doing something different.
After careful consideration I've decided to release my very first commercial game! This is new territory for me and I can't wait to see what becomes of it. I made a demo as well that you can play in-browser so everyone can still try it out. :) I think it's my best work yet, so let me know what you think!
You can grab it here!
Mobius is a puzzle-platformer that's played entirely on a Mobius strip. Collect coins and solve puzzles while trying to wrap your head around the warped nature of the game. Shrink the mobius, twist the mobius and even play on two different mobius strips at the same time!
I had a lot of fun designing my page and even making a trailer, so be sure to check that out: