Awesome :) Second place yeah!
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Sweet :) I'll send you a build as soon as I got the main mechanics of the game programmed and we can discuss sound. Expect an email sometime soon, at least before friday. Depends on how busy l'll be this week.
Hey, I'm already in development, but I could really do with some music (and perhaps sounds). I would be interested in some calm ambient music, if you're down for it. Contact me anytime before the day of the deadline if you're interested. :)
Haha oh wow. That's awesome :)
It's kind of strange how I didn't get any notifications. I'm really interested in the result of this jam. I'm definitely joining again next year if it happens :D
Thanks so much for hosting this jam. I'm really happy with my result. I haven't gotten any notifications concerning ratings yet, so I don't know if you can actually see the ratings on your game before the vote ends or if just nobody rated it yet. Either way, it's the journey that counts. Really cool concept, hope you make this an annual thing. :)
I just released my entry. Here's a screenshot:
It's called tomochesti. It's a tomodachi kind of game where you have to train and grow a treasure chest in order to get cool items. I think I really nailed it with the doodle-ish art style. I wish I'd give myself more time to work on sound though. I just mashed something toghether in FL studio real quick. But I like how it turned out. Show me your treasurary if you decide to check it out. :p
This is really fun. I feel like I'm much more able to make something because I'm just a lot less hung up around graphics. I feel like can really push some boundaries. It's also a really nice challenge to try and work around the fact that transparency isn't really an option (I know we can use other programs for this, but I'm going full paint on this one.) I'm through most of what I wanted to do so I'm just going to work on sound and polish tomorrow. I have no clue how I'm going to do sound yet, but the voice sounds option sounds intriguing.
How are all of you holding up?
That's really interesting. It's definitely true that the more games you make, the better you get at it. I'm looking to try game-a-week as soon as I'm finished on my current project, because I'll definitely learn from it a lot, I think. For now, I'm just going to participate in this jam. It's less demanding but at least I'm still doing something with code. My current project is mostly art now.
Oh, I have a bit more feedback.
- sometimes when I fill a room where every tile has something in it, the room will eventually crash and become unusable and overall the entire engine will start acting weird where the room is half rendered and the number of the rooms get messed up.
- It would be cool if we could pick up sprites and give it to other sprites and make dialogue or rooms change.