I see you released it! So excited to try it out. Just bought it :)
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I'm sorry if this is a bit stupid. But I can't find a download for this game anywhere, although the status says released and the Steam release date was the 9th of September. I'm really intrigued to play this!
Am I missing something or has this game been un-released or something?
Thanks a lot! The idea I went for was that, since you could select your own difficulty, people could just opt for only three heads and I thought that was as easy as I'd go. So perhaps I'm a bit too harsh on feeling what is considered generally easy. Thanks for the feedback, I'll keep difficulty in mind in my future games. :)
Holy heck. This game is good. I can't believe you did this in jam time. Super interesting aesthetic and very unique but also really fun.
- Good combat system with a good amount of depth.
- Amazing visuals, unlike any I've seen before.
- Super detailed and fledged out inventory system and more, very impressed.
- A nice saving system and lots to see.
- There was a decent bit of grinding at the start, which is excusable as a time to learn. So not really a con.
Good game. Felt kind of frustrating at times, but it was all part of the charm in my book!
- Nice sound effects
- Good controls and very decent platforming
- Sweet graphics
- Moving platform had a glitch that you could get stuck on the side.
- It might've been better if the controls we're less frame-perfect.
Whoah, thanks for the review :) Speaking of the sound, I learned something new in this is jam. I normally use real-life sound design and ambient noises during my animation classes. And I tried applying those skills in this game and the result is actually really interesting. So I'm kinda glad you noticed! I definitely agree on how the text is a bit small but you can fullscreen the game which makes it a hell of a lot better. Thanks :)
Thanks for trying it out! You're right, you have to check whether it's the correct info according to the start screen. I didn't want to make it able so you could check because that would've been too easy in my opinion.
Sweet :) I'll send you a build as soon as I got the main mechanics of the game programmed and we can discuss sound. Expect an email sometime soon, at least before friday. Depends on how busy l'll be this week.
Hey, I'm already in development, but I could really do with some music (and perhaps sounds). I would be interested in some calm ambient music, if you're down for it. Contact me anytime before the day of the deadline if you're interested. :)
Haha oh wow. That's awesome :)
It's kind of strange how I didn't get any notifications. I'm really interested in the result of this jam. I'm definitely joining again next year if it happens :D
Thanks so much for hosting this jam. I'm really happy with my result. I haven't gotten any notifications concerning ratings yet, so I don't know if you can actually see the ratings on your game before the vote ends or if just nobody rated it yet. Either way, it's the journey that counts. Really cool concept, hope you make this an annual thing. :)
I just released my entry. Here's a screenshot:
It's called tomochesti. It's a tomodachi kind of game where you have to train and grow a treasure chest in order to get cool items. I think I really nailed it with the doodle-ish art style. I wish I'd give myself more time to work on sound though. I just mashed something toghether in FL studio real quick. But I like how it turned out. Show me your treasurary if you decide to check it out. :p
This is really fun. I feel like I'm much more able to make something because I'm just a lot less hung up around graphics. I feel like can really push some boundaries. It's also a really nice challenge to try and work around the fact that transparency isn't really an option (I know we can use other programs for this, but I'm going full paint on this one.) I'm through most of what I wanted to do so I'm just going to work on sound and polish tomorrow. I have no clue how I'm going to do sound yet, but the voice sounds option sounds intriguing.
How are all of you holding up?