an inspiring story, glad you joined us at the top 😌
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Thank you! I'm glad to know someone else has these kinds of unsettling dreams that are not necessarily nightmares, but just very ominous in retrospect. I agree tank controls work so well for walking sims! Adds like an extra layer of depth to the walking, you know?
The game is made in Unity btw, I used Modus Interactive's PSX shaders, but I recommend using the Haunted PS1 Render Pipeline! The skyboxes are just tiling images put on a canvas at the far end of the camera's render frustum that rotates when you turn. The PSX shader also had the option to only render things from a short distance and cut it off per polygon which gives it that nice crusty low render distance feel. :)
Given the tight 3mb limit for animated gifs, we could really benefit from wepb support. Webp is super tiny, so we could make our pages a lot prettier! It can do regular images, transparency and animated images, it's basically the GIF of the future. Especially for a GIF, 3mb is not a lot, and it has always been my greatest pain with publishing my games. Often having to spend half an hour ultra-compressing my gifs as much as possible to get it just below that 3mb limit.
WebP is open-source, developed by Google and pretty much every browser supports it! Ezgif can also convert video to it and it's supported by most major image editing software such as Photoshop and GIMP.
Here's more info: https://developers.google.com/speed/webp
Thanks for listening!
Hey! It's hard to say, but it's mostly just a lack of feedback and not a lot of room for error I think. Maybe helping the player along in some parts. (eg: slow the ball down when it's in range, adjust the aim a bit in your favour, etc) to make it less precise and more fun :)
I agree with the controls being a bit difficult, esp on keyboard. Maybe arrow key up to jump, z to dash and x to throw would be good. With the current setup I have to think of 3 different inputs just to do a simple jump and throw. Adding some grace to the jump (when you input before landing that it counts to the next jump) would be good as well. Perhaps having a stronger visual indication when the ball enters your reach would also be nice.
Awesome game, though! The AI felt very human-like to play against. Good luck with the thesis!
THE BEST! This is definitely a masterpiece. It's honestly the most impressive piece of minimalist design I've played in a long time. It's crazy how much this game does with just a ball bouncing against walls. You need to play it to believe it, tbh.
it's an image rendered behind everything that wraps horizontally, if you look around it scrolls horizontally :) it's really very simple and it adds so much for a little bit of work. all the images are based on images, except in the last area which is actually made from a screenshot of the area!!