This game has so much to offer. I love that you did this write-up!
Recent community posts
So I've been making games for a while now, and most recently been taking on the one-game-a-month challenge. I've really been enjoying the past 8 months creating all sorts of games and becoming a better developer! Now, for my 9th game, I'm doing something different.
After careful consideration I've decided to release my very first commercial game! This is new territory for me and I can't wait to see what becomes of it. I made a demo as well that you can play in-browser so everyone can still try it out. :) I think it's my best work yet, so let me know what you think!
You can grab it here!
Mobius is a puzzle-platformer that's played entirely on a Mobius strip. Collect coins and solve puzzles while trying to wrap your head around the warped nature of the game. Shrink the mobius, twist the mobius and even play on two different mobius strips at the same time!
I had a lot of fun designing my page and even making a trailer, so be sure to check that out:
I really loved this. You captured the LSD aesthetic and feel perfectly. Every stage has so much depth to it and it really feels like you're experiencing small little narratives throughout the game. Some of my favourite parts was when the monster cat got released from his cage and when I finally figured out you could go underwater by standing under the droplet.
I usually get too scared when playing these type of games and quit preemptively, but I'm really glad I stuck through. When I went back to collect more cats I was presently surprised by just how much more there is to the game than on first sight. The random elements were very rewarding and I really enjoyed finding more stuff. I feel like there's probably bits I'm missing!
Anyways, I really like this game a lot and I look forward to what you bring out in the future! Kudos to you!
I really like the aesthetic of the game and I applaud you for it, but the movement was immensely frustrating and when you get past the stair bit to the impossible part with the moving boxes it sends you all the way back which makes the experience very unpleasant. I also don't understand why you would even include a very delayed hop when you stand still.
Either way, it's still a nice looking game and it's obvious you put effort into this! Don't let the comments on the controls bring you down. It's a nice game and an interesting take on the cover! :)
Hey, thanks for recording your gameplay! I'm glad you saw it through to the bitter end despite the difficulty. I'm sorry the game was frustrating, I've heard this from other people as well and I will definitely keep it in mind. 😊
Thanks for trying it out! The first thing was intended, because I really wanted to capture the real experience of dominoes. Where one mistake will make you have to replace those dominoes. For the second part, that was the right solution to the puzzle! I tried to introduce people there to the concept of keeping a domino on a button and deleting the rest as well as deleting it later. In later levels this concept comes back like in level 9. :)