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A jam submission

Silicon SwordView game page

A platformer collectathon where you have to fight computer viruses and save your CPU home
Submitted by GoblinKnuckles (@Goblin_Knuckles) — 19 minutes, 13 seconds before the deadline
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Silicon Sword's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#54.3614.361
Audio#73.9723.972
Fun#113.8893.889
Overall#113.8833.883
Innovation/Design#153.5833.583
Theme/Lore Reference#223.6113.611

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you incorporate the theme and lore?
For the theme the system being broken is the computer being attacked by the viruses you have to fight off. The silicon sword is the thing placed into your hand in the first half of the lore and the thudding is the final bosses attacks at the end.

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

Hey! Sorry I don't have time to do a full written out review, but I did play your game on stream which can be found here(Check the description for timestamps to all the games if you want to just see yours):

Developer(+1)

Thanks for playing my game! Even if you didn't make it too far, it was really helpful to see someone actually play it.

I see now how so many people are having lag issues because  of the webgl build, and once the jam is over I plan to make a standalone build for people who are running into issues with that. I'm thinking  that's what caused the problem with the ladder, I have the trigger for it set up so you autograb the ladder but I didn't think of lag interfering with that and adding a way to do it manually just in case. I've already got that fixed which'll be added in a post jam patch I'm putting together. 

But thanks again for playing and streaming it so I could watch! Really beneficial

Submitted(+1)

No problem! The game looked and sounded great. The controls responded really well when it didn't lag out. It also doesn't help when streaming and trying to play web builds since it eats up that oh so precious bandwidth lol I really didn't want to get past the first screen but due to trying to get through every persons game, makes the timeline pretty short. I don't penalize my scoring for these types of issues though. They are typically impossible to account for especially for a game jam time frame. Kep up your efforts though, I think you have real potential as a dev!

Submitted(+1)

Awesome aesthetic and fun to play. I have to agree with some of the other critique in that the controls feel a little sticky.

(+1)

Great entry!  Really loved the art.  The audio was awesome and fit really well, the blue level song was my favorite.  I really liked the animations on the attack, and it was sweet that it doubled as an air dash. Tight controls.  The ladders reminded me of the nes mega man games. Some real tight platforming sections that felt great to get through, like dodging enemies while traversing ladders.  My constructive criticism is it would be nice if I could air dash backwards, had to set up which direction I was moving before I jumped / got boosted, which is still cool in its own right.   Great work, really cohesive game. 

Submitted(+1)

Thanks for making this game! I had a blast going through this with many trial and errors I took to beat this masterpiece. The art and music was captivating, the gameplay was very long and had so many neat game mechanics to explore with a variety of different enemies which I loved a ton! This really felt like a fleshed out game and its crazy given that it was only a week to make this. I will say that there was some issues I did came across however. When the player dies in the bouncing room it takes a while for the dead body to reach the surface to then respawn. Also, when the spiky enemy hits me, I get sent flying in the opposite direction for quite some time, I don't know if that's a bug or a feature, but I thought it would be something worth mentioning. Lastly, sometimes (well at least on my end) the sword accidently gets activated out of the blue and sometimes the sword won't activate when I'm trying to hit the enemies. Overall this game felt and look so good that I'm just shocked that it only took a week to make and this type of style is something I would enjoy playing on a chill night. Awesome work! 

Submitted(+1)

Really cool! T'was super satisfying and juicy.

Submitted(+1)

Nice game but I felt if you use up arrow for jump,
It would be good!

Submitted (2 edits)

Visually and overall presentation   outstanding! Controls could use a little refining is my only complaint. Feels like a delay from releasing/pressing movement   to    when the character starts/stops moving.  Then again that could be the browser version...had issues with that on mine (as well as horrendous  audio glitches)    so made it an exe instead.

Submitted(+1)

Art and animation on point. I had to bow out when the fast-moving light orbs show up because the lack of air control makes me fall down every time. I would love to play a post jam version to finish it up and check out the boss. :)   Great job. I'll follow your itch profile so I can play any post-jam version you put out.

Submitted(+1)

Art style and character control feel very polished. Nice job!

(+1)

That was quite fun =] Super graphic design and sound effect!

Submitted(+1)

Wow this is amazing! I love the art and great level design.

Submitted(+1)

This is a very good game and I had fun playing it. It has a nice skribblnaut artstyle. The only (a bit) annoying thing was the turning in air. Also you can skip a very smal section by attacking into a wall in the right timing and grabbing the ladder (The location is in the 2nd level I think). Also it would be cool if there was a restart button (Maybe I missed it tho) Also in one part of the game my points just increased forever. (I don't think that was intended) (Actually it stopped at 765 after moving right a bit)


Submitted

(Also if those images spam the comment section too much I can edit them out)

Submitted(+1)

I L O V E D the art style. (Those transitions were 10/10)

The game was really fun, and even if it was short, it felt it had a lot of content.

The only thing I didn’t like were the controls: moving and jumping didn’t feel right. This in turn makes some parts of the game a bit harder than they should be (in my opinion).

Submitted(+1)

This is a game! Really good one too! It's put together well, and one of the first games that feels complete.  Bravo.. Great Art and Music, the difficulty was a little  tough. It seriously reminded me of Vectorman or other great 16-bit platformers. The ONLY things I would fix/change are:
An action button for grappling ladder/ledges.. more of my noobiness. 
I'd like to see more of a retro filter add on. The visuals were clean but looked a little like a flash game.

Developer(+1)

Thanks for the feedback! I appreciate the vectorman comparison because genesis platformers were one of my inspirations for this one.

I agree on the ladder grab button. Thats something i thought about adding but needed to focus on other things. If i do a post jam update I'll definitely add that.

And i think something that would add to the look a bit is more post processing and particle effects for the foreground. That's something else I'd add in a post jam update

Submitted (1 edit)

I would imagine you needed an entire team just to make the animations. I liked the overall feel, but it seemed stale, in that it's mostly just an obstacle course.

Developer

Thanks! I definitely spent a lot of time on the animations. Trying to maximize how much i could do I couldn't add a ton of mechanics since i had a lot to do, so i was hoping it'd be kind of a short but sweet experience. But i definitely agree the current mechanics wouldn't be enough to stretch for a full game and i woud definitely add more mechanics if i fleshed this game out

Submitted(+1)

It looks professional. and i really loved playing it.

Submitted(+1)

oh my god this game is so good the platforming is fun the music is good and the art is amazing

Submitted(+1)

I bet this game will be in top 3,no joke

Developer

Haha, thanks! I hope so 

Submitted

Really cute and wholesome game. I like the art A LOT ! Having a Boss at the end was very cool addition. My only problem would be the air control, it seems like the character build momentum while running, so running and jumping feels nice, but jumping from ladders to ladders, which you get to do a lot in the earlier levels, is a lot harder as it feels like you cant move enough to reach the other ladder and since you need to press up to stick to the ladder, it can be tricking to jump from 0 horizontal speed, press the direction to reach the ladder, making the timing very tight.

Loved the look and ambience of the game. Great game.

Developer(+1)

Thanks for the feedback! I think the point about air momentum is a good one. The problem is I'm using the same acceleration formula for on the ground as well in the air, when if you actually jump irl you go from zero to top speed immediately. If i do a post jam update I'll definitely give the character more air control

(Also, you actually don't have to press up to grab onto the ladders. The player auto-grabs when you touch them)

Submitted(+1)

I am AMAZED by this! This game looks so professional, and it's safe to say it's the best-looking plattformer I've played in a jam setting. I loved the character design and the flow of the animations (sometimes you turn around just to see the nice swoosh). This deserves a lot of stars, thank you! <3

Developer(+1)

Wow, thanks for the high praise! I spent a ton of time on the animations so I'm glad you appreciated them

Viewing comments 28 to 9 of 28 · Next page · Last page