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Terry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.368 | 4.368 |
Overall | #2 | 4.195 | 4.195 |
Aesthetic | #3 | 4.500 | 4.500 |
Innovation/Design | #6 | 4.053 | 4.053 |
Theme/Lore Reference | #7 | 4.079 | 4.079 |
Fun | #9 | 3.974 | 3.974 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
The theme is breaking a simulation to escape an endless loop. The lore is the description of the artifact in the center of the game story.
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Comments
So much detail with this one! Great story, you really nailed the atmosphere, and the puzzles were enjoyable. Having the time limit before you get attacked git a little frustrating, but as soon as I figured iut what triggered it, I was able to get into a pretty good rhythm.
Excellent work!
Thank you so much! :D <3
Good job! Took me longer than I am willing to admit :D
Haha, thanks for playing! :D
I played your game on stream here for real time reactions (Game can be found in description next to time stamp):
Thanks for playing! :D
Wooohoo! Fantastic game!
Very cool! Gave me goosebumps!
Cool! Haha, I’m glad! :D Thank you. ^^
This game is totally great! The story is very intriguing from the start and it has a very nice twist (although it was a bit obvious once you read the journal, or I guess the twist happens then). It's very polished and fits the lore and theme perfectly
Thank you for the uplifting critique!
I am really impressed about how you made such a cool game in a week! I also appreciated very much your attention to details
Thanks a lot! :D <3
Thank you, that means a lot!
A really mysterious and neat game. I was scared almost all the way through and I always felt like there was someone watching me.
I really liked the atmosphere and feel of urgency, while still having the time to explore.
What I liked most is the puzzles that required a bit of thinking, and, without spoiling too much, the plot twist near the end.
Well done! Cinematics and storytelling on point
Thanks for playing, Nate! :D
It's really well made. Loved it. Would you be open to releasing the source code for this? I know this isn't Ludum Dare, but thought it was worth asking. I'm interested in how a few things were done and could learn from source, even if it isn't pretty (most jam code is unpretty). I especially thought the cinematic camera control was too notch (Timeline?)
Thank you so much for playing and for your interest! 🙏🏻 Yes, there are a few systems in the code I am really proud of and then there's a few systems that stink "jam-code" in the most foul possible way. 😂
I hadn't seen timeline, but will look it up! The cutscenes are simply an animated camera. :)
I'm not sure I want to make the repo all public, but you are very welcome to walk in and have a look around, toss me a GHusername and I'll give you access. ^^
neato. Appreciated. Username is beardordie
Wow, you really went all out for the game jam. I love the groundhog day take on the theme. I got jumpscared by a clock, i dont know why? Great game, I can't think of areas that went wrong, thats how spectacular it was, from the dialogue camera movement to the wonderful graphics and sound design!
Thank you thank you thank you! Yes, we put a lot of effort into this, we're so glad it showed in the end. Thank you very much for your praise. <3
This was super cool and a really clever use of the theme! The atmosphere was cool and spooky and I loved the story. It was so much fun to discover! One minor nitpick I have related to the story, from exploring around in the loop before I got killed for the first time, actually found the matches and clock key before I knew how they were relevant. The matches were fine, as I didn't know their use until I needed them, but it was a little annoying to be able to examine the clock key but not pick it up, which was my first instinct and kind of broke the flow of the game for me as it became kind of obvious what the twist/solution was at that point. I think it'd be good to just hide it and have it only appear once you can use it the same way that the bedroom key does. It might make it more likely that players would experience the death loop looking around again for it, as I didn't since I just made a beeline for the solution after I died once. But that's a small thing that I think would just further elevate what you already have.
On the technical side, I definitely appreciated getting to change the mouse sensitivity, but because I was just clicking it up and down with no UI it was a little hard to dial it in just right. Also even with it relatively low, if I moved the mouse too fast my vision would snap to the floor or celling, not sure what that was about. (although tbf I was playing the webgl build so that could be part of the jank with that.)
Overall though, you should be really proud of this one! Congrats on making such a cool game!
Hi! Thank you very much for your thoughts! We will bear this in mind, it's actually something we already have made a notation of. We went sort of that way by hiding the desk key in the bottle, but yes, perhaps it was a bit to obvious that it was a story item, and therefore mainly annoying you wouldn't be able to pick it up.
Yeah, the mouse have its issues on unitys web. We learned it the hard way during our last jam, that sensitivity option was mandatory when building for web. For some reason, it's multiplied by about 4 or something on the webgl. 🤷♂️ The snapping thing is something I've reacted to as well, in this game, but I haven't seen it in the standalone builds, so it's probably a web-gl thing to. I need to try to find some solution for that in a post-jam update and future projects. :)
Thank you very much for playing and your time to give us your thoughts! <3
This was super cool and a really clever use of the theme! The atmosphere was cool and spooky and I loved the story. It was so much fun to discover! One minor nitpick I have related to the story, from exploring around in the loop before I got killed for the first time, actually found the matches and clock key before I knew how they were relevant. The matches were fine, as I didn't know their use until I needed them, but it was a little annoying to be able to examine the clock key but not pick it up, which was my first instinct and kind of broke the flow of the game for me as it became kind of obvious what the twist/solution was at that point. I think it'd be good to just hide it and have it only appear once you can use it the same way that the bedroom key does. It might make it more likely that players would experience the death loop looking around again for it, as I didn't since I just made a beeline for the solution after I died once. But that's a small thing that I think would just further elevate what you already have.
On the technical side, I definitely appreciated getting to change the mouse sensitivity, but because I was just clicking it up and down with no UI it was a little hard to dial it in just right. Also even with it relatively low, if I moved the mouse too fast my vision would snap to the floor or celling, not sure what that was about. (although tbf I was playing the webgl build so that could be part of the jank with that.)
Overall though, you should be really proud of this one! Congrats on making such a cool game!
The Game is amazing but a little bit scary :D
Great! That was on our checklist. ;)
The game is awesome once you understand what you have to do(it took me a while, I'm not a great detective) . The art fits perfectly with the game itself, and the story is 10/10. Right now, this is my favourite game, so good job! :D
p.s. The fact that you can interact with almost every object is awesome! (there was a moment when I spammed evey book from the study room to find the jurnal)
lol +1 to spamming every book I was curious if one was an easter egg like one of the greens ones leans or the right most-red one, definitely an awesome feature - must have been so much work 😅 imo it was worth it! gave a great feel of depth to the game!
I am very happy to hear the game felt exiting to explore for you. ❤️
Awmaguuuurd Thank you! That means SO MUCH to us! I get very happy and proud when you appreciated the all-interaction. That is an aspect we gambled time in and it got its full value with comments like yours. Thank you ❤️
I'm glad you like the art-style! It was my first time trying to make a cohesive 3D environment, and i was so worried that some acpects would clash! ^^
I love the game!! First I though this game is horror game but It was great
Thank you very much! :D <3
Best looking game I've played so far. I was engaged with the story as well!
Thank you very much! :D <3
Incredibly well done! I was thoroughly engaged in the story. Great job!
Thank you for playing and your kind comment! :D Glad you enjoyed.
This might have been a fun game, but i couldn't find the journal for the life of me. The graphics were really nice though, especially for a week long project.
Hi Elfor! Thanks for playing! :) The journal is in the right drawer in the desk in the study. :)
Really cool game ! I'm surprised to see a good narrative game in a gamejam ! Really cool ambience and theme, I feel the twist was a bit obvious, but I guess it's hard to build up to it in such a short amount of time. The mouse sensitivity option was very welcomed.
Great game.
Hello Rocky! Thank you for playing, and your feedback! :D Yes, the original idea was to make it both longer and more obscure, but as you said, the limited time gave us the need to compress it a lot. ^^