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Blast Bash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #3 | 4.164 | 4.164 |
Theme/Lore Reference | #4 | 4.136 | 4.136 |
Fun | #4 | 4.227 | 4.227 |
Innovation/Design | #4 | 4.182 | 4.182 |
Audio | #5 | 4.000 | 4.000 |
Aesthetic | #6 | 4.273 | 4.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you incorporate the theme and lore?
The playable character uses the "potential" of remote trigger mines to destroy robots and the AI called "The System"
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Comments
Love the style, and the main mechanic was really unique and super satisfying!
The screen filling laser attack could do with a bit longer of a telegraph, but that's really a nit pick.
Great game, one of my favourites from the jam!
Woah ! Thank you :D
Probably the best game I tried so far honestly. Keep up the good work! :)
Wow !
Thank you for your kind words. π
Hey! Sorry I don't have time to do a full written out review, but I did play your game on stream which can be found here(Check the description for timestamps to all the games if you want to just see yours):
Thank you for trying it on stream !
I'm sorry that it wasn't optimized enough π
No problem, Unreal is pretty well known for not being that great with efficiency, and 2D at that! The concept was cool, the visuals had nice polish, and the audio was solid all the way around. It definitely looks like you utilized the time wisely.
Amazing game overall!!!!
Thank you for the kind words π
I'm glad you enjoyed it :D
wow this was a ton of fun, even with it being repetitive!
I'm glad you had fun :D
Thank you for trying my game ^^
haha, I'm sure it's good. I'll make sure to rate it at some point
Thank you :)
This game was really cool!
The mine mechanic was really clever and even if it was βthe same thingβ in every screen it felt different enough. Trying to find a way to destroy multiple bots with the one mine was nice.
And the snap to trigger them was really satisfying.
Great job!
PS: I ran the game on Linux using Wine and it runs OK, but like at 10 FPS. I still completed it like that. Moving reaaally slow haha.
Thank you for going the extra miles to try my game, it is much appreciated π
I'll keep that in mind for a futur jam (or an update of the game), looking if I could make a Linux and/or Mac build so more people can play. I just wont be able to test it π
Thank you for playing ! :D
Very fun game! It was a bit too difficult once it got to 4 enemies and I could not get two sets of them to come together. But overall I loved the mechanic and it is very satisfying to kill them all at once.
Thank you for playing ! :D
The game is funny, and the snap is a very EPIC mechanic. But the game run slow in my PC, because I suppose for it was made in Unreal and my PC is a potato xD. Great work ππ»
Yeah sorry, Unreal is indeed demanding π
I'm glad that you still gave it a try! Thank you for playing :D
This is such a cool concept, i had a blast playing it. Punching and Kicking robots feels soooo satisfying and the the snap to trigger the mines after the music silences for a minute is just amazing. The concept of having to kill all at once is really cool, especially together with the kicking mechanic, great job!
There are just 2 little things i think could be improved:
Thank you for your feedback !
And yes, that ground is ugly, I hate it haha. It's pretty much the first art I made and didnt take the time to make it pretty, definitely something that I would like to improve post jam. For the purple eyed robot, that was mostly to save time, easier to make enemies animations by just changing the eye color, but I wanted to have red = player stuff, green = enemy stuff, so I could probably (now that time is not an issue) make them all with green eye and make them look different in another way, cause I agree that it's confusing.
Thank you for trying it out ! :D
For your first art, the character looks pretty dope. And the animations are pretty good too. (Love the player death animation :P)
Oh I meant, the ground was the first piece of art I made for the game, so since I had a lot to do, I didn't take the time to make it look better. It is actually my second gamejam where I make the art myself, which is still not a lot π (I'm more of a programmer)
As of right now this is my favourite game of this game jam. Well done, it was a great idea. It took me a minute to realise I had to defeat all robots at once but that added to the enjoyment so it's a good thing.
You took a simple straight forward concept and added in a unique twist to it with how the combat should work. Full marks from me. π
Wow thank you ! π
For the defeating all robots at once it is briefly mentioned in a dialog box before the first encounter with 2 enemies, but I get that it's not enough. Show, don't tell π
I also think the pacing of the "revive" is a bit wrong, it happens really fast so it can be confusing on what happened. It would definitely be a good place to polish post jam.
Thanks again for your kind words ^^
I did read the dialogue and then it seems I immediately forgot π€£
Man, that snaping animation is just savage. Great game!
Hahaha. Thank you trying it out ! :D
This is great! The animations were all really clear and snappy (pun intended) and the gameplay was unique and fun! It was really satisfying corralling the robots especially in later levels when there was a bunch of them. The little dialogue from the player as you went through was also a really nice touch. As for some minor criticisms, while I think having checkpoints was definitely really good, I wish it was a little more clear when you hit one. I also wish there was more of a way to direct where you were kicking robots since sometimes they just get stuck too high or low on the y axis and you kind of just have to wait for them to move down or up. I also wish it was a little more clear where the robots lasers were on the plane, as I had a few times where I felt like I should have been hit but wasn't and vice versa. Overall, really solid and fun entry. Congrats!
Thank you for giving it a try ! (and for the pun) :D
The checkpoint feedback would be pretty easy to implement and useful to the player, I'll definitely add that, thanks for the tip ! As for not being able to push enemies vertically, I think that's the biggest gameplay problem right now and I'll probably address it post jam. I'm thinking of adding an upward and downward kick, hopefully it will fix the issue. For the laser, my placeholder art had a transparent glow at feet level to make it easy to see depth but z order issue made it kind of weird sometimes with the glow being over some characters, so I should make it on another sprite to make it of low z order and I though I could get away without it in the final art, I guess I was wrong ^o^
Thank you for the valuable feedback and thank you for playing :D
That turn into the snap? *chefs kiss* Loved this game :D
Hahaha Thank you !
The snap is definitely the animation that I spent the most time on. Happy to see it paid off ^^
Thank you for playing !
Hey thanks for making the game! I had a lot fun going through the levels and taking down robots. The explosion's and animations are very nice too, especially the snap at the end of each explosion, it just the cherry on top. I will say that the player moves very slow and that its hard to get the enemies together when they are above or below one another. As for the content, there was a lot of levels which I love, but it was very repetitive and dull at times with how its same enemies, same location, and same functions. Overall solid game!
Thank you ! I definitely overscoped in term of animation which took a lot of my "making art" time, so I didn't have much time to make the level look different, but that would definitly be a good way to improve. Also I totally agree with the problem of not being able to push enemies vertically, which can lead to waiting for enemies to move, which can be boring. I was thinking of adding an upward and downward kick post jam.
Thank you for your feedback !