I want to do it, but I don’t have the time right now.
tomeyro
Creator of
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Pretty fun but hard game. When the 3 machines were going at the same time, that was too much for me.
The instructions could have been clearer, specially the last machine, I think the instructions say a lot of things and at the end it was just “move the slider” (though I think this was part of what you wanted?).
Good job.
was there any reason in particular why you decided to try out “Power Sauce” when you did?
It showed up while sorting in “random” and a few days ago I saw a tweet from you (I think retwitted by the gogodotjam accout) talking about the game and the multiplayer aspect, so I got curious.
The underlying Godot plugin that integrates with Epic Online Services for the multiplayer functionality is something I’ve developed & I’d really like to get it to a point where people can do Jam level multiplayer games
And I did not only mention the multiplayer thing just because it is hard, it is also because in a Jam there are not many people trying out games, and the ones trying them out want to play a lot of the entries, so having to wait for a lobby might scare people away.
Maybe if it was a multiplayer focused jam it would make more sense.
In a technical aspect this is really nice, but it is hard to evaluate as you really cannot experience the full thing.
Nice game!
You have a lot of features and they are all well executed, even if it is one level.
Good job!
One suggestion: when you need to fall to a lower level, there are enemies sometimes on the bottom that there is no way for the player to know, so maybe you can improve that vertical movement a bit.
Nice graphics and funny adaptation of the theme.
I found a bug: If I keep shooting, even if the sun hits me I don’t die. The sprite dissapears, but I just keep shooting and the game continues.
It was the only way to win because those are a lot of bullets and the snowman is pretty big, so dodging the bullets was kind of impossible to me.
Edit: merry christmas to you too!
Nice looking game, and the gameplay was pretty innovative.
The world sometimes feels really open and with no guide it is hard to see what to do or where you need to go.
The power management with upgrades looks cool, but it is not clear. I used the jetpack and gun a lot and didn’t see how the energy was used/consumed.
Also the enemies hitbox seems to be too small.
Nice looking tomatoes.
Movement is confusing, as you turn around instantly it took me a while to understand what was happening, and I was able to go off the board.
Also in one play the character turned to look at the camera, so I was moving with the controls backwards.
Besides from that, I think making an online-only multiplayer game for a Jam was not the best decision.
When I played it found a lobby, but it was only one player there and not moving, so I collected the tomatoes, and then nothing happened (but you already have this in you known bugs list).
I closed and reopened the game, hoping to start a new game, but it put me in the same lobby, with no tomatoes, and even with my same score. Not sure if intended or not, but just so you know.
Congrats on daring to choose to make a multiplayer game and delivering, and I bet you learned a lot.
Cool game theme and good to speedrun.
On the last level there is a bug: you can collision with the pikes through the wall if you touch near the bottom of it.
Also I think the movement is not adjusted with delta so sometimes in lower-end PCs it gets weird.
Besides that, it was nice to see you stream the development :) I witnessed the struggle haha
Nice job.