Ayyee thanks for playing!
SoulWolfx
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Glad you enjoyed the story and decided to give it a play as well! For the enemies sometimes not returning, its a bug for them to not immediately go back, and I don't really know a solution to it. However, it may be consider a feature too as it can give some personality to the enemies like maybe one is still suspicious before returning back lol. Thanks for playing the game!
Update to my previous post: Got to play the bug free version and its a lot of fun, glad you reminded me of the fix! I would say maybe having a wrong indication sound when giving the incorrect Ice cream as I had a few moments where I was so confused why they weren't taking it until I realize it needed sprinkles. Nice work on the game!
Lovely pixel art on the character and environment! The music is pretty captivating in keeping me engaged as well! The puzzles felt kind of tedious as it just moving the same rocks and sometimes I keep getting them stuck and having to restart it all over again. The gameplay is missing a element that can break the tedious cycle of moving rocks. Nevertheless nice work on the game!
Some lovely art, and seeing a RPG style is dope! The menu sounds were a bit too loud, but thankfully you had option to lower it. It was missing some type of audio for the gameplay as it felt kind of empty without it. I was also lost navigating through the story. But, I do like the gameplay approach, nice game.
Thank you for a detailed review! Glad it was able to convey the theme in many ways and that the voice acting caught you off guard! As for the enemies not being able to catch up, it was a decision I made as when they were the same or faster than the player it became exponentially harder. Especially if the enemies follows you into the next area making that section even more challenging. I was hoping the less speed would make the experience a lot easier, but also not too easy and from what you wrote it seems I accommodated that balance. Thanks for playing our game!
The title art looks so good and the letters story is pretty interesting! I would say I think the game is bugged as the others had mention, as the aliens show up for a bit then disappeared and I'm left with a sandbox of ice cream choices. Unless I missed something, I was really excited to make some ice cream for these little guys.
Love the city building aspect! The pixel art of the buildings looks very nice and the music is so chill! Seeing people run around the roads is very cute, but I wish I was able to sell buildings as some roads couldn't connect due to bad placement of my buildings. The way of getting money is pretty confusing, but I did love the little demonstration video of getting started in the game. Nice work!
Thank you for the 10 out of 10 review, very happy to see you enjoyed our work a lot! The art I made sure to be very expressive since there's not much new scenery or fancy animations being shown here. For the concept design of the enemies I made some interesting lore before designing them, for example in ending 2 you can see a little hint of lore of the 1st enemy when the player gets grabbed. The mirror guy is pretty convincing, I was hoping the visuals on the last door and the voices of level 2 could help wavier the trust, but the mirror is just too good. Thanks for playing!
I really like the idea of using the beach to heat up and the tutorial to get us going! If the game has music to complement the gameplay pacing, it would cover the premise of this very well! Since it was the only three enemies I wasn't able to feel immersed for very long. Regardless nice game, it just needed a few touches in Audio and encounters.
The music is very nice and I like the concept behind the fire rising up! However, I wasn't able to get past the first level because I have no idea how to push the button and attempts without pressing it led to my demise. At first I thought I was supposed to throw the ice to the fire to clear the passageway, but that only led to my game over.
Love the arcade feel to this! Would say at the start we was just jumped into combat right away and the enemies felt a little repetitive that at some point I just started running past them all with ease. The boss fight cutscene and halfway mark of the fight was very cool and the teleporting sound reminds of Dragon Ball. The boss attacks did felt a little unforgiving as for me to perfectly dodge the projectiles was to move back and jump constantly, and I noticed that you can't move in the air once you jump standing still. It was a challenging but nice game!
Glad you enjoyed the story and little details! Yeah I was afraid of it might getting repetitive after the first two levels since the mechanic is very simple, but I already committed through via story and time, so I tried to make the levels not too long to accommodate the slight repetition. Thanks for playing!