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SoulWolfx

259
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3
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43
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A member registered Jun 01, 2020 · View creator page →

Creator of

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Yupp I really wanted to give the feeling of two playstyles for replayability  and just because it feels right. True this game could be expanded on even further after the jam, but I like to think of this as a test in artstyle and magic for my dream game I'm starting on. Thanks for playing!

Glad to hear the art is improving and the gameplay is balance! I tried to make each ability contribute something without it taking completely over. Thanks for playing!

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Really love the idea of a 2d character in a 3d world! The premise is great, but the jumping is so difficult. Made me feel like I was stuck in certain parts. Besides the jumping it was really interesting to experience!

Woah this was really fun! At first I was confused by the computer thinking we had to do that first until I realize we can move around the ship too. The minigames were really fun and I felt like was actually in the ship trying to survive! The O2 depleting was very fast and I realize I needed to patch those breaches first then everything else after. If you want to continue this I really recommend a ui for interacting with things and red symbol on the important stuff so we know to go there immediately. But overall really cool game!

Such a really cool concept with the theme, and the environment and sounds really sell the immersion here!

Sweet, I'm glad you enjoyed the upgrade progression. Thanks for playing!

I loved the minigames you have us do! It was a little confusing on what to press at first but when I got the hang of it, it was fun. I will say this street is a mess, everything broken and rats everywhere!

The whole mechanic idea with picking up and placing down is really cool! I saw the goat character before and was really excited to try this out. Ik there weren't enough time, but if you want to continue this I highly recommend a ui to tell what blocks we have on us. Other than that awesome work!

I saw this on stream and had to play it! This game is really fun and the upgrades to choose from kept me immersed

Sweet! I’m glad you enjoy the art and skill options. I feel like the skills made this game so addicting to me lol

Hehe I’m hoping to have that same reaction for my dream game about magic, so this was perfect practice! The big guys are definitely scary, I also tried to keep them hidden from any progress updates or itch page so it can be a fun surprise for everyone.  Thanks for playing the game! 

Thanks for the detailed review, felt really nice reading it! I'm glad I was able to make a nice challenge curve and keep things well nit together, always wanted to make a dungeon diving game and this felt like such a perfect opportunity to give it a try. True, it was missing a little story, If I had extra time at the end I would've definitely added a quest post at the beginning and a quest completed ui to really spice up the lore of being an adventurer. But, I'm glad you had a great time playing!

Interesting approach to the theme! It took me a little bit to figure out what I need to do but then got straight to business in keeping things going. Although grabbing the mana orbs were a bit difficult. 

Such a lovely time! I really like how you have a medium answer instead just yes and no and when you do get a correct it feels nice seeing their reaction

Woah what an experience! I felt really immersed going through each place, but got sad that the journey ended so soon though

I was so close to doing it in one run! It was a fun short experience

Ik everyone been saying it, but the art grabbed my attention all the way through! Its so pretty! Especially the cute little animations at the bee hive ahhhh so good

Ayyyeee glad you enjoyed the spritework! The lizard took a while to make but all worth it in the final look

Thank you!

Yayyy glad to hear that!!! Thanks for playing

Update: I made the punch attack slightly faster and added the space bar for jumping!

Thanks for playing, glad you enjoyed it! The team did an amazing job in their fields, so I'm glad to hear I was able to properly showcase their work! The melee spell was originally design as a last resort spell if the enemies get in your face as it does some good damage. It does have a major drawback as you mentioned as I wanted to make sure players don't spam that one spell throughout the whole run. I will keep the feedback you mention for it in mind though. Would space being a option for jumping help too? 

Fun experience, I was cutting it really close at the end. I like the idea of the player getting bigger and bigger while also being on a timer! The distance meter on the side also helped a lot as it didn't feel like a endless cycle forward. Nice game

I really like the cute little box that comes out, it caught me off guard when I did it when trying to jump. I like how agile I feel when being the little guy and how I use these two characters to traverse through the levels. With some music and maybe some tutorial text it could be really fun!

The idea of rotating the level to get the boulders out is really fun! The simplicity of it is nice especially with a cool background and some fast pace music playing

Interesting game! I like the concept with the spikes and fires coming in and out! It does get a bit challenging at times, but I had a good time overall

Cute game! I enjoyed the idea of going on this adventure to get the mouse and return and obstacles like worms and bugs getting in your way! The cityscape and music complimented each other pretty well, giving me a fun time in this

For a first platformer its really good! If it had checkpoints or if we restart at the start of the level then it would've been perfect. The art and audio you used gives me such a cutesy vibe and the inside world area felt so cool! I also like how you even showed elements of the inside world coming out. The cutscene in the beginning and the scene transitions were a nice touch too, just wished we didn't had restart the whole game after missing a jump.

I really enjoy the idea of a fan Dota game! The art was great and you made great use of the sounds! The gameplay is a bit challenging though, I did the practice, but as soon as I got into the match I just been easily killed a lot 

Hey thanks for playing the game! Yup I'm actually making a finished version of the game after the jam and it includes addressing the combat issues people mentioned! I even made the enemies be able to jump too, so next update should be interesting lol

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Ah that's so weird, thanks for addressing this! Update: I just tried doing what you did and it doesn't pull up the tab. Maybe its for certain computers? I'll have to look into more

Thanks for playing! The boss fight is currently bugged as I didn't have time to finish the vision I had for her encounter. But, I am going to finish it after the jam! For the combat system, that was one worried I had, but didn't really had time to code a solution too, that's why for the golem fights I made sure the player couldn't do that. I will see if I can code the guard enemies to jump too!  For the window issue I'm not sure what you mean? I didn't see other players had that issue and when playing in the web I didn't either. Can you send me a screenshot so I can better address that issue?

Thanks for playing! Yeah the attacks I will have to playtest some more as I didn't had much time this time around. I was originally aiming for positioning and comboing of your spells, but I can do more playtesting after the jam and tweak the combat to feel more fun to use! 

Thanks for the detailed feedback and for playing the game I appreciated it! I wanted to tell a story in this jam so visuals and audio was something I wanted to focus heavily for this jam. For the attacks I can definitely rework some things as I didn't had time to fully playtest them in this jam. Is W not how most platformers use for jumping? If you using arrow keys its also the Up arrow. The boss fight I didn't have to finish sadly as I had awesome idea for her and even had the animations ready, but didn't have enough time to code her and playtest the bugs. I am looking to finish her encounter after the jam however! Thanks for the review and playing!

Hey thanks for playing! The boss fight is not finished, I didn't have enough time to code the desired combat I had in mind for her and then it got bugged as well. But I am looking to finish her after the jam

For 8 hours, that's actually really impressive! 

I love the voice acting you did for this entry! It was a kinda of shame to have it battling with the music audio, but I was still able to make out the story that was being told. The plot twist at the end was interesting. The black and white style I enjoyed, but for gameplay I wish there was more things to do. And the mechanic to see the case in new lens was a fun idea, but felt like a miss opportunity for puzzle solving. Overall it was a cool short experience!

Such a beautiful experience! The art for the reality, dream world, and the characters were great. My personal favorite is how drastic the music changes when you switch between planes. When I first got into the dream realm, the music immediately got me immersed! I did had a instance where I accidently push a crate to a wall and I was unable to get it out and I was stuck from it. Besides that, it was a really nice entry!

Thanks for the experience, it gave me nostalgic vibes to being in a arcade room! I like the idea of inhaling the enemies and shooting them back out, but shooting felt more like a hinderance compared to inhaling as that instant kills enemies. I do like the different variety of bullets, but I felt more inclined to use the inhaling more. I really like how you had a bunch of levels and even a boss fight at the end, it felt complete. Overall awesome entry!