Yupp I really wanted to give the feeling of two playstyles for replayability and just because it feels right. True this game could be expanded on even further after the jam, but I like to think of this as a test in artstyle and magic for my dream game I'm starting on. Thanks for playing!
SoulWolfx
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Woah this was really fun! At first I was confused by the computer thinking we had to do that first until I realize we can move around the ship too. The minigames were really fun and I felt like was actually in the ship trying to survive! The O2 depleting was very fast and I realize I needed to patch those breaches first then everything else after. If you want to continue this I really recommend a ui for interacting with things and red symbol on the important stuff so we know to go there immediately. But overall really cool game!
Thanks for the detailed review, felt really nice reading it! I'm glad I was able to make a nice challenge curve and keep things well nit together, always wanted to make a dungeon diving game and this felt like such a perfect opportunity to give it a try. True, it was missing a little story, If I had extra time at the end I would've definitely added a quest post at the beginning and a quest completed ui to really spice up the lore of being an adventurer. But, I'm glad you had a great time playing!
Thanks for playing, glad you enjoyed it! The team did an amazing job in their fields, so I'm glad to hear I was able to properly showcase their work! The melee spell was originally design as a last resort spell if the enemies get in your face as it does some good damage. It does have a major drawback as you mentioned as I wanted to make sure players don't spam that one spell throughout the whole run. I will keep the feedback you mention for it in mind though. Would space being a option for jumping help too?
For a first platformer its really good! If it had checkpoints or if we restart at the start of the level then it would've been perfect. The art and audio you used gives me such a cutesy vibe and the inside world area felt so cool! I also like how you even showed elements of the inside world coming out. The cutscene in the beginning and the scene transitions were a nice touch too, just wished we didn't had restart the whole game after missing a jump.
Thanks for playing! The boss fight is currently bugged as I didn't have time to finish the vision I had for her encounter. But, I am going to finish it after the jam! For the combat system, that was one worried I had, but didn't really had time to code a solution too, that's why for the golem fights I made sure the player couldn't do that. I will see if I can code the guard enemies to jump too! For the window issue I'm not sure what you mean? I didn't see other players had that issue and when playing in the web I didn't either. Can you send me a screenshot so I can better address that issue?
Thanks for the detailed feedback and for playing the game I appreciated it! I wanted to tell a story in this jam so visuals and audio was something I wanted to focus heavily for this jam. For the attacks I can definitely rework some things as I didn't had time to fully playtest them in this jam. Is W not how most platformers use for jumping? If you using arrow keys its also the Up arrow. The boss fight I didn't have to finish sadly as I had awesome idea for her and even had the animations ready, but didn't have enough time to code her and playtest the bugs. I am looking to finish her encounter after the jam however! Thanks for the review and playing!
I love the voice acting you did for this entry! It was a kinda of shame to have it battling with the music audio, but I was still able to make out the story that was being told. The plot twist at the end was interesting. The black and white style I enjoyed, but for gameplay I wish there was more things to do. And the mechanic to see the case in new lens was a fun idea, but felt like a miss opportunity for puzzle solving. Overall it was a cool short experience!
Such a beautiful experience! The art for the reality, dream world, and the characters were great. My personal favorite is how drastic the music changes when you switch between planes. When I first got into the dream realm, the music immediately got me immersed! I did had a instance where I accidently push a crate to a wall and I was unable to get it out and I was stuck from it. Besides that, it was a really nice entry!
Thanks for the experience, it gave me nostalgic vibes to being in a arcade room! I like the idea of inhaling the enemies and shooting them back out, but shooting felt more like a hinderance compared to inhaling as that instant kills enemies. I do like the different variety of bullets, but I felt more inclined to use the inhaling more. I really like how you had a bunch of levels and even a boss fight at the end, it felt complete. Overall awesome entry!













