Hey there! I streamed your game and reviewed it before the rating period ended. I enjoyed your game and I hope you had a fun experience!
Play game
The lights's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Design | #40 | 3.127 | 3.700 |
Aesthetic | #44 | 3.127 | 3.700 |
Fun | #52 | 2.789 | 3.300 |
Overall | #57 | 2.535 | 3.000 |
Theme/Lore Reference | #64 | 2.282 | 2.700 |
Audio | #67 | 1.352 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create the assets yourselves?
How did you incorporate the theme and lore?
In the game, you have to escape a room that has an alarm system. When the system of the room is broken, the lights turn off and you have to remember the room as well as you can so that you can escape.
Everything is dropped in your hand.
Comments
I like the concept, it was a little annoying that if you got lost I found no way of restarting to go back, or a pause screen to quit if you want to, but other than that it's pretty good!
Interesting game. I can see the potential for exploring the mechanic in various ways.
Good game and it has a lot of potential!!
As said by Mastergammler, same thing here to
And I can know what software you used for .exe?
Bcoz I want to also use to make the games!
Hello Random Ideation Studios! Thanks for playing the game and for the positive feedback! I used inno setup to make the setup.exe file. Here is a tutorial to make it easier for you to understand:
You will have different files comparing to the ones from the video. You will make a file for the "Game Data", but you have to make a different one for "Game Mono" too. You will understand better after you finish the video. Also, the "UnityCrashHandler64.exe" and "UnityPlayer.dll" must be in the same folder with your game executioner. You have a photo of my folder looks like. That are the files and the folders that will go in inno setup. If you don't understand or you are having problems, fell free to dm me. Here is my discord: Andreyyy#9616
I like the concept a lot, a little memory challenge can always be nice. The red light is very helpful to have some kind of orientation in where you need to move.
But i think a lot of player feedback is missing. You need definitely a sound when you are running into a wall (for the cases where you are out of the range of the light for example) Also footstep sounds to let the player know he is moving. Since the game is dark most of the time, it would probably be a lot of fun if you actually had different sounds for the objects you can run in (wood sounds for wardrobe etc, stone sounds for walls or something)
I also think it would be good if you had same fallback strategy for the cases when you get stuck, something like a light flare that you can use once per level. (Or reset button, but that would make the game too easy after a few restarts)
I would also make the player character a bit darker when the light is off, to give it more the feeling that you are actually in a dark room.
Like the concept and nice art! Needs a restart button is my only complaint
Interesting concept. Plan when the light is on and execute when it's off. I wish I had a way to start over and see with the light back again, in case I'm stuck, also some level didnt show the start point, so it was hard to strategize without knowing where you are.
Cool concept, cute art.
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