By dialogue hints added through logs I mean that from now on, new quests will have hints trough logs from time to time, specially if you stay idle for too long.
Sai Yaku
Creator of
Recent community posts

Here's a small update, after six more days of coding I can tell the castle has a whole new look and it's almost ready! Now it's time to let the King sit on the throne, ready to give to Eric his first mission! As I wrote in the last post, the castle now feels more lively with a 2.5D atmosphere, although most of it is fully rendered in 3D. There's still A LOT of work to do, still, thank you for the attention, love you! <3
Here's a small update, after four days of coding I can tell Beginni is ready! Now it's time to actually build the buildings (no pun intended lol) adding life and 2D stuff from the original game to give it a 2.5D atmosphere, although there's still A LOT of work to do, here's how it's going! Thank you for the attention, love you! <3
Here's a small update, after two days of coding I can tell Beginni is getting very close to being ready! I added more particular and life but still I think I'll enlarge it because on the episode 3 it looked way better, so I'll definitely use the left space more wisely! Thank you for the attention, love you! <3
development going unexpectedly good :) check out this very early concept of Beginni! I know it looks out of render I promise I'll add a lot more particulars and life but still I already wanted to share you how it is going, I know it's missing half of it but it kinda looks good like that right? Maybe a bit small though, I will enlarge it! Thank you for the attention, now back to work!!
Old fans (if I have any lol) know that this game started as a simple 2D game made more than a year ago, which was a simple small city with a potion shop, a large empty field full of monsters to farm exp and the great devil dungeon as the final boss, yeah, the game was as simple as that, no lore, no missions, pretty easy eh? Yeah, very interesting too! Then I started to actually make a game worth of this name and look where we got now!
A fully 3D rendered concept of Eric's house, that will be in game in next month update, guys I'm so excited about this! As you might have figured out, I'm making a new Omega Moon version mixed with 2D and 3D because it's easier and I love this type of aesthetic, although I'm using way too much 3D as you can see and that might change! At first Unity was pretty hard and rebuilding the game again was pretty boring, but it actually gives a lot of surprises and satisfaction, and eventually that will lead the way to console ports and actual phone ports not just web! That's it for tonight, I love you! <3
Here's a small hint, Kai tells you that where cold, steel and water meet, the chances of catching the right path rise. The norther part of Autumn Kingdom is cold, and the fishing rod is made of steel, maybe you should try fishing in one of the fishing spots up north!
By the way, yes, the INN is on the other side of the map, thank you again for all the support, the patch will come very soon!
Hello and thank you for the comment!
For the first glitch it sadly happens pretty often I'm doing my best to fix it but everytime I think I got it fixed it happens in other areas of the game, if you can help me locate the maps where it happens it would be very helpful, I'll take a look at that anyway!
If you mean other areas in the world map there are some secrets ways to access them, but I guess I'll still add some boats to make them easier to access!
The escape key is sadly my fault - because I suck at coding D: - I'll do my best to try and fix it right away!
You can revive the party members once you manage to get to the INN, but I might add an accessible hospital to the game, so that it might seem more realistic.
Thank you again, this kind of comments really help me understand what's wrong with my games, enjoy Autumn!
I died, and apparently all my friends are dead as well... That felt really tragic! Aside of that I wish I had a little tutorial because I'm dumb and took me like half minute to understand what I had to do lol.
One thing I noticed is that if you click behind the frog it automatically aims at the very left corner no matter where you click, but still it's very cute!





