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Overworked!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5 | 4.188 | 4.188 |
Overall | #7 | 4.013 | 4.013 |
Audio | #8 | 3.938 | 3.938 |
Theme/Lore Reference | #9 | 4.000 | 4.000 |
Innovation/Design | #10 | 3.875 | 3.875 |
Aesthetic | #11 | 4.063 | 4.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did your team create the assets yourselves?
No
How did you incorporate the theme and lore?
For the record, I created the graphics
The music and sfx however are from other sources.
The game is about breaking the system of the company (both figuratively and the actual management system).
The software that was given to the main character had the potential to change his life.
Also, the boss pays an unexpected visit and slams the door to signal that this was not the end, yet.
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Comments
Hey there! I streamed your game and reviewed it before the rating period ended. I enjoyed your game and I hope you had a fun experience!
Well done game. Especially the the music added great atmosphere. Perhaps dialogue skip button would be awesome? But I can't really complain - good job!
Loved the atmosphere going on! Graphics and sound were top notch. Gameplay was simple, but the level design added depth, forcing me to consider my positioning. Just well done!
Amazing game and well done on art and design on the game!
Thank you!
Finally got around to playing this! Had to wait for a windows machine to play it on 😛
So glad i got to play it! That was very impressive, felt like a game I’d buy on the switch for a couple bucks - definitely agree with the others saying this was a full experience!
The graphics made it feel very very polished, amazing work on that, noticed you created it in the credits 👏
few notes for improvement:
but i’m really nitpicking here, amazing submission! 🙌
Your comment made my day! I wanted to do a lot more for this game but my full time job didn’t allow me much time to work witj, so hearing that it turned out alright is more than I wished for! And I agree that it needed more juice, I mean, the most fun shooters are the juiciest! Might visit this game later and improve on it a bit.
That was a very clean and polished game, you balanced the stages really well and you even had time for a boss fight. And the UI looks especially great, it fits very well with the office theme :D !
I think you should've made it a bit clearer that those papers (or work) actually damage you because I thought for a fair amount of time that they were only particles, but that might also just be me so don't worry.
Also I like how the co-workers smile the entire time, I mean its pretty normal: just a guy throwing pencils at them lol. You managed to put an amazing game together. Good job (pun intended)!
Thank you so much! I agree with you about the papers, I was about to remove the mechanic all together because I didn't have the time to explain it. Aye, we love puns.
Fun game, and very nice concept.
The art was nice and the UI was very cool.
I didn’t understand the “health” bar though. When I threw the papers (space bar) then I lose all my health to the last bit? Not sure that’s very well explained.
Also after the boss (actual boss) battle I interacted with the door and the game crashed, so I cannot see what happens next. (I’m on linux playing under Wine, it might be related to that)
Love the concept, story and art style. Decently balanced mechanics/difficulty as well...not too tough but still presented a challenge. Good job!
Thank you for your feedback. glad you enjoyed it!
Very polished, loved the art style. Difficulty was decently balanced. The boss fight was bugged though, she sat in the corner and didn't attack me.
i played your game it looks amazing but very difficult, Like all the NPCs came for me.
Thank you! I guess she was in a good mood then xD
I got your game, the concept is great , i like it;)
I added a tutorial at the beginning that you can read, but here is the gist of it: turn on the pc, shoot down enemies when they spawn, drink coffee to regain your health and get ammo from pencil holders. After the time runs out, you can move on to the next room.
Nice concept, but this gets repetitive very fast. For example, instead of just increasing the timer each round, why not add new enemies & /or weapons etc. I only made it to the third, level i think, so I'm not sure if you added it later on. It would have been nice if the map was bigger too, so the player could evade the enemies if they run out of pencils.
I agree with you. To be honest, I only had like 3 hours a day to work on my game, it's not my proudest creation. There is a boss at the fourth (and last) level but I should have figured that people would stop before getting to it. Thank you for playing, I'll check out yours as well!
Aw man i was actually looking forward to testing this one out :(
any chance for a mac/browser build?
Ahhh .. ):
Reporting back, will steal my gf’s laptop and give it a play soon! 🙌😁
it's a nice game, the graphics are cute and I like the concept. the game is also really polished