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da Finnci

49
Posts
1
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12
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9
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A member registered Jun 02, 2019 · View creator page →

Creator of

Recent community posts

Very nice game. I love the setting in particular ;)

I played the game until my capture range went over the whole screen and beyond. Do you by any chance "store" new asteroids just outside the screen? Once my capture range was that large it became infinite money because I never ran out of asteroids to capture, even if none were visible anymore.

It's a lot of fun to play!

I'm sorry to hear that, it's sometimes hard to hit the right square. But they are straight below the red markers, I promise ;)

Thanks, I totally agree with you. The concept sounded good on paper and it was fun to implement the bird AI. But the gameplay just isn't as interactive or fair as you'd expect. No better way to try new mechanics out than doing game jams though, so I'm happy :)

That's funny, we had almost the same game idea and even used the same bird sprite xD

Great job, it totally captures the Flappy Bird essence!

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Everybody had that problem, it was a server-side issue by itch. But it has been fixed now, if you want to give it another try!

Sometimes things are just out of your own control I guess. But now the problem is fixed if you want to give it a try :)

Looks like they finally fixed it, loads for me up as well. Thanks for the kind words :)

Got the same problem, would be grateful if someone applies the same fix as well: I have the same problem, can you also try re-extraction here please? https://da-finnci.itch.io/flock-of-birds

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I have the same problem, can you also try re-extraction here please? https://da-finnci.itch.io/flock-of-birds

Edit: Now it seems fixed, it looks like all of the games listed in the replies here will load now!!

Cute little puzzle game, when do we get more levels? :D

I struggled a little fine-tuning some of the angles. Maybe you could ramp the rotation speed up the longer I press down the mouse button? That way I can precisely control it for small adjustments and don't have to wait too long when I move it 180° sometimes

Thanks for playing! A tutorial is definitely on the to-do list. You can buy buildings by clicking on a field and then on the corresponding bottom row button for the building.

At first I thought you could just wait at the beginning and stack a large wave of potatoes to move at the same time... but then I tried to cross the river with the army xD Nice game!

At this point I recognize your games just by the pixel-frame look. Every week another nice little game. You got quite a streak going, keep it up :D

Like the gameplay! At some point the potatoes on the floor stacked so high though, that the game detected collisions with my head and I got damage just by moving xD

Getting procedural generation going in just over 3 hours is impressive! Together with the shader it creates quite the athmosphere 

Feels great, I like it!

Looks promising, once it's updated I'll check it out for sure!

I really like the idea and execution behind this game, well done! 

The only issue I have is the controls. 3 sliders takes too long and is too slippery for my liking. 

Most art programs use a 2d color picking area with only 1 slider and there are even options to avoid sliders all together like in the google example below:

Now I'm not sure if 0 sliders is optimal, but 3 is too much for me personally.

Anyway the game idea is great and the daily play mode is a nice incentive to come back to the game

Thanks for playing Manisha! Glad you had a fun time :)

I like how colorful the game is. 

It’s quite a bit of fun to grind the perfect score! But please add a restart button for that ;)

I love the animations in this one, the tongue snacking away the little running scientists feel great!

 
A small thing: I almost missed the music because it gets overshadowed by the much louder sound effects. You probably just ran out of time / didn't notice, but in case you didn't know: In GM:S you can adjust the volume in the window of each sound asset

Feels silky smooth, the neck animation really makes this!

I really like that you continued with the second version to bring out some more of its potential! The game idea is neat

Nice and minimalistic

Awesome idea and well executed!

The stomping is so satisfying :D Surprised me how the setting is reversed, but the gameplay is still the same. Awesome idea and spot on execution

Love how you achieved the 3d effect when jumping. Monster feeling is spot on

Red light, Greeeen light … awesome athmosphere and embodies the theme perfectly! The end tho O.o

Loved the athmosphere. The ending was superb, with the music kicking in and everything. Quite emotional moment 

Loved the atmosphere going on! Graphics and sound were top notch. Gameplay was simple, but the level design added depth, forcing me to consider my positioning. Just well done!

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You can zoom the web page out (browser zoom, Chrome for example uses 'Ctrl' + '-'). Hope you can get it running :)

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For the swinging I changed the angle based on acceleration/deceleration:

//In End Step event
acceleration = hspeed - old_hspeed;
image_angle = image_angle * 0.8 + 10 * acceleration; 
package.image_angle = image_angle * 2; //package and cart sprites have same size and origin point, so the rotation looks good
old_hspeed = hspeed;

For the engine sound GML has some neat methods to manipulate gain and pitch:

//In Create event
engine_sound = audio_play_sound(snd_engine,0,true);
//In Step event
audio_sound_gain(engine_sound,1 + 0.4 * abs(speed),0);
audio_sound_pitch(engine_sound,0.5 + abs(speed)*0.1); 

Simple game, but feels quite nice to play. Well done!

This game is really well produced in every aspect. Also very creative. Best allrounder for sure!

The visuals with this amount of polish are stunning. Very impressive.

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Probably the most creative take on the theme out of all the submissions. Good job!

You might want to add some more description though, it took me a while to figure out how to play it

Simple but awesome to play. Just really wholesome :)

Glad you liked it! I might have overshot a little with the difficulty xD

Thanks haha :)  Level 3 and 4 are really hard, but I'm sure you'll get them next time :D