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Parcel Propel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #7 | 3.780 | 4.286 |
Gameplay | #8 | 3.528 | 4.000 |
How well does the game fit the themes? | #11 | 4.410 | 5.000 |
Did you make it in 3 hours (put 5 by default) | #13 | 3.780 | 4.286 |
Visuals | #13 | 3.654 | 4.143 |
Overall | #15 | 3.360 | 3.810 |
Audio | #32 | 1.008 | 1.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours 32 mins
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Comments
Simple and well tested concept. Well executed for delivering packages.
As others already mentioned it, music and sound effects would have been nice.
Did you draw all sprites yourself?
Only slightly annoying point is that the mailboxes don't close when the parcel is not 100% inside, but it's easy to restart and hit the shoot on the next go because I don't have to move my mouse. Very convenient 😉
If you work on a future version I would recommend having more mailboxes in some levels and adding some cool mechanics, like bouncing pads or teleporters.
I did draw all the sprites myself :D
Also, thanks for the ideas for a future version! I am currently working on one but was struggling to come up with new mechanics, I think I'll use your suggestions!
Same as other people said, simple and efficient, I enjoyed. Some sound and music would have been welcome.
Nice ! Simple and efficient ! Liked it :)
Simple game, but feels quite nice to play. Well done!