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A jam submission

Proxima Centauri Pizza DeliveryView game page

Deliver pizza in a crazy alien city
Submitted by da Finnci — 2 days, 11 hours before the deadline
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Proxima Centauri Pizza Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
How much do you enjoy the game overall?#24.1004.100
How well does the game fit the themes?#34.8004.800
Audio#34.2004.200
Gameplay#34.1004.100
Overall#63.8833.883
Visuals#213.2003.200
Did you make it in 3 hours (put 5 by default)#262.9002.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
5:20h. I updated the project afterwards with extra time. The update did not change any gameplay, only QoL. The following changes were part of the update: music/sound toggle, fullscreen toggle (download only), arrow keys as alternative controls and precise hitboxes (GMS 2 configuration)

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Comments

Submitted(+1)

nice one!
it fits the theme and quite challenging as well! couldn't get past the 4th level though :'(
however, while the traffic movement is predictable, the pedestrian doesn't have a fixed path. you need to tell the mayor to build sidewalks! haha

Submitted(+1)

Great game! Loved the dynamic engine sounds; it gave the cart a lot of character.
It was hard- couldn't get past the disintegrating pizza. 
Insurance wants me fired.

Submitted(+1)

Nice entry, I had quite some fun plaing your game!

Submitted(+1)

Nice game! While the graphics feel rushed, I think it just adds to a fun mood in the game. The controls feel really nice, and together with the sound, it's fun to move around.

I also like that while cars go quite crazy, they still respect the left/right lanes. The last level was too hard for me, but it was still fun to try.

Submitted(+1)

I love the swing of the vehicle when accelerating or decelerating ! It gives character to the car.

I use GM2, I wonder two things. How did you do that (the swing) ? And the sound of the engine depending on the speed ?

Developer (1 edit)

For the swinging I changed the angle based on acceleration/deceleration:

//In End Step event
acceleration = hspeed - old_hspeed;
image_angle = image_angle * 0.8 + 10 * acceleration; 
package.image_angle = image_angle * 2; //package and cart sprites have same size and origin point, so the rotation looks good
old_hspeed = hspeed;

For the engine sound GML has some neat methods to manipulate gain and pitch:

//In Create event
engine_sound = audio_play_sound(snd_engine,0,true);
//In Step event
audio_sound_gain(engine_sound,1 + 0.4 * abs(speed),0);
audio_sound_pitch(engine_sound,0.5 + abs(speed)*0.1); 
Submitted(+1)

Awesome !

Thank you for sharing ☺️ !

Submitted(+1)

This game really makes me tryhard like hell xD well done ! and nice sound design btw (the "sprotch" when you hit an Alien/Insect, and all the other crach sounds were very cool !)

Submitted(+1)

What an awesome entry!! Amazing how much you got done all by yourself! Loved the level design and it definitely got me raging >.< haha i think I got stuck on level 3 but I'll be back!!! Congrats on completing the jam :)

Developer

Thanks haha :)  Level 3 and 4 are really hard, but I'm sure you'll get them next time :D

Submitted(+1)

This is pretty cool! I like the open-world aspect of playing the same level but having the way objectives are set up so that it feels like a new course each time. Really hard though: barely managed to beat the second level lol

Developer

Glad you liked it! I might have overshot a little with the difficulty xD