The game feels a bit unfairly tough towards the end because it's hard to see where enemies are coming from and going, but the low resolution graphics and the music choice make for a really nice atmosphere, and it's what I care about.
albertnez
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Really cool idea, it ended up feeling like a mix of Slay the Spire for the combat+items, and Crypt of the Necrodancer, for having a limited time to take decisions and everything moving continuously.
I found that you can go into healing mode (shield on item 1, and then swap boots/healing ring), and then attack mode (Big sword item 1, and then keep swapping speed boots and either Boomerang for 1st hit, or normal sword). With this, you keep winning without the game getting harder. Although it's not that easy to keep forever.
Nice work!
Nice game! I almost quit at the beginning due to lack of interest (lost on after two games or so), but giving it a second try made me become hooked until I finished the game, with much joy.
I think it took me too long to understand the better tradeoff of 'PASS' on a round, which could have made me progress faster instead of underestimating it. I also feel that it took me a bit to fully better understand how to best use the (X+) powerup for higher chances of winning. It's surprising how much strategy there's in the end fur such simple mechanics.
At the same time, I got very close to losing on two occasions: Each time, it was the first game I did on a bigger payout mode, and dew a Vampire on the first or second card reveal in most of the rounds, which felt super unfair and beyond unlucky. I felt that if I had lost the game due to that, I'd have quit the game.
Overall the game is very well done, has a fun quick mechanic, and sets an immersive mood!
Very fun game! The graphics sound and gameplay is very cohesive and enjoyable, it makes for a polished and finished mini game, very impressive in such short development time.
I wished there was some more determinism when you change the state of neighboring computers, since otherwise feels pretty much random to solve rather than a puzzle. But I guess that shares the feeling of IT repairing where you juts smash your computer and pray for the best, even if you do so repeatedly. I liked the game, congratulations!
Nice game! The intro is really really nice, and it's very uncommon in game jams with such small scope. In my first playthrough I thought I had to keep my anger to the minimum level, but that ended my game in the middle of the level. On the second run I discovered that you could fly, and that you had to keep a balance with anger. I also initially thought that you had to punch the walls to go through. Perhaps punching could help adding some anger, or add some punchable items for that.
I ended up finding all coins (I think) and making it to the exit!
The game is a bit hard, and it's a bit repetitive having to see the instructions every time, but it plays well, and the gameplay is very intense. While there's very short time to avoid the bombs, it's nice that there's a hint before they fall making it doable. I'm not sure how the screenshot provided represents the game.
Such a cute game! As said below, this would make for a perfect mobile game. Please, consider expanding this and releasing it, I see potential.
The pace at which the levels introduced mechanics was super nice, although I wished the first level, or also one of the longer ones was a bit faster.
Otherwise it plays great, and it's fun. well Well done!
Nice game! While the graphics feel rushed, I think it just adds to a fun mood in the game. The controls feel really nice, and together with the sound, it's fun to move around.
I also like that while cars go quite crazy, they still respect the left/right lanes. The last level was too hard for me, but it was still fun to try.
Awesome game! The game already looks and feels great from the beginning, but I also appreciate the good design: It was clear what to do from the beginning (although it took me a bit to realize gray boxes could be delivered at the top). The traps (bullets and falling floor) gave enough anticipation to avoid them, while also increasing difficulty gradually. This was very well thought and executed, I had fun, great job!
I was initially confused because I thought that the specimen to evolve was the one you controlled, but then it made sense. This game gave me some Terraria vibes so I liked that :). The evolving theme made the gameplay vary dynamic and entertaining, and the gameplay difficulty felt really nice for being a 3h game. I wish however that there was some checkpoint or similar, because dying makes you have to repeat all the progress again. Well done!
The idea is great! It reminded me a bit of Rogue Legacy, but I actually liked that this one you can (and must) choose which stats to change to solve the level, giving a mix of puzzle and platform. The visual theme also fits all together. On a jam longer than 3h I'd totally want to see more levels, because it was fun!
Thanks you!
And yes, it was done in 3 hours. With Pico8, these tiled-based games can be done super quick if you have done similar ones before, since the game doesn't really have much. The main glitchy graphics effect was super fast to implement, it's not exactly what I planned for, but it's explained in a comment of mine below.
You can check other entries from this Trijam or others, and you'll find many better games done in 3h as well :)
I made it to level 13! Nice game overall. The graphics and effects are surprisingly good looking and cohesive. The feeling of the ship was also nice, and I liked how the level got more and more chaotic, but you had to think carefully on their position and direction, rather than yolo-ing. Good job overall!
One question is, in the credits description, is the (12) and (>12) the age of the authors, or what does it mean? (I actually appreciate such well written and detailed descriptions!).
Nice game and idea! You can feel it's polished from the beginning and it's a joy to play overal. The mechanic if fun, but I had issues that sometimesi felt two effects were applied at once, and I didn't know some power was changed. Somehow the tight timer kept me addicted to the game for quite a bit. Well done!
Nice idea! I found the controls a bit weird and rough, but can't tell if that's part of the theme. I appreciate the game being 3D for such a short time, but perhaps a bit of variation between rooms would help, rather than just the sprites (perhaps more creatures, etc.). Still, nice game for such short time!
Nice idea! I initially struggled a lot, because I felt the enemies were just too good even with a few pills. In the end I just took a lot of pills, but then the map was super crazy! I struggled to find the remaining people in the map, but ultimately made it. I reached the end with 84 pills, as I was also trying to see if there was any limit. Nice to see there isn't! Good job overall.
Cute Game! Simple, but complete on its own. The first time you're hit by an egg is a bit unintuitive that collecting an egg gives you +100 points usually, but if it's moving, it kills you. But the next times, it's easy to distinguish each scenario, and gives depth to the game.
The whole art is cohesive and makes the game pleasant and fun to play. Grabbing on one of the Geese is also a funny surprise the first time.
Well done!
Very nice game! This is the most "this feels like a completed game rather than a jam game" I've found so far.
Clearly the custom music is a very strong point of the game, since it's awesome, fits the game, it's funny, and has great quality. But the overall game has so much polish and 'juice' as well (altogether, but also every single piece seems nicely animated), and even with nice cutscenes, it's a joy to play.
I certainly a lot the details of being able to adjust the volume during the cutscenes, as well as changing the speed of the game from the pause menu, without having to exit to the main menu (this was really nice surprise).
All this shows so much attention for the detail, that you rarely find in Jams. Well done!
Neat idea! I like the boardgame feel. Once you realize the advantage of conquering further it makes the game more challenging. It's also nice that you added different civilizations that have different resource distribution.
I feel that the initial settling can lead to quite unfair advantage. I also sometimes missed the end of the turn, so I wish there was some confirmation each time (or the option). But still a nice strategy game.
Well done!